Lets face it, a majority of gameplay is infused with violence. But it's obvious that violence is not the reason we play games, as has been seen in the success of many casual game apps, and things like Roller Coaster Tycoon, Sim Games, and Animal Crossing.
There's a different element that gets us into the games. So, I wanted to open up a discussion exploring other facets of gameplay that don't involve going out and swinging a sword or shooting a gun, but that can still be fun and engaging.
Some games let us use furniture, own shops, and have objectives centered around time management, discovery, and awareness.
Let us explore the many possibilities of gameplay like this.