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> Takentai Sideview Battle System 3.4e Help?, Would gladly appreciate the help if given..
Gananr
post Dec 20 2011, 02:56 AM
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I'm quite new to this RPG Maker thing, so I don't know much.
Sorry for asking such a stupid question, but how do I insert my own battlers inside the script?
I tried looking inside the core scripts for "actor_id", but no luck. Or am I doing something wrong?
Please tell me, ASAP. wink.gif


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Kread-EX
post Dec 20 2011, 03:33 AM
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I assume you are using Kaduki? If that's the case, just use a single character file for your actors (with a $ at the beginning of the filename) and set it as a character graphic. Subsequent files must have the same name but with a space and a number. For instance, if the graphic for your actor is named $Actor1, the additional files must be named $Actor1 1, $Actor1 2 and so on...

Moving to RGSS2 Script Support.


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Gananr
post Dec 20 2011, 04:03 AM
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QUOTE (Kread-EX @ Dec 20 2011, 07:33 PM) *
I assume you are using Kaduki? If that's the case, just use a single character file for your actors (with a $ at the beginning of the filename) and set it as a character graphic. Subsequent files must have the same name but with a space and a number. For instance, if the graphic for your actor is named $Actor1, the additional files must be named $Actor1 1, $Actor1 2 and so on...

Moving to RGSS2 Script Support.


Thanks for moving my topic to the appropriate section,
but sadly, no. I'm not using Kaduki.
Let's say that I want to use $Ralph for my Character Graphic.
But I want my battler to be this ragnorak based sprite.

Sorry for asking so many questions.


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Kread-EX
post Dec 20 2011, 11:59 PM
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That's Minkoff style format. Do not put it as the character walk file then, and do that instead:
In the script editor, search for the SBS General Settings section. You'll find this inside:
CODE
  WALK_ANIME = true
  # Number of columns in an animated battler graphics file.
  ANIME_PATTERN = 3
  # Number of rows in an animated battler graphics file.
  ANIME_KIND = 4

Set WALK_ANIME to false instead of true.
Put the battler file in your Graphics/Characters folder, and give it the same name as you actor's walking file, but with _1 at the end.
Set ANIME_PATTERN to 4 and ANIME_KIND to 11.

Note that Tankentai is a complicated script not recommended for beginners.


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Gananr
post Dec 21 2011, 09:58 PM
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QUOTE (Kread-EX @ Dec 21 2011, 03:59 PM) *
That's Minkoff style format. Do not put it as the character walk file then, and do that instead:
In the script editor, search for the SBS General Settings section. You'll find this inside:
CODE
  WALK_ANIME = true
  # Number of columns in an animated battler graphics file.
  ANIME_PATTERN = 3
  # Number of rows in an animated battler graphics file.
  ANIME_KIND = 4

Set WALK_ANIME to false instead of true.
Put the battler file in your Graphics/Characters folder, and give it the same name as you actor's walking file, but with _1 at the end.
Set ANIME_PATTERN to 4 and ANIME_KIND to 11.

Note that Tankentai is a complicated script not recommended for beginners.


Thanks. It works now.
But not all of the actor sprites work. Such as, when you try to use a magic atk,
it will use the sprite when your using a normal atk. How do I fix that?

This post has been edited by Gananr: Dec 21 2011, 10:09 PM


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Gananr
post Dec 22 2011, 02:28 AM
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QUOTE (Kread-EX @ Dec 21 2011, 03:59 PM) *
That's Minkoff style format. Do not put it as the character walk file then, and do that instead:
In the script editor, search for the SBS General Settings section. You'll find this inside:
CODE
  WALK_ANIME = true
  # Number of columns in an animated battler graphics file.
  ANIME_PATTERN = 3
  # Number of rows in an animated battler graphics file.
  ANIME_KIND = 4

Set WALK_ANIME to false instead of true.
Put the battler file in your Graphics/Characters folder, and give it the same name as you actor's walking file, but with _1 at the end.
Set ANIME_PATTERN to 4 and ANIME_KIND to 11.

Note that Tankentai is a complicated script not recommended for beginners.


Ex, This battler is supposed to cast a spell, not swing his sword.


