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> Blood&Pain engine discussion, Battle engine discussion
Jens of Zanicuud
post Dec 4 2011, 07:20 AM
Post #1


Dark Jentleman
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Group: Local Mod
Posts: 916
Type: Scripter
RM Skill: Skilled
Rev Points: 120




Hello everyone again...

I've almost completed a battle system engine...

Let me explain this better...

Features

1.0 -Pain&Blood

There are no more HP.
I differentiate them in Blood and Pain.

1a-Pain

Pain level starts at 0 and can be increased by attacking the target. The more the Pain, the less the evasion and the accuracy.
If a battler has a critically high Pain level can Faint or not to be able to act.

Regular attacks deal Pain damage.
Some skills deal Pain damage too.

Pain damage can be healed with Painkillers.

1b-Blood

The true life parameter.
Blood damage can occur only if the difference between attacker's accuracy and target's evasion is critically high.
When Blood runs out, Death occurs.

Regular attacks can deal Blood damage (although the target has to have high Pain levels)
Some skills deal Blood damage too.

Blood damage cannot be healed with items.

2-Skills

Skills are differentiated in Pain Skills and Blood Skills, whether if they deal Pain or Blood damage.
Only Regular attacks can deal both Blood and Pain damage at the same time.

3-Items

The only items I actually created are Painkillers.
Painkillers lower Pain levels, but their effect runs out in a few turns.

Example:

Hero A use Weak Painkiller - reduces his pain by 500.
Turn 0 |Pain - 500

After three turns, his pain will begin to rise.

Turn 3 |Pain + 50
Turn 4 |Pain + 100
Turn 5 |Pain + 150
Turn 6 |Pain + 200

After five turns, Pain is exactly as the same previous level.

4-Guard and Guard Break

Now guard occurs only when the Help Window shows the Guard string.
If the character is attacked before, damage is multiplied by 1.5 and battler loses the turn.

5-Critical and Brutal Break

If a critical hit occurs, Deadly flag will be set on and the target will be afflicted by Haemoraggie status (like poison...)
Damage is multiplied by 1.5

If a critical hit occurs in conjuctions with Guard Break, then you'll have Brutal Break (Damage 3x, Haemoraggie, turn loss)

6-Status

The three main status available...

6a-Death
The battler is not able to do anything. Can't be revived in battle.

6b-Faint
The battler is not able to do anything. Can be healed.

6c-Haemoraggie
Like a poison. It inflicts 1/30 blood_max damage every turn.

That's almost all, folks, now the question...

What kind of battle system do I have to use in your opinion?
Sideview? First person? RPGXP-standard?
ATB? Turn based?


I've no idea about it...

Please, tell me your opinion...

Thanks everyone

Jens

This post has been edited by Jens of Zanicuud: Jan 8 2012, 05:53 AM


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Games I'm working on:
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official website: TryAdIne eFfeCt

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Games I worked on (mainly as a scripter):
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(Warning: it's a 3rr3's project and it's in Italian!)


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bulmabriefs144
post Dec 19 2011, 06:20 AM
Post #2


Something Other Than Level 16
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Group: Revolutionary
Posts: 627
Type: Developer
RM Skill: Advanced




Oh my. That's very ambitious. It would be easy to do outside of battle where you could have pictures used to display this. But within the battle screen? You'll have to edit the battle system in a pretty major way. You've gotta show us this code.

This post has been edited by bulmabriefs144: Dec 19 2011, 06:21 AM


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Jens of Zanicuud
post Dec 19 2011, 09:21 AM
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Group: Local Mod
Posts: 916
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QUOTE (bulmabriefs144 @ Dec 19 2011, 03:20 PM) *
Oh my. That's very ambitious. It would be easy to do outside of battle where you could have pictures used to display this. But within the battle screen? You'll have to edit the battle system in a pretty major way. You've gotta show us this code.


Well, do you refer to blood donation?
I made it possible only on maps.
The rough version of the script, without some features is although available on this forum...
Just search for Blood&Pain engine in the script submission.
And yes, the android feature is activated yet, but only in the latest version, not just posted...

the old version can be found here...

Blood&Pain Engine

It has actually some bugs, and the BS is still front, but at least seems ok...
I'll post the newest version as soon as possible.

Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

Go to the top of the page
 
+Quote Post
   
rewells
post Feb 26 2012, 02:27 PM
Post #4


Level 13
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Group: Revolutionary
Posts: 222
Type: Event Designer
RM Skill: Skilled




This looks like an interesting and unique concept. For a unique system like this I think it needs to somehow tie into the game's story. I'm downloading your Tryadine Effect demo now - it looks awesome!


QUOTE (Jens of Zanicuud @ Dec 19 2011, 12:21 PM) *
QUOTE (bulmabriefs144 @ Dec 19 2011, 03:20 PM) *
Oh my. That's very ambitious. It would be easy to do outside of battle where you could have pictures used to display this. But within the battle screen? You'll have to edit the battle system in a pretty major way. You've gotta show us this code.


Well, do you refer to blood donation?
I made it possible only on maps.
The rough version of the script, without some features is although available on this forum...
Just search for Blood&Pain engine in the script submission.
And yes, the android feature is activated yet, but only in the latest version, not just posted...

the old version can be found here...

Blood&Pain Engine

It has actually some bugs, and the BS is still front, but at least seems ok...
I'll post the newest version as soon as possible.

Jens



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