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> [Production]Themed Games, Wasn't enough room for the text when trying to submit as a tutoria
Kaust
post Jan 15 2012, 06:52 AM
Post #1


Level? Where we're going we don't need levels.
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Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30




On my way home from the local comic book store I started to think about how great it would be to develop a game including some of my favourite characters from this medium. But these characters can't just co-exist willy-nilly (well, they can, but while you don't need a realistic plot a coherent one certainly helps); Astroboy isn't going to team up with Pacman and a character of your own creation to battle the Blue Meanie for control of Pepperland.
When DC were questioned what their biggest asset was their response wasn't an individual top selling character or brand but the Multiverse itself; the intricate development of a universe that allowed their characters to coexist.

But onwards with my original topic; there are certain benefits of drawing from a pre-existing story:
-Characters (and their relationships to other character) already exist
-Artwork for these characters also already exists (at the creator's permission)
-Complex and compelling plots already exist, and with crossover events such as DC's Crisis on Infinite Earth or Marvel's Civil War there is greater leniency for creating your wonder team, although in comic books teamups are fairly common anyway.
-These themes already have a fanbase, increasing the likelihood of someone actually wanting to play your finished product

While the amount of resources that already exist might sound like an attempt to limit your creativity they would be a great way for someone new to the engine to play around with it and still create an enjoyable game, that someone would actually play and provide feedback for.

And, of course, there's no need to fully obey a pre-existing plot, leave your mark on it, tell it how you thought it should have been told (other chars perspectives, etc.) And don't feel restricted to one theme; want to see Medieval Batman? You've got it. Steampunk Superman? You've got it. Just try to ensure that once you've established your theme you don't damage it by breaking into inexplicable tangents.

Finally, these benefits extend beyond this specific subject, comics, to clear relations like manga/anime, inter-platformally like film and television, and even to other pre-existing games.

Hope this gives you a few ideas
-Kaust


This post has been edited by Kaust: Jan 15 2012, 07:07 AM


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Kaust
post Jun 4 2012, 01:22 AM
Post #2


Level? Where we're going we don't need levels.
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Group: Revolutionary
Posts: 676
Type: Musician
RM Skill: Beginner
Rev Points: 30




This tutorial wasn't about crossovers, that bit at the beginning was about someone making a fangame controlling themselves. While the person in the opening example may enjoy anime, Pacman and the Beatles, it is such an eclectic range that the majority of players would likely be lost trying to follow so many references (and the, likely, many more that someone lacking such control would include). You yourself mentioned that the reason Kirby blends into the Pokemon world with such ease is because of his similarity in looks, but that does not mean all characters fit in everywhere.
That being said if you are writing deliberately far fetched plots, then no, of course there are no restrictions. However this tutorial, as with most tutorials, isn't for the experienced. With that in mind they should stick to simpler storylines or, for focusing on the engine, preconceived storylines.


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"everyone knows when you use caps that it's serious business"- Tsutanai

"Like I said, our current market breed ferocity, it breeds a cruel and callous kind of people, but that doesn't make them guilty of anything other than being dickheads."- Sparrowsmith
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