QUOTE (yamina-chan @ Mar 12 2012, 06:04 AM)
Moonpearl, you excelled thyself!
I loved it before and I do so even more now.
I was hoping for that sort of compliment.
I have not yet read the instructions or any information in the scripts as to find out how you accomplished certain things or how hard it would be to disable certain others (such as the battle system still beeing involved. That will surly start conflicts with some custom Battle Scripts)
The only feature used both by battle systems and ACMS is the HP/SP bars' display. As things are now, you basically have to choose between ACMS's bars and your custom battle system's bars, then put whichever system you wish to keep bars from after the other, so that it is the last to override the draw_actor_hp
methods. I have not considered the possibility to use different bars simultaneously, but ayways I have the feeling that it would only make a project look heterogeneous.
Now if you're talking about the item/skill/help windows being overriden bv ACMS and thus clashing with battle systems, this issue is now cleared.
he sparkling curser is just one of many things that amaze me.
Sadly, the features that took me the most time to code are the least impressive to the novice's eye. Including cursor animations took me about 10 minutes.
Thank you for spending so much time to create this and even more for sharing it.
You're welcome. It's a great personal achievement, I'm very glad I could do it.