It should be in
Scene_Skill, written as
CODE
@target_window.x = (@skill_window.index + 1) % 2 * 304
Try modify this to move the window on the x coordinate.
If you want to move it on the y coordinate, then just modify
CODE
@target_window.y
Does the window cut when you select a specific skill in both column or just a skill from the left column?
Remember that
Scene_Item also uses the very same convention.
EDIT: This procedure will work only if you're using standard Menu / Skill Window. If you are using custom scripts, please post the Scene Script here, so that we can take a look and find what's wrong...
Jens
This post has been edited by Jens of Zanicuud: Jan 15 2012, 01:57 AM