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> TryAdIne eFfeCt, Truth cloaked as a lie...
Jens of Zanicuud
post Jan 8 2012, 06:07 AM
Post #1


Dark Jentleman
Group Icon

Group: Local Mod
Posts: 904
Type: Scripter
RM Skill: Skilled
Rev Points: 120




OFfICIaL wEbsITE: sites.google.com/site/tryadineeffect

TryAdIne eFfeCt





Abstract- A dark story set in an obscure, future world, where 99% of mankind is addicted to a drug named [TRYADINE] and all major cities are protected by a dome named [SHIELD]. A story about truth, lies and how easy is to manipulate information...
Genre- Science Fiction
Platform- RPG Maker XP
Latest Update- 16th March, 2013
Progress:
Chapter 1 - complete & donwloadable (about 3 - 4 hours gameplay)
Chapter 2 - Day 5 - part 1 released
Development Team Members:
Andrea Demetrio (a.k.a. Jens of Zanicuud)

Copyright ©: Andrea Demetrio - 2011-2012-2013. All rights reserved.

NOTE: The facts and events in this game are pure fiction and aren't supposed to match any living or dead person, company, brand or place. Any reference to reality is purely coincidental.

NEWS

>8th February, 2013
>Tryadine Effect development was resumed after a long period of time; Day 5 - part 1 is to be released.
>Day 5 is the beginning of Chapter 2 - Buried Burdens
>Day 5 has been split into two parts (Day 5 - part 1 and Day 5 - part 2)
>before the actual release, I need someone to beta test the new demo till the end of Day 5.
>if someone is interested in beta testing it, please PM me. I'll post the new demo link in a couple days anyway.

Tryadine Effect is still alive, after all

>10th October, 2012
Major update.
I've created a new technical demo with some modifications:
1. Difficulty level settings. Three levels: Easy, Normal, Hard. Enemies Pain and Blood tolerance is controlled by this feature.
You can change your settings from the in-game menu by selecting System -> Options;
2. Retry option. After you lose a battle, you have the chance to retry it, retry it on full cure or retry it on Easy.
BTW, story hasn't been updated yet. This is the very same thing as Chapter 1 Demo with improved features.
Day 5 will be out by first days of November (delayed to this February).

>26th September, 2012

By next week, a new technical Demo will be released. It won't add a new Day or Chapter, but it will introduce some new features:
1. Difficulty levels. Enemies' pain tolerance and blood will vary according to the difficulty. You will be able to set it via in-game menu. Fighting on Easy could prevent you from unlocking some extra-contents in the CG gallery;
2. Retry Option. When you lose a fight, you are given the chance to retry, retry after a full cure or retry on easy. Every retry will be recorded and could prevent you from unlocking some extra-contents in the CG gallery;
3. Rest. Characters will be able to heal some pain in battle using this skill (available to anyone);
4. Pain healing. Outside battles, characters' pain will decrease by 1 every two seconds;
5. Cover. Blame will be given the ability to take damage instead of other party members. This feature, however, could not be ready in the next demo and is under development/critique.

Updates (as of 9th February, 2013)
9th January, 2012
Forgotten Mansion map 100% complete
District 7 maps 20% complete

14th January, 2012 Edit:
Two cutscenes ready;
Battle system discussion updated.

16th January, 2012 Edit:
Intro cutscene 100% ready;
District 7 maps 40% complete

17th January, 2012 Edit:
Cybil's graphic done.

19th January, 2012 Edit:
District 7 maps 80% complete

20th January, 2012 Edit:
District 7 maps 100% complete
Day 1 development: 25%

22th January, 2012 Edit:
Day 1 development: 45%

27th January, 2012 Edit:
Day 1 Released;
starting Day 2

30th January, 2012 Edit:
Day 2 under development;
District 2 mapping: 10%

2nd February, 2012 Edit:
Day 2 - first screenshots

7th February, 2012 Edit:
Day 2 - SPECTRA building under development;
SPECTRA bulding mapping: 75%

15th February, 2012 Edit:
Day 2 - District 2 reissued;
SPECTRA bulding mapping:100%
THX Vexus, Sakura Phoenix, Supercow, Resource Dragon

29th February, 2012 Edit:
Day 2 cutscene complete;
Day 2 mapping: 80%

14th April, 2012 Edit:
Day 2 Demo released
20th June, 2012 Edit:
Day 3 at 50%. Release in the next few weeks

25th June, 2012 Edit:
Day 3 released.

23rd July, 2012 Edit:
Day 4 at 70%.
First half completed, some bug fixed
>Cybil part: 50% complet;
>Laese and Eric part under development

4th August, 2012 Edit:
Day 4 at 90%.
>Cybil and Laese's parts completed at 100%

6th August, 2012 Edit:
Day 4 complete - new Demo release

18th August, 2012 Edit:
Latest demo fixed;
Day 5 under development

15th October, 2012 Edit:
Latest demo fixed;
Day 5 under development;
Project page updated;

9th February, 2013 Edit:
Day 5 released for beta testing;


STORY
Famous scientist [EVERETT LYONELL] is murdered in [ST. PATRICK] city. Detective [VECKERT RAINER] is assigned to the case, which is considered an ordinary homicide. However, the inquiry is covered up after two days only. Veckert finds evidence of a link between Lyonell's death and a mysterious accident happened fifty years before in a country mansion, just near [OLD ST. PATRICK]. In the attempt to find the answer, Veckert will enshroud the veil which covers Tryadine history and Creatures, discovering a sad, amazing truth...