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Kread-EX
post Dec 22 2011, 02:45 AM
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You have to change accordingly the battler configuration. You'll find it within the SBS Battler Configuration in the script editor. It looks like this:
CODE
  "STANDBY_POSE"      => [  1,  0,  15,  0,   0,  -1,   0, true,  "" ],
  "STAND_POSE"        => [  1,  0,  10,  2,   0,   1,   0, true,  "" ],
  "FACE_RIGHT_POSE"   => [  0,  2,  10,  1,   2,   1,   0, true,  "" ],
  "HURT_POSE"         => [  0,  2,  10,  1,   2,   1,   0, true,  "" ],
  "DEAD_POSE"         => [  2,  3,  10,  1,   8,   0,   0, true,  "" ],

And so on...

What you need to edit is SKILL_POSE somewhere in that. You ought to read the instructions and the readme file carefully because it's complicated.

Also please don't double post. Edit your post rather.


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Gananr
post Dec 22 2011, 05:04 AM
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QUOTE (Kread-EX @ Dec 22 2011, 06:45 PM) *
You have to change accordingly the battler configuration. You'll find it within the SBS Battler Configuration in the script editor. It looks like this:
CODE
  "STANDBY_POSE"      => [  1,  0,  15,  0,   0,  -1,   0, true,  "" ],
  "STAND_POSE"        => [  1,  0,  10,  2,   0,   1,   0, true,  "" ],
  "FACE_RIGHT_POSE"   => [  0,  2,  10,  1,   2,   1,   0, true,  "" ],
  "HURT_POSE"         => [  0,  2,  10,  1,   2,   1,   0, true,  "" ],
  "DEAD_POSE"         => [  2,  3,  10,  1,   8,   0,   0, true,  "" ],

And so on...

What you need to edit is SKILL_POSE somewhere in that. You ought to read the instructions and the readme file carefully because it's complicated.

Also please don't double post. Edit your post rather.


Sorry for double posting.
Anyways, I'm using Takentai SBS 2.6. So it doesn't have the SBS Battler Configuration.
I can't use the latest one cause my battler doesn't come out on it so.. What now? owo

This post has been edited by Gananr: Dec 22 2011, 07:00 AM


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Kread-EX
post Dec 22 2011, 10:59 AM
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You really should use the latest version. The old ones are crippled with bugs.


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Gananr
post Dec 23 2011, 05:37 AM
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QUOTE (Kread-EX @ Dec 23 2011, 02:59 AM) *
You really should use the latest version. The old ones are crippled with bugs.


Okay, so I installed the latest Takentai SBS script.
But I couldn't find "STANBY_POSE" anywhere inside it.
Where am I supposed to be looking? o_o


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Kread-EX
post Dec 23 2011, 11:30 AM
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Which version did you download? There are several demos.


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Gananr
post Dec 23 2011, 06:11 PM
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QUOTE (Kread-EX @ Dec 24 2011, 03:30 AM) *
Which version did you download? There are several demos.


ATB 1.2c + SBS 3.4e


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Kread-EX
post Dec 23 2011, 11:15 PM
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Then it's within the [SBS] Battler Configuration script section.


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Gananr
post Dec 24 2011, 02:59 AM
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QUOTE (Kread-EX @ Dec 24 2011, 03:15 PM) *
Then it's within the [SBS] Battler Configuration script section.

This is the following warning I got when I tried to put in
Script
"STANDBY_POSE" => [ 1, 0, 15, 0, 0, -1, 0, true, "" ],
"STAND_POSE" => [ 1, 0, 10, 2, 0, 1, 0, true, "" ],
"FACE_RIGHT_POSE" => [ 0, 2, 10, 1, 2, 1, 0, true, "" ],
"HURT_POSE" => [ 0, 2, 10, 1, 2, 1, 0, true, "" ],
"DEAD_POSE" => [ 2, 3, 10, 1, 8, 0, 0, true, "" ],

Script '[SBS] Battler Configuration' line 941: Syntax Error Occured


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Kread-EX
post Dec 24 2011, 10:30 AM
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Put what? I didn't tell you to copy what I wrote, it was for you to detect the appropriate location. This code part you just posted in what you are searching for within the [SBS] Battler Configuration section. Now, for what you need to alter there, please refer to the script instructions. Tankentai is not plug and play so you need to understand how it is setup or not use it at all.


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Gananr
post Dec 24 2011, 05:36 PM
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QUOTE (Kread-EX @ Dec 25 2011, 02:30 AM) *
Put what? I didn't tell you to copy what I wrote, it was for you to detect the appropriate location. This code part you just posted in what you are searching for within the [SBS] Battler Configuration section. Now, for what you need to alter there, please refer to the script instructions. Tankentai is not plug and play so you need to understand how it is setup or not use it at all.


Okay, Nevermind. I got it to work.
Thanks for all your help these past few days happy.gif


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