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> Moonpearl's Animated Custom Menu System
Moonpearl
post Jan 14 2012, 04:17 AM
Post #1


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Posts: 73
Type: Developer
RM Skill: Advanced




Animated Custom Menu System
Version:
2.00
Author: Moonpearl
Date: March 12th, 2012



Version History



Version 2.00 - 2012.03.12
Features
  • Graphical improvements
    • Scenes overlap (i.e. when switching from menu A to menu B, A's elements
      are being swept away while B's fit into place)
    • Animations (as defined in the project database) may be played upon
      various events (selecting/deselecting items, decision button...)
    • Background is now composed with any number of layers, each of which
      can exhibit one or more effects (scrolling, flickering, waving...)
    • Images replacing text now respond to alignment like regular text
  • New scenes
    • Title scene
    • Shop scene
    • Save/load scene
  • Code improvements
    • Scenes now inherit code from their base version - placing a modified
      version of Scene_<menutype> before the ACMS script will in turn modify
      ACMS's Scene_<menutype>, while it shall retain its ACMS appearance
    • Menu items are now subclasses of Window_Base - they can now use any of
      Window_Base's methods, typically displaying methods
    • Movements now work with Functions
    • For windows used outside the menu (like Window_Item or Window_Help),
      a copy named Window_ACMS_<windowtype> will automatically replace its
      general equivalent in the menus only
  • Other improvements
    • Added LOTS of options
    • Changed folder structure and naming convention


Version 1.11
Features
  • Broke Constants entry into 3 for easier theme modification
  • Added constants to set the movement of the background
  • Added gold symbol display in the main menu
  • Added a new graphical theme - "Data Vortex"


Version 1.10
Features
  • Made the code structure more modular using a common root (Scene_Menu_Base)
    for all menus
  • Changed handling for graphical digits (a single picture with all of them
    instead of separate ones)
  • Added constants to make customization easier
  • Added a new menu for actors' biographies
  • Added dynamic adaptation of HP and SP bars' size
  • Added portrait change when HP is low / status is altered
  • Added a new graphical theme - "Summer Breeze"


Version 1.00 - Original release to RPGRevolution.com


Description



You know custom menu systems are not always easy to customize. Or they aren't really visually appealing. Or they can't include new custom menus you need for your project.

Your ideal CMS would feature all that at the same time. And, to your greatest fortune, it's right here.


Video







Features & Screenshots



  • Compose your own background with any number of layers, each of which can exhibit one or several special effects
    Screenshots
  • Show Animations (as defined in the project's database) upons various events (selecting item, making decision, cancelling...)
    Screenshots
  • Windows and buttons are moved in/out when switching scenes, and scenes overlap (elements from the next scene are brought in while elements from the previous scene are being swept away)
    Screenshots
  • Special menus
    Screenshots
    Title screen


    Party selection menu


    Biography menu


    Modified load/save menu
  • Several themes to choose from as starters
    Screenshots
    Standard theme


    Summer Breeze theme


    Data Vortex theme


    Moon Pearl theme
  • Highly & easily customizable
    • Change pictures at will
    • Each window type can have its own particular windowskin
    • Customize party max size, main menu options, transition speed between scenes, and much more
    • Minimal to no script edits required - only adjust a few constants, everything else is managed automatically
  • Easily expandable
    • ACMS only features code that modifies scenes' appearance, they still work using the base code
    • Thus, external custom scenes should be fairly compatible with ACMS - if you're in luck, they'll fit perfectly as is, if not, just minimal tweaking should do the trick
    • Scripters will find ACMS's architecture extremely powerful and reliable to write their own scenes



Known Compatibility Issues



  • May clash with scripts which deal with menu scenes, even though every metaprogramming skills I possess were gathered in order to avoid such a dramatic event



Download



Download links and all other information (including terms of use, instructions and FAQ) can be found on my blog.


Author's Notes



I put a great deal of effort into this project. Please provide feedback if you like what you see!

Also, I'm interested into seeing ACMS at work in your own project. With your permission, I might want to display screenshots of it on my blog as an illustration of how extensively it can be customized. Also, if you wish to share your own theme for ACMS, I'd be more than happy to provide a link to it in my gallery.</version>

This post has been edited by Moonpearl: May 8 2012, 08:19 AM


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yamina-chan
post Mar 12 2012, 05:04 AM
Post #2


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Posts: 128
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Moonpearl, you excelled thyself!
I loved it before and I do so even more now.
I have not yet read the instructions or any information in the scripts as to find out how you accomplished certain things or how hard it would be to disable certain others (such as the battle system still beeing involved. That will surly start conflicts with some custom Battle Scripts) but I am highly impresse wirth what you did here.
The sparkling curser is just one of many things that amaze me.
Thank you for spending so much time to create this and even more for sharing it.