SETTING
Description
The world of [TRYADINE EFFECT] is our world, in 2062. [CREATURES] are blood-sucking quadrupedal monsters which caused the [HUGE CRISIS], fifty years before the events told. The story is set into [ST. PATRICK] city, a neon-enlighted, chaotic urban district, subdivided into nine sections. The city is completely covered by the [SHIELD], an opaque, carbon-made dome which protect the whole St. Patrick and its inhabitants but also prevents sunlight to reach the ground. The one enlightenment is provided by neon-lights.
[TRYADINE] is a simple, but extremely effective drug which causes addiction. Death occurs after three days of abstinence. An equipe of scientist, led by Lyonell, was financed by [SPECTRA] labs in order to find an antidote to Tryadine effects.
[HUNTERS] are an unofficial organisation which is made up mostly by former mercenaries. They are often hired in order to destroy creatures, since Tryadine can be found in these things' veins together with blood. They are commonly paid in Tryadine doses. This practice fueled a huge Tryadine smuggling ring.


LOCATIONS
St. Patrick
St. Patrick
A neon-enlighted city protected by the [SHIELD]. It's subdivided into nine districts.
District 2
District 2
District 2 is the richest area in St. Patrick. Its inhabitants know little about [CREATURES] and some of them believe Haemophages are just monsters from fairy tales. Everyone here is Tryadine-addicted, though nobody explicitly admits it.
District 3
District 3
District 3 hosts warehouses and docks. Only policemen and workers have free access to this section. There are some troubles caused by creatures, Noctiphages in primis, and by members of a tryadine-smuggling ring.
District 7
District 7
One of St. Patrick outer districts, more exposed to [CREATURES]. Lyonell is found dead here. District 7 is a sort of underground, where people without enough money to live anywhere else recollect and reunite. Recently, a tryadine-smuggling ring has been discovered. This actually was the case assigned to Veckert before Lyonell's death.
Moe's tavern
Moe's tavern
Nothing more than a dirty pub located in [DISTRICT 7]. Hunters usually wait here for job offers.
Old St. Patrick
Old St. Patrick
Ruins just out of the [SHIELD]. The remains of the old capital, full of mystery and degrade. They say [CREATURES]'s nest to be somewhere there. Lyonell was seen here two day before his death, although noone was supposed to exit the [SHIELD] without permission. Ruins are made up of:
-Ruins' core: the main section. Remains of houses and old facilities;
-Spectra: what's left of old Spectra Industries (later Spectrum Lab). It's an old facility built with durable materials. Its underground levels contain results of old experiments and the relative documentation, though nobody is allowed to collect it without the government's permission. Lyonell was seen just here;
-Graveyard: the supposed [CREATURES]'s nest. A monumental graveyard, forgotten by all living beings. It's a sort of relic of a lost golden age. Necrophages are the most common creatures found in this location:
-Old hospital: this facility is set just outide the [SHIELD], at the beginning of [VAIR'S WOODS]. It's an old medical center that was abandoned less than a year ago, due to Haemophages' attack. The status is generally good.
Vair's Woods
Vair's Woods
A dark forest just out of the [SHIELD]. Someone postulated that [CREATURES] came form here. It's the main hunting ground for Tryadine-addicted hunters like Eric. Forgotten Mansion lies at the center of Vair's Woods. It's an old country mansion which used to be inhabited by nobleman [ARTHUR COLLAIN]. Someone claims that old [SPECTRA] was involved in the mysterious accident happened here fifty years ago.
Spectra Labs
Spectra Labs
Formerly known as [SPECTRA], they were founded by Anton Fourier in 1955. Located in old St.Patrick, they were destroyed during the [HUGE CRISIS] and then rebuilt with a new name below the [SHIELD]. The main aim of this company is to free mankind from tryadine-addiction, or at least, this is what they claim. Actually, [TRYADINE] is a huge business and nobody really wants to prevent it spreading throughout the world. Nobleman [ARTHUR COLLAIN] invested most of his money in research, before the crisis and the appearance of tryadine. Someone suspects that Collain knew something he shouldn't and therefore would have been killed. There are no pieces of evidence which support this theory, however.


CHARACTERS
Profiles
[VECKERT RAINER]

Age: 26
Blood: A-
Class: Hound
Weapon(s): knives, revolvers

Detective of the St. Patrick Police Dept., Veckert is a sort of bloodhound with a success rate near to 100%. This agent's past is actually well known by anyone in St. Patrick. A marked interest in blond girls and a fierce cruelty in killing [CREATURES] are Veckert's most notable features. However, there are some blanks which aren't filled yet. A mask covers part of the face because of an accident occurred two years before the events told. Veckert is tryadine-addicted and cannot live without assuming it regularly. A good amount of the monthly salary is spent in drug. When Everett Lyonell is found dead, Veckert is given the case. Noone knows where this investigation will lead the hound...

