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> [IWS] Common Event Tiles VX [IWS], Want PSN or Lava tiles? This is your script!
Resource Dragon
post Jan 9 2012, 03:12 PM
Post #1


Dragon has RAWR. So... RAWR.
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Group: Local Mod
Posts: 984
Type: Developer
RM Skill: Masterful
Rev Points: 95




Common Event Tiles VX

v2.3a
Script by
~| Imagination'd Workshop Scripters |~
|imaginationdworkshop.weebly.com/scripters|


1/9/2012

As far as I know, (I searched for quite some time.)
This is the ONLY Common Event Tile Script, that works with RMVX.
(There's even no lag! Unless you use heavy animations, mentioned later.)

Introduction

This script allows you to set certain tiles to do your bidding
through the corresponding Common Event. Both the Tile ID's
and the Common Event ID's are configurable. Want more then three?
It should be obvious even to a nonscripter how to add more.

Also included is a Tile ID Finder. Use it to find the tile ID numbers
to use for the Tile ID's.
So basically, you use the TileID Finder to find the TileID's to use in the 'Tile_ID_#',
unless you don't use the TileID's at all instead of TileID....
Don't worry, I am as confused as you are. O_o

You can;

1. Create PSN/LAVA/ Damaging Tiles,
2. Tiles that play animations when stepping on them,
3. Do ANYTHING you can do in an event, but it happens when you step on the said land tile.
4. IT'S SO DANG CUSTOMIZABLE THAT IT MAKES IT THE MOST CUSTOMIZABLE SCRIPT BY FAR.
5. Think about it. These purple tiles; Now poisoning tiles! sand tiles leave footprints! water tiles you can
actually swim in!
6. Want the tiles to effect you only at certain points in game? turn the common events on and off with switches!
7. Want one tile to do more then one thing? Use variables! Now it does (a) when variable is 1! it does (cool.gif
when variable is 2!
8. Endless possibilities with this script. IT'S PRACTICALLY A NEW ENGINE ITSELF. (No kidding!)
9. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

[/END RANT]

I'm not that great describing in depth on how to do things, so if someone wants
to explain how to use it better, feel free. I'll add it to the script.

NOTE: If you set a tile to do very graphic heavy animations(e.g. Heal3,), the character will pause a moment
(about 1/2 sec) before entering the tile. This is not a glitch. Heavy animations take longer to process.


Script
Download


Customization

Found within the script.


Compatibility

Should be compatible with most scripts.


Screenshot

Not needed.


DEMO
None yet.

Installation

Plug n' play, with slight configuration.

FAQ


Terms and Conditions

If used(commercially or not) must credit with the following code;
CODE
                               ** Common Event Tiles **
                                          Script by
                       ~| Imagination'd Workshop Scripters |~
                 |imaginationdworkshop.weebly.com/scripters.html|


Credits

~| Imagination'd Workshop Scripters |~
|imaginationdworkshop.weebly.com/scripters.html|

This post has been edited by Resource Dragon: Mar 16 2012, 11:41 AM


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