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> Alchemic Synthesis ~GO GO TOTORI!~
Kread-EX
post Dec 28 2011, 10:48 AM
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Alchemic Synthesis ~GO GO TOTORI!~


Version: 2.02

Author: Kread-EX


Introduction
This script is a complex item synthesis system inspired from GUST Atelier series in general and Atelier Totori in particular.

What is there?
- Ability to create objects based on recipes.
- Ability to switch an ingredient for another of the same family.
- Ability to set traits to ingredients and put them on the final item.
- Alchemic level, exp and synthesis difficulty.
- Synthesis Shop (add-on)
- Advanced trait manager (add-on)

Instructions
Just go there. I really don't want to format that again.

Screenshots



Script
Download

Compatibility
Yanfly's Ace Menu Engine is a good thing to have if you use that.

Terms and Conditions
You are free to adapt this work to suit your needs.
You can use this work for commercial purposes if you like it.
Credit is appreciated.


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Replies (1 - 6)
Kread-EX
post Jan 20 2012, 01:59 PM
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Save-related bug fixed.


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Yusshin
post Feb 20 2012, 07:59 PM
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Is it possible to use a Common Event to call up this script if certain conditions are met i.e. certain item equipped?

Even better would be a menu option via Common Event:

if actor2 = Alchemist,
add Alchemist Menu Option

;D??


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Kread-EX
post Feb 21 2012, 01:23 AM
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Can you elaborate?


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Yusshin
post Feb 22 2012, 08:27 PM
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For example, say my actor Ixia (/random) is an Alchemist. Is it possible to add a window to the start menu that says "Alchemy" and have all of these options available? What I understand from the script thus far is that you can make a shop for Alchemy, but it isn't something you can do whenever you want, like saving or changing formation, viewing equipment, etc. (you don't need to visit an NPC to do these things)

Or if someone has a certain weapon equipped - could the Alchemy window be conditional to whether or not the correct actor a.k.a. an Alchemist is wearing that item via Common Event?

This post has been edited by Yusshin: Feb 22 2012, 08:28 PM


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Kread-EX
post Feb 23 2012, 01:47 AM
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The synthesis shop is an optional plugin. The alchemy menu can very well be integrated to the main menu by using Ace Menu Engine - it's compatible with both this script and Grathnode Install. Ace Menu Engine allows you to give conditions to the menu commands as well.


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Kread-EX
post Apr 1 2012, 11:53 AM
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v2.02 - lots of bugfixes.


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My blog.

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