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> Digimon Games, How would one go about it?
Nof56
post Jan 26 2012, 12:26 PM
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So something that's been bugging me and stroking my interest is the creation of a GOOD Digimon game. I would like to know...
What would make a good Digimon game?

Does it need to have a Pokemon capture feature?
Should it focus more on a set story or let one evolve?
Should the Digimon permanently Digi-volve?
How many Digimon should there be in a party at once?
Should Digi-eggs work the same as Pokemon Eggs?
Should it have a Digiworld and Real World change freely feature?

Leave ideas too!


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Kaust
post Jan 27 2012, 12:01 PM
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Level? Where we're going we don't need levels.
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Well these features are up to you but from my hazy memory of the tv series (which you'll probably want to follow considering its a fangame) they only ever had one digimon each right? so that rules out catching, and how many to have in a party.
Also they only ever digivolved for a fight (though I'm not sure since sometimes they seemed to regress to earlier stages? either way they never stayed in powerful forms longer than a fight) so that could be a cool little transform system in battle.

In regards to story heres a tutorial on fangames; http://www.rpgrevolution.com/forums/index....showtopic=54913
but ultimately its up to you how you want it to go

Also theres a tutorial for egg hatching similar to a previous digimon game here http://www.rpgrevolution.com/tutorial/how-to-make-[digimon-masters-online]-hatching-system!~_433.html

Edit: that bottom link wont work because theres '[ ]' in the title, you're just gna have to look through the tutorials yourself if you're still interested


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