[BLAME]

Copyright © - Andrea Demetrio, 2013

Age: 4
Blood: Synth oil
Class: VORS (Versatile Operating Robotic System)
Weapon(s): light machinegun, shotgun

A sort of android in force to the police. The VORS-class cyborgs are generally incapable of autonomous decisions, but can be led by a skillful agent with vocal commands. Blame is Veckert's personal droid. Its AI was designed to be more receptive and to elaborate simple strategies. Blame is equipped with a light machinegun and a shotgun that can be switched anytime. This character is the second mandatory party member. Its Pain parameter refers to his outer coat status, Blood parameter refers to the remaining oil. It can be repaired only with [REPAIR KIT]. [PAINKILLERS] are uneffective.

[ERIC KERNST]

Age: 27
Blood: B+
Class: Ruthless
Weapon(s): sharp knives, heavy weaponry, sniper rifles

A cold hunter who has no respect for anyone's life but his. He was hired to kill all the [CREATURES] living in [DISTRICT 7]. Eric is selfish and has no regrets in killing anyone who dares to oppose him. He's known as the [SHARP KILLER]. He can be hired at the end of Chapter 1 as a helper.

[LAESE RICCATI]

Age: 22
Blood: 0+
Class: Assailant
Weapon(s): short knives, launch knives

Laese is a blond girl who acts as a creature hunter. Her fighting style is designed to deal the greatest pain in the shortest possible time. Laese had a short realtionship with Veckert, two years ago. They broke after a month, but secretly her desire is alive yet. She's tryadine-addicted, like the other characters. She's one of the helper who can be hired at the end of Chapter 1.
Note:
phonetical transcription: her name should be pronounced [la'ese] and not [le'is].

[CYBIL VANE]

Age: 25
Blood: AB+
Class: Lady
Weapon(s): Bayonette Gun (a gun with a long knife mounted on, as a Napoleonic rifle)

A huntress equipped with a singular weapon known as [BAYONETTE GUN]. She's quite enjoying her lifestile and spends her time killing creatures and drinking [TRYADINE]. Cybil is also known as the [SWEET KILLER], since her gentle moods while committing homicide. She's also involved into campaigns to defend AI's rights and against indiscriminated androids' log off. She's one of the helper who can be hired at the end of Chapter 1.

NPCs:

[LAURENT FOURIER]

Age: 58
Blood: B+

[SPECTRA]'s CEO, he's the descendant of Anton Fourier. Laurent is very confident on his skills and brutally selfish. He has no problem in causing troubles to an entire city in order to earn some more money. He hasn't commented Lyonell's death, but seems to know something more than he pretends to...

[EVERETT LYONELL]
Age: 46 [dead]
Blood: 0-

Lyonell was the main researcher in [SPECTRA] labs. Before his sudden death, he was working at a revolutionary research about [TRYADINE]. Little is known about him. His corpse was found in [DISTRICT 7], near the underground. A whole bunch of files was stolen from his lifeless body. First hypotesis involved [CREATURES] in his homicide, but Veckert is not supporting this theory.

[ARTHUR COLLAIN]
Age: 52 [dead]
Blood: A+

A nobleman died in mysterious circumstances fifty years ago, before the [SHIELD]'s construction and the [HUGE CRISIS]. He was the owner and inhabitant of [FORGOTTEN MANSION]. Before his death, some [SPECTRA]'s scientists were seen talking to him about a shared project. The events of [FORGOTTEN MANSION] are related to Lyonell's death.

[ADELMO RICCATI]
Age: 31
Blood: 0+

Laese's bigger brother, Adelmo "Moe" Riccati is the owner of a tavern located in [DISTRICT 7]. He actually thinks his sister is too much libertine and can't stand her behaviour. His English is really poor, and he often commits grammar mistakes. Moe knows Veckert very well. Speaking to him has never been a waste of time...


CREDITS

>Legal Stuff
I don't own any copyright related to raw materials I employed: Xenosaga base sprites, Rondo of Swords sprites, Guilty Gear HUD, Sonic Rush Deadline sprites, Castlevania portraits are properties of their respective owners. However, the story concept and each of the modified pictures (like the ones in the character section) are under copyright. To use them you need to ask for permission BEFORE using them in your
project, provided I'll give you the permit. The following list contains each graphic under these restrictions:


Original Materials

Characters:
>Haemophage.png
>Laese.png
>Lymatophage.png
>Maskless_Veckert.png
>MotherHaemophage.png
>Noctiphage.png
>Veckert_char.png
>Veckert_char2.png
>Veckert_char3.png

Battlers:
>Haemophage.png
>Laese.png
>Lymatophage.png
>MotherHaemophage.png
>Noctiphage.png
>Veckert_char.png

Pictures:
Everything except:
>spectra_building.png
>to_spectra.png
>bar2_old_2.png
>bar2_old.png
>dial_case01.png



I've written down some of the BGMs. You are free to use them provided you credit me and ask for permission.
The OST BGM are:

>Ctte [Countdown to the End];
>Fighting Alone;
>Addiction Symphony
>Danse Macabre;
>Neonlight Sonata;
>Epiphany;
>Reasoning...;
>Silent Heartbeat;
>Heartbeat [that is Silent Heartbeat with choirs] ;
>The Mansion;

I've composed them, so these are actually the only materials I'd like not to see used without permission.
Also, Jonnie19 composed a couple soundtracks for my project:

>Abandoned Hospital
>District 7 Emergency

Ask him for permission before using these BGMs in your projects.