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Moonpearl
post Mar 12 2012, 06:38 AM
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QUOTE (yamina-chan @ Mar 12 2012, 06:04 AM) *
Moonpearl, you excelled thyself!
I loved it before and I do so even more now.

Thanks! biggrin.gif I was hoping for that sort of compliment. happy.gif

QUOTE
I have not yet read the instructions or any information in the scripts as to find out how you accomplished certain things or how hard it would be to disable certain others (such as the battle system still beeing involved. That will surly start conflicts with some custom Battle Scripts)

The only feature used both by battle systems and ACMS is the HP/SP bars' display. As things are now, you basically have to choose between ACMS's bars and your custom battle system's bars, then put whichever system you wish to keep bars from after the other, so that it is the last to override the draw_actor_hp and draw_actor_sp methods. I have not considered the possibility to use different bars simultaneously, but ayways I have the feeling that it would only make a project look heterogeneous.

Now if you're talking about the item/skill/help windows being overriden bv ACMS and thus clashing with battle systems, this issue is now cleared. smile.gif

QUOTE
he sparkling curser is just one of many things that amaze me.

Sadly, the features that took me the most time to code are the least impressive to the novice's eye. Including cursor animations took me about 10 minutes. happy.gif

QUOTE
Thank you for spending so much time to create this and even more for sharing it.

You're welcome. It's a great personal achievement, I'm very glad I could do it.


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yamina-chan
post Mar 12 2012, 09:26 AM
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QUOTE (Moonpearl @ Mar 12 2012, 03:38 PM) *
Sadly, the features that took me the most time to code are the least impressive to the novice's eye. Including cursor animations took me about 10 minutes. happy.gif


I'll freely admit to being a novice at scripting since it is simply beyond my abilities. Sure, I learn due trial and error and can tinker with scripts to a degree but that's about it and thus I can only guess as to how hard it is to achieve certain things in script form.
Which is also a reason why I admire people who are capable of creating new things like this. =)

As for the Battle System being influenced, that was a general thought. Including the bars and the help window as well as the fact that it will override certain 'action' words such as "Skills" in your Demo. And as of yet there is (I believe) no way to remove this or change the other commands to the same style.


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Posts in this topic
- Moonpearl   Moonpearl's Animated Custom Menu System   Jan 14 2012, 04:17 AM
- - Night_Runner   It's a really beautiful menu you've put to...   Jan 14 2012, 10:25 PM
- - Moonpearl   Thank you Night Runner. I know about that bg but ...   Jan 15 2012, 02:58 AM
- - darkhalo   This is great script Moonpearl. Have been looking ...   Jan 21 2012, 12:04 PM
- - SoloHero   That looks absolutely beautiful, I'll give it ...   Jan 22 2012, 02:27 AM
- - joey101   I LOVE THIS MENU makes me want to use XP agian aws...   Jan 27 2012, 03:34 PM
- - Nufuz   Wow It's a beautiful CMS I want to try it   Feb 3 2012, 11:52 PM
- - Moonpearl   Haven't been around for a while, thanks to all...   Feb 29 2012, 08:54 AM
- - Moonpearl   Rejoice, ye ACMS lovers, for a brand new version h...   Mar 12 2012, 01:57 AM
|- - Moonpearl   QUOTE I'll freely admit to being a novice at s...   Mar 12 2012, 01:13 PM
- - Yuu-Mon Musuedo   Can't download and test it out with my current...   Mar 12 2012, 08:20 AM
|- - Moonpearl   QUOTE (Yuu-Mon Musuedo @ Mar 12 2012, 09...   Mar 12 2012, 08:53 AM
|- - Yuu-Mon Musuedo   QUOTE (Moonpearl @ Mar 12 2012, 08:53 AM)...   Mar 12 2012, 04:40 PM
|- - Moonpearl   QUOTE (Yuu-Mon Musuedo @ Mar 12 2012, 05...   Mar 13 2012, 12:39 AM
- - Ndoelicious   Why it has to be XP T.T   Mar 12 2012, 08:25 AM
- - yamina-chan   I stand corrected then. In this case, my opinion h...   Mar 12 2012, 03:10 PM
- - Lunajuice-Co   Looks really cool. Can't wait to try it.   May 6 2012, 10:00 AM
|- - Moonpearl   QUOTE (Lunajuice-Co @ May 6 2012, 11...   May 6 2012, 01:35 PM
- - Moonpearl   As my faithful followers already know, it's be...   May 8 2012, 07:27 AM
- - Yuu-Mon Musuedo   Going to try out this baby out on one of my projec...   May 9 2012, 11:48 AM
- - ClintNixwood   Really nice work. I'll give your scripts a tr...   May 13 2012, 10:38 PM


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