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> Conditioned Traits
Kread-EX
post Dec 28 2011, 10:51 AM
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Conditioned Traits


Version: 1.05

Author: Kread-EX


Introduction
A simple script allowing you to specify conditions for traits in the every case it applies.
Features:
- Level condition (for actors)
- Switch condition (for classes and enemies)
- Skill condition (for actors and classes)

Instructions
Very easy, just use a notetag in either the actors, classes or enemies tab.
CODE
<trait_condition: x, y, z>

x = the trait number in the field (note that it starts at 0, not 1)
y = threepossible strings: level, switch (level is only for actors) or skill (actors and classes)
z = either the level threshold or the switch/skill ID

Script
Download

Terms and Conditions
You are free to adapt this work to suit your needs.
You can use this work for commercial purposes if you like it.
Credit is appreciated.


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Kread-EX
post Feb 23 2012, 02:07 AM
Post #2


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I tested some more and found a bug that appears when you condition several traits in a row. I fixed it, so try to download the script again and see if the issue is solved.


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My blog.

Click here for my e-peen


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