Full Credits
--Tryadine Effect--
--Credits--


--TiTle ScReeN--

The molecule image I employed to create title screen was taken from english Wikipedia, at http://en.wikipedia.org/wiki/File:3D_model...ds_in_water.svg
Author: Qwerter.

Sonic Rush Deadline sprite - background (ripped by: Trish Rowdy)


--TiLesEts--

Sakura Phoenix - St. PAtrick Tileset
Theodore - Train tileset
Zanyzora - Underground / train tileset
Kenji Shingetoshi - various tilesets
??? - Forgotten Mansion tileset
(I apologise but never found who created it)

some tileset edited by me.


--spRiTEs--

Ice Axe - robots (Blame, Onirazors)
Sithjester - Veckert's base sprite, NPCs, smugglers
Vexus - close range train sprite
supercow - bullet train sprite
werecat - car
yamina-chan - Cybil's sprite, Eric's sprite
Kenji Shingetoshi - soldiers, mechs, lorries
Enterbrain RTPs - NPCs, other charas

characters edited by me:
-Haemophage
-Mother Haemophage
-Veckert's char
-Scientists
-Some NPCs (Sithjesters' white SeeDs)
-Ice Axe's robots
-werecat's car
-Noctiphage
-SSC (based on KNight Blade policemen)
-Heirvonen (based on KNight Blade policemen)
-Some smuggler
-Lymatophage
-Laese


--PoRTraIts--

Xenosaga I&II DS - base sprites (ripped by: Barubary)
Rondo of Swords - base sprites (ripped by: Dazz)

portraits edited by me:
-Veckert's portrait
-Laese's portrait
-Cybil's portrait
-Fourier's portrait
-Eric's Portrait
-Moe's portarait
-Blame's portrait was drawn by me and coloured with Paint.NET


--CuTsceNeS--

--Train cutscene--


Sakura Phoenix
supercow
Vexus

--"Picture of Dorian Gray" cutscene--

Castlevania Aria of Sorrow portraits
(ripped by: SmithyGCN)

--Photograph cutscene--

Magnus Noctem site - students
2d FighterMaker 2002 RTP - school background

--Newspapers cutscene--

Background ripped from Steins; Gate - found at The Spriters Resource

every other cutscene made by me with Paint.NET


--HuD--

Guilty Gear X HUD - ripped by: Kaihouku

slightly edited by me


--MeSSaGe WinDoW--

Sonic Rush (Deadline) - background (ripped by: Trish Rowdy)
Guilty Gear X HUD - boxes (ripped by: Kaihouku)


--GuIdiNg ArrOwS--

Concept inspired by Edu Mazieri's "A DUST tale"
sprite copied from his project


--OtHeR grAphIcs--

Enterbrain RTPS - fogs, transitions, animations
Kenji Shingetoshi - battle background, icons

menu pictures and windowskin made by me.


--SoUndS--

--TryaDiNE EfFECt OST--

Original score, written by me with TuxGuitar:

-Countdown to the End (title)
-Countdown to the End (gameover)
-Reasoning...
-Epiphany
-The Mansion
-Neonlight Sonata
-Fighting Alone
-Addiction Symphony
-Heartbeat
-Silent HEartbeat
-Danse Macabre

Original score, written by Jonnie19:

-Abandoned Hospital
-District 7 Emergency

Every other sound/BGM/BGS is from:

Enterbrain RTPs
KN-Blade


--ScRIptS--

Everything made by me, except for:

-XRXS's Input module
-XRXS's Polygon Shaped status
-Feoden's Menu Layout
-Blizz ABS Input module


--DEbUg--

3rr3
Feoden
Knot
m4usviecr
The Law G14
Vexus


--SpEcIaL tHAnKs--
(in alphabetical order)

3rr3 - beta testing
bacon - hints about the shot cutscene
Donny - beta testing
Feoden - beta testing/bug report/grammar check/new menu layout
Jonnie19 - support & some awesome BGM;
Knot - beta testing/bug report/grammar check
lethitax - HUGE grammar review
m4usviecr - WASD suggestion/bug report
Magical_Rune_knight_2001 - hints about the Noctiphage picture
mooshra - help with Laese's graphic
rewells - beta testing, review, support
Sakura Phoenix - GREAT help with tileset and cutscenes
supercow - train cutscene hints and comments
shaddowval - beta testing
The Law G14 - beta testing, comments and reviews
Vexus - beta testing/bug report/grammar check/mapping hints
X-M-O - hints about the shot cutscene, help with sounds effects
my brother - the one who ever tests and comments my games smile.gif

everyone else who supports my project smile.gif

--P.S--

Moe's disasterrific English was inspired by my friend Marco's.
Thanks you to exist smile.gif


