QUOTE (rewells @ Mar 5 2012, 05:25 AM)
I get what you're going for with the battle system, and I like that the strategy is the opposite of most rpgs (where it makes most sense to focus on one character), but getting stuck in a situation where you can't win is frustrating...an option to restart battle might could help this?
As I said before, later you'll have any sort of items which can let you survive even a three-Haemos-combined-attack.
That situation you recalled... well, I've never figured it out before I've released the Demo.
Honestly, I designed that battle system to become as challenging as possible, but to master it you need almost two heroes in your party.
Veckert alone is quite strong, but not enough.
I bet that problem can only be found in the first few encounters, correct me if I'm wrong.
I actually disagree in setting a "reset battle option". There aren't random encounters and if you save often this should not be a problem.
Anyway, this is only my personal opinion and I'm ready to change it.
If you find a better way to do that, well I'd be glad to know
You know, with 70% Pain against a half-dead Haemophage there's little chance to be defeated, however with 70% Pain against a full health Haemophage... well, good luck.
I'm working on enemy balancement, but it's still difficult.
I'll take into account your feedback&comments
This post has been edited by Jens of Zanicuud: Mar 5 2012, 12:32 PM