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Hello.
The player is walking through a dark and misty swamp. and gets a message-'I see a figure to the east.'
I can make an event for this to happen, that disables itself so it only activates one time. But the player might walk around it and not get the message.
I can copy/paste the event in all of the walkable areas on the map, but then the player might trigger it twice.
How do I make all instances of the event disable whenever one of them is triggered? Or is there another solution?
If this has been covered elsewhere, please direct me.
Thanks for reading.
MDC
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