--Andrea Demetrio (a.k.a. Jens of Zanicuud)--
--2011 - 2012--


--"Thorns are the Roses's sweetest Essence"--


SCREENSHOTS

Screenshots (updated to Demo V2.0)
Forgotten Mansion - Entrance
The Pit
Battle
Forgotten Mansion - Garden
Labs
Coded Door
District 7 - First Glance
District 7 - Underground
District 2 - Main

District 2 - Railway Station - Out

District 2 - Railway Station - Ticket Office

District 2 - Streets



FEATURES
Description
-Story subdivided into three chapters, for a total of seven different days;
-Blood & Pain engine version 1.2 updated (see this topic for further information);
-Defeated enemies' blood can be used to heal Blood Damage;
-Three different endings based on who the third party member is;
-Storyline features change according to the third party member's choice;


BATTLE SYSTEM
Description
After a month of thoughts and discussion, I decided to employ a custom-made turn-based sideview battle system.
Nothing exciting or relevant, just a FF6 like battle system, similar to MinkOff's with some features...
-weapons are visualized when actors attack;
-techniques vary according to the weapons equipped;
-battlers can switch between two weapons before selecting their action;
-characters who die are healed after the encounter, with a 10% blood.
-There's no way to revive an ally in battle. Only Blame can be reactivated in battle;
-Monsters can be seen on the map. No random encounters;
-No levels. Actors don't grow. It's something more reality-oriented, since Veckert, Eric and the others are just well-taught in combat.
However, this last feature should be discussed...
Fighting basics
1. Characters have two layer of damage, Pain&Blood.
2. Pain damage lowers progressively your stats.
3. Blood damage is related to life.
4. Standard attacks deal Pain damage, and if target evasion is low, even blood damage;
5. Skills deal only one kind of damage and generally are less accurate.
Pain skills have greater accuracy but cannot deal blood damage. Use it to weaken enemies.
Blood skills deal only blood damage. Use it to finish enemies.
6. Defend prevent Blood damage and halves pain damage received during the turn you're guarding;
7. Items can heal Pain damage. However, some of them (i.e. Painkillers) have a vanishing effect, that is after a certain number of turns, their effect goes away.
Fighting Guide
-use Pain skills to weaken enemies. Pain skills generally deal much more Pain damage than standard attacks.
-weaken every enemy, don't focus on a particular foe before they are all slowing down, since Pain damage reduces accuracy.
If you kill a Haemophage, you have a 50 - 60 % Pain, and the second Haemophage has 0% Pain, then your attacks will miss everytime.
-when enemies become slower, begin to use standard attacks, in order to rise their Pain and to deal serious Blood damage.
-in the end, finish'em with Blood skills, which have lesser accuracy, but deal high damage (e.g. Blame's Close Range Burst)


COMMANDS

Move:
WASD or directional arrows;
Switch weapons in battle/Characters in Map:
V or B key
Select/Confirm:
Enter, Space or C key
Exit/Cancel:
Esc or X key;
Menu help / Torch ON-OFF:
Z Key;

ACHIEVEMENTS:

99 % scripting;
45% mapping;
80% sprites/battlers;
100% story;
30% OST;


DEMO

I'm sorry, but I'm revisioning the whole project.
A Demo is no more available, since I'm starting rebuilding part of the engine from Day 1 on.
I can assure your save file will be valid anyway and you'll be able to resume the game from the very same point you stopped.

SPECIAL THANKS

I would like to thank (in alphabetical order):

Clord, for having reported a bug I wouldn't have found by myself;
Feoden, for his beta testing, his awesome menu, and his bug-seeking skills;
Knot, for the first grammar review of my first demo and bug-seeking;
Jonnie19, for his interest in the project and his amazing soundtrack ideas;
lethitax, for the hugest grammar review my game has undergone since the beginning;
m4uesviecr, for her idea of introducing WASD system;
rewells, for his precise review of my demo and for ana amazing grammar/spell check review;
Sakura Phoenix, for her amazing tileset and graphics advices;
shaddowval, first post ever on this topic and full review till Day 2;
supercow, for some good graphic advice which showed me how to use brushes in Paint.NET;
The Law G14, for his review of my first, second and third Demos, and his 6 mark to my graphics (without it, I'd never thougth to modify the main menu);
Vexus, for his precious mapping hints and advices, and for his interest on this project;
yamina-chan, for my side-characters sprites (I wouldn't have succeeded in doing them that way).

Thanks everyone.

HELP&FAQS
Frequently Asked Questions
Q: Where are the hints Veckert should find in crime scene?


To trigger the last one, simply talk with the agent in the second warehouse (the one with the bullet holes)

Q: I'm keeping on dying against those damn Noctiphages in Warehouse 12. What can I do to prevent them from killing me?
A: Rememeber what smugglers' leader told you. Noctiphages can't stand something you can trigger...

