The player is walking through a dark and misty swamp. and gets a message-'I see a figure to the east.'
I can make an event for this to happen, that disables itself so it only activates one time. But the player might walk around it and not get the message.
I can copy/paste the event in all of the walkable areas on the map, but then the player might trigger it twice.
How do I make all instances of the event disable whenever one of them is triggered?
Or is there another solution?
If this has been covered elsewhere, please direct me.
Thanks for reading.