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> Critique Thread, Post resources here for critique.
kaz
post Jan 15 2012, 06:53 AM
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Post here to get feedback on your work.

Please note: Resources that you do not wish to allow anyone else to use (resources you made for yourself or a game), should be placed in your game's topic (in Project Showcase, Project Demos, or Completed Games).

If the resource you post belongs to your game, but you are making it available for others to use, then you may place that resource here and receive feedback for it - however it is expected that game resources (that belong to a game you are involved in making) be displayed in that game's topic. (See this topic for screenshots.)


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MrGuy0250
post Jan 17 2012, 12:10 PM
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Guess I'll be the first to post a resource :3

The piece I'm posting is my most recent piece. Its supposed to be used for the lower and much poorer part of the richest city within the game I'm making. Everyone thinks the city is amazing, but that's only because a handful of rich people can enjoy the expensive part of town, which is really the only part people ever see or hear about, because the slums are underground. Hence, "Slums of the Gilded City." When I was done writing it, I was considering it using it elsewhere because I feel like it doesn't fit the bill (but had the melody for some time and wanted to write it).

Thoughts?

This post has been edited by MrGuy0250: Jan 17 2012, 01:37 PM


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Jens of Zanicuud
post Jan 17 2012, 01:10 PM
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I cannot access your resource...
A site (soundcloud) opens and requests a login.
I've not an account, so I cannot hear from your music...
I think I'm not the only to have this problem...

Jens


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MrGuy0250
post Jan 17 2012, 01:36 PM
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Oopsie, link fixed. Could have sworn I wasn't at my page as opposed to the viewer page when I linked it >.>


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Jens of Zanicuud
post Jan 18 2012, 04:54 AM
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In my opinion, this music is good enough, but is more dungeon-oriented.
Good mixes of instruments and good use of crescendos, original melody which sounds good and not repetitive.
I feel it doesn't fit a city environment, though.
I would use it somewhere else...

Jens


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Tohsaka
post Jan 21 2012, 04:29 PM
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@MrGuy0250: Sounds really nice- I see it for more of a industrial type city, or a crowded darker section of a city, rather than just slums.


Something I've been playing with. No textures yet.


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X-M-O
post Jan 21 2012, 04:43 PM
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If this image is for a game, it belongs in the Screenshot Thread - but if it's an open resource for a tileset example, then that's different. =]
Just wanted to make the distinction so that items posted in the Screenshot Thread don't make their way into this thread.


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Tohsaka
post Jan 22 2012, 07:52 AM
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QUOTE (X-M-O @ Jan 21 2012, 07:43 PM) *
If this image is for a game, it belongs in the Screenshot Thread - but if it's an open resource for a tileset example, then that's different. =]
Just wanted to make the distinction so that items posted in the Screenshot Thread don't make their way into this thread.


I've had variants of it posted in the screenshots section before this thread existed, but it's not for a game. It's just that the actual tileset is horribly cluttered and full of random scribbles and guide lines, so I figured it would be a lot more productive to post an image of the set together.


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Saul95
post Jan 22 2012, 11:21 AM
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SloaTheDemon
post Jan 23 2012, 02:28 PM
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hey guys i made a new song for Asylum. If u've heard my ones before this one u'd know it's alittle different from what i've been doing, on this one i want to experiment with the music and this is what i cam up with

Stay alive


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X-M-O
post Jan 23 2012, 03:11 PM
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QUOTE (Tohsaka @ Jan 22 2012, 09:52 AM) *
I've had variants of it posted in the screenshots section before this thread existed, but it's not for a game. It's just that the actual tileset is horribly cluttered and full of random scribbles and guide lines, so I figured it would be a lot more productive to post an image of the set together.


Ah okay, just being sure.
So basically this image has everything from that tileset? Looking good. Seems that you've got a lot of ideas that you were playing with - though it does seem rather bland in terms of colour/texture. Not that there should be red bricks or anything, but that there should be a little more personality to the way things are shaded. =]

QUOTE (Saul95 @ Jan 22 2012, 01:21 PM) *


That's a cool sword; it's a little large for an icon though, so is it supposed to be used as the actual item when you look at the item's description in the game menu?

QUOTE (SloaTheDemon @ Jan 23 2012, 04:28 PM) *
hey guys i made a new song for Asylum. If u've heard my ones before this one u'd know it's alittle different from what i've been doing, on this one i want to experiment with the music and this is what i cam up with

Stay alive


This is a very curious song, it does remind me of an old N64 game (BattleTanx) because the theme music, and general game music, sound very similar.
Excellent work with this though - would love to see more examples of this experiment. =D


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SloaTheDemon
post Jan 23 2012, 07:09 PM
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glad to hear stuff like that XMO, and i will definitly have to hit FL again and keep trying out with this experiment biggrin.gif


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X-M-O
post Jan 23 2012, 07:59 PM
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I certainly encourage you to continue experimenting with that idea.
Ah, you're using FL - good choice of software. ^^


Please note that I've edited the rules for this topic in order to help answer questions relating to the screenshot thread. (See OP.)


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Ndoelicious
post Jan 24 2012, 06:42 PM
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But what if I'm using any FF music backgrounds thats not even appeared here? And some i edited with audacity. Can I use that? if yes, then how should I give credits to? Its for non-commercials game though.. :/


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X-M-O
post Jan 24 2012, 06:51 PM
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I'm sorry, are you asking a question in relation to the rules for this thread?
If so, I'm afraid I don't understand what you are trying to ask. Could you please try again?


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Ndoelicious
post Jan 24 2012, 07:12 PM
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QUOTE (X-M-O @ Jan 24 2012, 07:51 PM) *
I'm sorry, are you asking a question in relation to the rules for this thread?
If so, I'm afraid I don't understand what you are trying to ask. Could you please try again?


Not a direct topic must i say, but I do edit some of faceseets for rMVX like this below,
and i was just wondering, do I have to include where do I get those images before I edited that?

This post has been edited by Ndoelicious: Jan 24 2012, 07:22 PM
Attached File(s)
Attached File  New_shy.png ( 157.21K ) Number of downloads: 10
Attached File  Warriors_and_insanity.png ( 174.23K ) Number of downloads: 15
 


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X-M-O
post Jan 24 2012, 07:45 PM
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Well, you should always credit the source of anything you use that was originally built by someone else.
So for that example, I'd just say something like, "customised these face sets from the VX RTP" and ask for critique on them as "edits" not as "originals". =]


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Ndoelicious
post Jan 25 2012, 11:53 AM
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QUOTE (X-M-O @ Jan 24 2012, 08:45 PM) *
Well, you should always credit the source of anything you use that was originally built by someone else.
So for that example, I'd just say something like, "customised these face sets from the VX RTP" and ask for critique on them as "edits" not as "originals". =]


So, before I posted it into my galleries, I need to put the source before they edited??
Okay..thanks dude ^^


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X-M-O
post Jan 26 2012, 12:38 AM
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Well, you could include just one image in your gallery that tells people where the edits come from; but if they are only edits to the RTP most people will already know that.
You could also name the file "VXRTPEdit_001.jpg" for example. =]

(Psst... Don't call me a dude, lol.)


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Saul95
post Jan 26 2012, 06:58 AM
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QUOTE
That's a cool sword; it's a little large for an icon though, so is it supposed to be used as the actual item when you look at the item's description in the game menu?

No, it's only a test, just to train.
Thanks, however the comment smile.gif
I added a shadow to the hilt, as it is out here:


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