Q: I'm stuck with the safe combination. What do I have to do?
A: The code is actually 518 (that is, the hour displayed on the computer screen - the carpe diem sentence refers to that number). Notice that the clock is mirrored, so you must input the numbers on the knobs on the opposite way:
there are 16 numbers (the 16th is actually the 0), so 5 would be (16 - 5) = 11; 1 would be (16 - 1) = 15 and 8 remains 8.

Q: Why I have only a HSIG in Day 4? Can I find some other weapons?
A: In Day 3 you can find a knife, in the room where the smugglers' leader talks to you, and a gun, by inspecting a certain body. If you found them, you can carry them in Day 4 too.

Q: I cannot beat the HG-74S Shield Gate guard. If I hit it too hard, it recovers.
A: You must not give it the haemorrhage status, otherwise it will recover a huge part of its Oil. Don't use regular attacks, just take it down with blood skills like Bloody Dagger. This way, the boss won't be able to recover. Remember that only Eric's Blood Skills can cause haemorrhage, together with regular attacks.


BUG REPORT:
Bugs fixed:
1. Settings.rxdata bug (thanks Knot);
2. Passabilities issues and font problem (thanks Vexus);
3. Big Haemophage bug (thanks both Feoden and Vexus);
4. Missing files recovered (thanks Vexus);
5. Hamophages lock facing issue (thanks Feoden);
6. Train cutscene non-fading picture issue (thanks Feoden);
7. Grammar & spelling check (thanks Knot);
8. Grammar & spelling check (thanks lethitac);
9. Grammar & spelling check (thanks rewells);
10. Huge menu & battle bgm bug (thanks Clord);
11. Menu items bug (thanks The Law G14);
If you find a bug in the Demo, please, PM me:
-map in which the bug was found;
-file missing (file name, etc.)
-script error (line, script, etc.)

PERFECT PLAY REQUIREMENTS

In order to unlock some files in the complete game, you should do certain actions and make certain choices.
If done correctly, these choices will unlock some extra picture in the gallery (yes, there is a gallery, but unfortunately it isn't available in the Demo version). You are free to ask more about this feature.

KNOWN ISSUES:

There are be no known bugs (ATM) in the latest Demo, except from some tileset issues and various grammar / spelling mistakes due to my far from perfect English.
Anyway, when shutting the game down, you'll notice a script error. Just ignore it, since it's not related to the game.
Jonnie19 found another silly issue:
Strange bug you could find...
To avoid this, just press UP right when the message window disappears, in order to escape the Haemos.

RECRUITMENT:

>GRAPHICS:
1. I'd like to replace Xenosaga-based graphics with some good custom graphics, in a sort of realistic anime style. I'm obviously not able to do that. If someone is interested, just PM me an artwork of Veckert to see.
2. I'd also need someone to create some custom RMXP characters' sheets. I need some robots - mechs (like Armored Core's MT) and I'm not able to build them myself.
>MUSIC:
Jonnie19 is already helping me to build up the OST, but I still need some music to be composed. If someone is interested, just PM me.
>NATIVE ENGLISH SPEAKERS:
I need some help to clean up the game's dialogues, since I keep on committing every genre of mistakes.

SUPPORT THE PROJECT:
If you wanna support this project, just put this banner in your signature.
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Thanks in advance smile.gif

You are free to PM me for further information.

Jens

This post has been edited by Jens of Zanicuud: Mar 29 2013, 03:17 AM


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
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(Warning: it's a 3rr3's project and it's in Italian!)


