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> Wide sprites, [Paying]
Under
post Jan 2 2012, 03:50 PM
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If you don't get what I wrote below, don't worry, I made a demo to show you what I mean. It can be found here: www.mediafire.com

Here it is: I want to have animals in my game, a farm "simulation" game, but I want them to be three tiles wide.

The problems:

First, the only part that is impassable is the middle tile of the animal. Second, if the animal turns, since it does take up six tile spaces, it will turn through anything in it's way.

What's needed:

One is a way to solidify specific sections of the sprite so that you can walk behind the animal, "Above Characters priority", above the animal, "Below Characters priority", but not through the animal, "Same As Characters priority". All of those priorities in one sprite. I would assume the best course of action would be to use a comment at the top of each page of an event that tells the script which parts to solidify, which parts to "float", and which parts to become passable. A comment on each page because some events can be multiple animals, which means different sizes and different character priorities.

Two is a way to make it so if something is occupying a space that the animal is trying to turn into, then either it won't turn, or some other fix that won't result in trampled people.

This post has been edited by Under: Mar 7 2012, 07:42 PM


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Under
post Jan 4 2012, 05:53 PM
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Wow.... Can a moderator please move this to the VX script request section? I must have gotten into XP thinking I was in the VX section when I posted. Thank you in advance.


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Under
post Jan 19 2012, 02:25 PM
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This is a bump... and I'm still waiting for this to be moved, or should I just duplicate it in the correct section?


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Kread-EX
post Jan 19 2012, 02:35 PM
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You should report your topics when you want them to be moved. Moving it now.


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Under
post Jan 19 2012, 03:29 PM
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QUOTE (Kread-EX @ Jan 19 2012, 04:35 PM) *
You should report your topics when you want them to be moved. Moving it now.

Actually I PM'd Night Runner who hasn't gotten on since it seems, then PM'd Redd who was the wrong person to talk to since he isn't a moderator for XP script requests, then I PM'd Night5h4d3 who must have missed it.... *SIGH* Or did you mean report it some other way?

Thanks for moving it by the way.

This post has been edited by Under: Jan 19 2012, 03:30 PM


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kaz
post Jan 19 2012, 03:31 PM
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QUOTE (Under @ Jan 19 2012, 11:29 PM) *
QUOTE (Kread-EX @ Jan 19 2012, 04:35 PM) *
You should report your topics when you want them to be moved. Moving it now.

Actually I PM'd Night Runner who hasn't gotten on since it seems, then PM'd Redd who was the wrong person to talk to since he isn't a moderator for XP script requests, then I PM'd Night5h4d3 who must have missed it.... *SIGH* Or did you mean report it some other way?


Use the Report button on the left side of your post-it is much quicker. biggrin.gif


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Under
post Jan 19 2012, 03:32 PM
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QUOTE (kaz @ Jan 19 2012, 05:31 PM) *
QUOTE (Under @ Jan 19 2012, 11:29 PM) *
QUOTE (Kread-EX @ Jan 19 2012, 04:35 PM) *
You should report your topics when you want them to be moved. Moving it now.

Actually I PM'd Night Runner who hasn't gotten on since it seems, then PM'd Redd who was the wrong person to talk to since he isn't a moderator for XP script requests, then I PM'd Night5h4d3 who must have missed it.... *SIGH* Or did you mean report it some other way?


Use the Report button on the left side of your post-it is much quicker. biggrin.gif

Oh sweat.gif Thanks!


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Shaddow
post Jan 20 2012, 01:21 PM
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I do not have a script fix for this, which can be much cleaner, but I do have a temp fix for you until one is made. If you put a blank event on the part of the cow you can walk through and put it's priority to same level as player you will prevent them from walking through the cow. It's a bit messy, but it should get you by until a script is released.


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Under
post Jan 20 2012, 03:49 PM
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QUOTE (shaddowval @ Jan 20 2012, 03:21 PM) *
I do not have a script fix for this, which can be much cleaner, but I do have a temp fix for you until one is made. If you put a blank event on the part of the cow you can walk through and put it's priority to same level as player you will prevent them from walking through the cow. It's a bit messy, but it should get you by until a script is released.

