I'm making a 20 floor puzzle bonus dungeon for a game. I'm trying to get some good ideas for it. Basically, after the fifth floor, you can't go back down without abandoning the dungeon (and resetting all puzzles). Also, after the fifth floor the party splits into two, allowing teamwork puzzles. The dungeon is visited twice, on the first time, it's an actual plot dungeon to collect a quest item, on the second the fifth floor unlocks. I want floors to become progressively more difficult. Any ideas? (I'm gonna add stuff as people suggest things, green puzzles are done)
Floor 1- Simple puzzle, push a boulder to a pressure plate to open the door Floor 2- Black out puzzle with lit up squares Floor 3- Teleportation puzzle Floor 4- Kill a certain number of monsters, to solve a number riddle Floor 5- Maze with monsters -------Bonus floor lock------ Floor 6- Basic teamwork puzzle, pulling switches and such Floor 7- Basic light turning puzzle, with characters on other sides of wall Floor 8- Ice puzzle with pit holes, reading statues on ice gives a clue to unlocks stairs. Floor 9- Puzzle using character abilities (easy) Floor 10- Sudoku (single-block with hints at the top and side) Floor 11- Some sort of 3d puzzle, maybe placing party members to make a weight system. Floor 12-Music puzzle with teamwork (possibly with some parts of the song on different sides of a wall) Floor 13- Massive riddle puzzle (maybe with an overlying riddle that needs to be solved) Floor 14- Sequential duplication puzzle (like "simon says" with light patterns) Floor 15- Puzzle using character abilities (hard) Floor 16- Sudoku (multi-blocks) Floor 17- Superhard teamwork puzzle: Dual-floor drop-hole challenge. Need to hash out the mapping though (but I think I understand the coding) Floor 18- Obstacle course Floor 19- Boulder puzzle/challenge (I'm thinking of a remotely controlled 2nd party which throws the switch to wall out boulders when you pass certain points, and boulders drop in various areas) Floor 20- Big boss, treasure, and exit
Btw, if anyone wants to know how to do a party switch system, I can tell them. (Party one has a female leader, who is agile and can climb around certain obstacles or something. Party two has a male warrior, who can smash stuff with his sword. If this helps...)
This post has been edited by bulmabriefs144: Jan 25 2012, 12:01 PM
Ok here you go, you say there are 2 teams right? ok the map layout is a shaft and 2 balls, each party starts off in the center of a ball and must work there way togather to get there way to and work up the shaft to the top and finish. Your welcome.