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Posts in this topic
- Jens of Zanicuud   TryAdIne eFfeCt   Jan 8 2012, 06:07 AM
- - Jens of Zanicuud   Ok guys, I'd need a feedback, at least on the ...   Jan 11 2012, 12:54 PM
|- - Jens of Zanicuud   29th January, 2012 Fighting basics & Fighting...   Jan 29 2012, 05:03 AM
|- - Jens of Zanicuud   Day 1 Demo should work now (check the project main...   Jan 31 2012, 11:34 AM
|- - Jens of Zanicuud   District 2 was rebuilt from zero, thanks to Sakura...   Feb 9 2012, 08:51 AM
|- - Jens of Zanicuud   Demo v 1.2.1 released. It covers same events as pr...   Feb 18 2012, 09:48 AM
||- - Jens of Zanicuud   Previous link was broken (the installer doesn...   Feb 21 2012, 09:46 AM
|- - Jens of Zanicuud   The Law G14 found another bug (THANKS!!...   Feb 25 2012, 02:26 PM
- - shaddowval   Too put it simply; this game sounds amazing. The g...   Jan 11 2012, 02:30 PM
- - Vexus   First of all goodluck on the game. Now onto the m...   Jan 11 2012, 02:37 PM
|- - Jens of Zanicuud   @Vexus I agree with you as regards plot, since th...   Jan 12 2012, 10:38 AM
- - Vexus   Yes plants and holes will make your maps more live...   Jan 12 2012, 11:01 AM
|- - Jens of Zanicuud   QUOTE (Vexus @ Jan 12 2012, 08:01 PM) As ...   Jan 12 2012, 11:16 AM
- - Vexus   Here: Link This program let's you merge 2 ti...   Jan 12 2012, 11:30 AM
|- - Jens of Zanicuud   Thanks, I'll surely download it Jens   Jan 12 2012, 11:33 AM
||- - Jens of Zanicuud   If you have any questions on what game features ar...   Jan 14 2012, 04:48 AM
|||- - Jens of Zanicuud   Update 17th January, 2012 Map edit: from this ...   Jan 17 2012, 07:49 AM
||- - Jens of Zanicuud   I'm keep on working on day 2 These are the f...   Feb 2 2012, 10:39 AM
|- - Jens of Zanicuud   Tryadine Effect: Day 2 Demo ready Link: TE - Day ...   Apr 14 2012, 06:09 AM
- - Vexus   Better but if you could add some grass/flowers on ...   Jan 17 2012, 08:51 AM
|- - Jens of Zanicuud   It should be a dead terrain... However, you could ...   Jan 17 2012, 10:40 AM
- - Vexus   Well if there are trees I don't see why grass ...   Jan 17 2012, 11:00 AM
|- - Jens of Zanicuud   Actually is turn based, standard BS, but you need ...   Jan 17 2012, 11:18 AM
|- - Jens of Zanicuud   Day 1 Demo ready to be downloaded! Broken lin...   Jan 26 2012, 09:11 AM
- - Vexus   Didn't have to but thanks nonetheless It...   Jan 17 2012, 11:24 AM
|- - Jens of Zanicuud   Everyone is good at doing one or more things, but ...   Jan 17 2012, 11:45 AM
- - amerk   The game appears to be coming along rather nice, a...   Jan 17 2012, 01:49 PM
|- - Jens of Zanicuud   I'm so sorry, but I never played FF7 (don...   Jan 18 2012, 02:24 AM
- - Jens of Zanicuud   I proudly announce that between a week Day 1 Demo ...   Jan 25 2012, 11:50 PM
- - Feoden   I have only one of them in my pc, so I suggest you...   Jan 26 2012, 05:40 AM
|- - Jens of Zanicuud   What is the missing font? I suppose Fixed Miriam T...   Jan 26 2012, 06:13 AM
- - Knot   Yeh, I'm missing Fixed Miriam too. Although, I...   Jan 26 2012, 07:53 AM
- - Knot   I'm getting an error: File Save Files/Settings...   Jan 26 2012, 09:28 AM
|- - Jens of Zanicuud   Rather strange... If the file doesn't exist, t...   Jan 26 2012, 10:03 AM
|- - Jens of Zanicuud   This is the file. Strangely enough, in DEBUG mode ...   Jan 26 2012, 10:11 AM
- - Vexus   During a fight I tried doing bloody dagger skill o...   Jan 26 2012, 10:51 AM
|- - Jens of Zanicuud   Thanks, I'll fix it. Strange... Words and phra...   Jan 26 2012, 10:54 AM
|- - Jens of Zanicuud   Demo fixed. link removed STANDARD RTP REQUIRED...   Jan 26 2012, 11:44 AM
|- - Jens of Zanicuud   Two minor bugs fixed (Thanks Vexus and Feoden ) ...   Jan 26 2012, 12:33 PM
- - Feoden   I've played through the demo day 1. I must adm...   Jan 27 2012, 12:15 PM
- - Donny   Whilst I haven't had time to to look at the ga...   Jan 27 2012, 12:25 PM
|- - Jens of Zanicuud   @Feoden Thanks! I'm working hard in order...   Jan 27 2012, 12:47 PM
- - Knot   I really loved the atmosphere. There were a fair f...   Jan 27 2012, 01:58 PM
|- - Jens of Zanicuud   Well, thanks Knot. I'm Italian and have studie...   Jan 28 2012, 01:13 AM
- - Feoden   I agree with knot, the game is intriguing but stil...   Jan 29 2012, 05:23 AM
|- - Jens of Zanicuud   I've corrected almost any grammar error in Dem...   Jan 29 2012, 05:35 AM
- - Vexus   In my opinion the biggest problem with the combat ...   Jan 31 2012, 11:52 AM
|- - Jens of Zanicuud   Vexus, this was a font problem! You need to co...   Jan 31 2012, 11:54 AM
- - Vexus   Ooooh! I opened it and clicked on install. G...   Jan 31 2012, 11:59 AM
- - Feoden   I'm looking forward to seeing the next chapter...   Feb 3 2012, 02:32 AM