Honestly I came up with the same idea, but what ends up happening is invisible cow parts littered everywhere. It would almost be funny if it wasn't a problem. Thanks for sharing your idea, but as far as I know the only way to make it work is with a script. I really want this to work because dog sized cows just don't look good.


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post Jan 25 2012, 01:25 PM
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This is a bump.

If I'm asking too much with this script then I'll stop bumping it for no reason. I don't know how hard it would be because I've never really gotten much farther in scripting with ruby than "hello world".... If it is really hard, then I'll probably have to populate my game with short little square people like everyone else, or come up with something else that makes sense proportionally, yet might not look as good as bigger people. Either way though I'd like to know so that I know where I should go from here. A lot of things are just sort of sitting there waiting....

Later Edit: I think I've found a good enough solution that allows me to keep the characters at the proportions I want. It involves everything being smaller, but I think it should look good anyways.

This post has been edited by Under: Feb 20 2012, 12:58 PM


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Under
post Feb 23 2012, 01:25 PM
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-I updated my original post in this thread with more needed information.-

So here I am requesting the script again. It's important for the project, which is the only reason I haven't forgotten about the whole idea. I don't know if I came off as impatient in the previous posts, but I was. I have other things to do now, so I can wait more patiently this time.

My "fix" worked, but after I got it to work I stopped thinking about it, only to realize later that my fix, which involved making the sprites proportionally smaller, would make small objects, plates and other like things, so small they would simply be specks.

I'm sure a lot of people who've looked at this thread have thought, "what's wrong with little people?" Well, I like how taller people allow me to have more detail, especially with the way I'm making the sprites, and also it just looks best in my opinion. In fact if I could have three tile high characters I would, but that would be reaching too high.
Maybe the script will be difficult to make and I should be offering money. Well, I would almost say I'll pay for the script if it's difficult to make, but the funds for Husbandry is going to be donated to different organizations, which simply means I wont be making any money off of it.

One other thing: I actually have two questions if anyone cares to answer them. One, does the game handle characters two tiles high? Two, where would be a good place to get a broad view of how RPG Maker VX runs scripts? I know someone who wants to help, but doesn't really have the time to write the script for me and doesn't speak ruby. I told him I was still going to look for someone online to help, and he was fine with that but wanted me to ask someone anyways. I don't know why he is even having me ask if he can't help, but I said I'd ask, so I am. This is the reason for my questions.

This post has been edited by Under: Feb 26 2012, 04:03 PM


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Under
post Feb 27 2012, 03:16 PM
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This is another bump, and probably the last.

I guess no one is interested in helping me for free. It probably makes sense too since there isn't enough information here to know if this is a destined flop, or a game that will go somewhere. I'm still not sure how difficult this script would be to make, but if I have to I suppose I will pay for the script. The only problem with that is I don't know how to go about doing that... as safely as possible. I suppose name your price, whoever "you" is. I'll decide if it's reasonable or not, then we can go from there.

Maybe now I can talk to something other than a wall....


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supercow
post Feb 27 2012, 05:27 PM
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i didnt quite get this post want, and im no scripter, but are you basicaly want some script that can make event be recognized bigger?
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post Feb 29 2012, 01:43 PM
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QUOTE (supercow @ Feb 27 2012, 07:27 PM) *
i didnt quite get this post want, and im no scripter, but are you basicaly want some script that can make event be recognized bigger?


Basically, yeah. I made a tiny demo to show what I'm talking about. The demo is just a map with a few events to show the problems and explain what I'm looking for.

This post has been edited by Under: Feb 29 2012, 01:46 PM


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Resource Dragon
post Feb 29 2012, 02:52 PM
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This will get you closer to what your looking for. http://www.rpgmakervx.net/index.php?showtopic=53123


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post Mar 1 2012, 01:05 PM
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Thanks, Resource Dragon! I haven't tried it out yet, in fact I just glanced at it, but it looks promising.

*Later edit: I tried it, and I'm so glad you told me about it! You're right, at first I thought it would be perfect, but then I eventually remembered that I need certain tile squares to be passable and so on.... I'll ask and see if GubiD would be willing to make it so it would work for events that aren't necessarily supposed to be square.

This post has been edited by Under: Mar 1 2012, 02:14 PM


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