- - Vexus   Finished the demo and there are very few spelling ...   Feb 5 2012, 04:12 AM
|- - Jens of Zanicuud   There's only a bug in this statement: The whol...   Feb 5 2012, 05:01 AM
|- - 3rr3   I think that this game is very... Thrilling... it...   Feb 7 2012, 01:08 PM
- - Sakura Phoenix   Heya Jens, The reason I asked about your graphic h...   Feb 8 2012, 09:17 AM
|- - Jens of Zanicuud   Well, to be honest, at the moment I'm lacking ...   Feb 8 2012, 12:57 PM
- - Sakura Phoenix   Looking nice ^_~ I'm still adding things to t...   Feb 9 2012, 02:20 PM
- - Feoden   Wow this station surely is amazing!   Feb 10 2012, 07:19 AM
|- - Jens of Zanicuud   @Feoden: It's just a demo image, I still have ...   Feb 10 2012, 01:01 PM
- - Vexus   Nice improvements! Have you considered using...   Feb 12 2012, 04:01 AM
|- - Jens of Zanicuud   There are both of them in every map: > a faded...   Feb 12 2012, 07:45 AM
|- - Jens of Zanicuud   New update: First cutscene reissued (THX Sakura P...   Feb 15 2012, 01:36 AM
- - Feoden   Wow the difference looks the same as between a reg...   Feb 15 2012, 02:04 AM
- - Vexus   Big improvement! If you have photoshop I woul...   Feb 15 2012, 02:08 AM
- - supercow   that train background image definitely came from @...   Feb 15 2012, 08:55 AM
|- - Jens of Zanicuud   It looks amazing and quite impressive... but the t...   Feb 15 2012, 12:35 PM
- - Vexus   I was going to do something similar (But less) tha...   Feb 15 2012, 01:16 PM
|- - Jens of Zanicuud   There's only one thing wrong with the last pic...   Feb 15 2012, 01:19 PM
- - Vexus   Yea your right I tried removing the transparency b...   Feb 15 2012, 02:16 PM
- - amerk   Pretty epic game you have going there so far. Sinc...   Feb 23 2012, 08:14 PM
- - Vexus   Let me know when the 2nd demo is ready jens. (Hope...   Feb 24 2012, 04:34 AM
|- - Jens of Zanicuud   QUOTE (Vexus @ Feb 24 2012, 01:34 PM) Let...   Feb 24 2012, 07:15 AM
- - Feoden   Uhm....Jens? I hope I'm wrong... That train in...   Feb 24 2012, 07:34 AM
|- - Jens of Zanicuud   QUOTE (Feoden @ Feb 24 2012, 04:34 PM) Uh...   Feb 24 2012, 08:57 AM
- - supercow   its kindda too bright might need to tone it dow...   Feb 24 2012, 11:10 AM
- - rewells   I downloaded from the link on the main topic and g...   Feb 26 2012, 02:53 PM
|- - Jens of Zanicuud   This is a file you should paste into Tryadine Effe...   Feb 27 2012, 09:19 AM
|- - rewells   I played through the demo until Blame joins the gr...   Feb 29 2012, 07:46 PM
|- - Jens of Zanicuud   In the readme file is specified that L = V key and...   Mar 1 2012, 07:36 AM
- - The Law G14   Hey I finished finally lol! I had a lot of stu...   Mar 4 2012, 07:00 AM
|- - Jens of Zanicuud   QUOTE (The Law G14 @ Mar 4 2012, 04:00 PM...   Mar 4 2012, 08:58 AM
|- - rewells   I get what you're going for with the battle sy...   Mar 4 2012, 08:25 PM
|- - Jens of Zanicuud   QUOTE (rewells @ Mar 5 2012, 05:25 AM) I ...   Mar 5 2012, 12:31 PM
- - Sakura Phoenix   Just one question, do you have a userbar? Y'kn...   Mar 6 2012, 07:40 AM
|- - Jens of Zanicuud   QUOTE (Sakura Phoenix @ Mar 6 2012, 04:40...   Mar 6 2012, 11:03 AM
- - Sakura Phoenix   Ah, yes the same. I was just curious because sci-...   Mar 7 2012, 11:31 AM
- - Renkai141   I reallyreally like this ALOT even tho I am a rpg ...   Mar 10 2012, 04:19 PM
|- - Jens of Zanicuud   I owe some credit to Feoden to an amazing menu he ...   Mar 24 2012, 08:07 AM
- - incarnum   The game looks very interesting - I am a huge fan ...   Mar 24 2012, 01:40 PM
- - Vexus   New menu looks good   Mar 25 2012, 03:49 AM
- - Magical_RuNE_Knight2001   Your game looks so cool : D the names are cool, th...   Apr 5 2012, 01:25 PM
|- - Jens of Zanicuud   I'm glad to have received positive reviews A...   Apr 10 2012, 05:15 AM
- - Feoden   I am looking forward to testing it   Apr 12 2012, 12:01 PM
- - Feoden   file Data/credits.txt was not found. And if you p...   Apr 15 2012, 10:12 AM
|- - Jens of Zanicuud   Alright, I'll fix it soon. My installer missed...   Apr 19 2012, 10:25 AM
|- - Jens of Zanicuud   New link! This should work:) If your save fil...   Apr 22 2012, 09:52 AM
|- - Jens of Zanicuud   My beta tester found another couple of bugs. Here...   Apr 23 2012, 09:38 AM
- - The Law G14   Hey man, for some reason when I press the download...   Apr 23 2012, 12:02 PM
|- - Jens of Zanicuud   Feoden was succesful in downloading the Demo and r...   Apr 25 2012, 08:13 AM
|- - Jens of Zanicuud   I'm still in need of a debugger/tester for day...   May 3 2012, 11:25 AM
- - amerk   Probably on your side, unless MF was down earlier....   Apr 23 2012, 05:52 PM
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