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> Cambridge Series, [Veront Ashk] Chapter 1 (1/3) Demo Out! (5/18) MOVE TO PD!
m4uesviecr
post Nov 29 2011, 05:10 PM
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Cambridge Series


The Cambridge Series is a set of installments or 'episodes' of the main characters that will appear in the final game, which will be titled Cambridge.
Each episode will ultimately tie into the events, as well as relationships, that develop in the main game. I bring to you the first installment of the series, used with RPG Maker Vx.


Origins



In the Beginning
The world, and everything of divine spirit, was said to have been made by four Gods. These Gods have been coined the Gods of Myst:

Nael - The Goddess of Elements
Chrodai - The God of Time
Brodin - The God of Disease and Malice
Relina - The Goddess of Restoration

These deities ruled for eons, and in time, decided to use their powers to conceive life. This led to the birth of countless civilizations and creations, as well as their destruction. The Gods grew bored of organisms with no thought process of their own. So, they began experimenting; perhaps they should endure feelings of love. Or experience happiness. This proved taxing, for emotions come naturally in pairs with their opposites, and without the guidance of the Gods, the civilizations were unable to thrive.

Relina, the only God to have not created a world below, proposed an idea; freewill - a characteristic they all dared not bestow upon any creation. Brodin and Chrodai were skeptical, but Nael, being the overseer of the group, was intrigued. It would be a one time affair, allow them to see how another lifeform would function at their level of intellect, and it would also prove the loyalty of the inhabitants of this new world. Persuaded, Brodin and Chrodai agreed, and they all put forth their power to cultivate a world unlike any other.


History of Cambridge



History of Cambridge
The first inhabitants of this world were known as PatenKind; beings born with a physical appearance strikingly similar to that of the Gods. With long arms and legs, pointed ears, and gargantuan hands, the sole difference between PatenKind and their creators was their hair color; an ocean deep blue. On Relina's whim, PatenKind also possessed the divine spirit of the Gods, limited to the creation of new life. Thus, PatenKind were born with, and able to learn new, Mystecs; Relur (Restoration), Elur (Elements), Chroec (Time), and Infec (Disease); The Gods wrote books containing a vast amount of Mystec spells termed the Mystian Texts which the PatenKind used to learn more Mystec spells.

The PatenKind roamed the land of Cambridge for years before the Gods grew tired of the limited variety in their deviations. Although the PatenKind were able to interact peacefully, and with little conflict, the Gods wanted to increase the number of factors in the world. This led to the creation of Humans; beings that were a derivative of the PatenKind. Their arms and legs were shorter, their hair a vast array of colors outside of blue, and their spirit's lacked the purity of PatenKind.

Humans were divided into three classes of divinity;

Mystites - Able to learn myst, but were not born with it.
Magites - Born with the capability to naturally use a specific type of myst, but unable to learn new ones.
Metities - Unable to learn, neither were born with, Mystecs.

This brought about a huge change, and the PatenKind were quickly able to adjust to the new species. They happily interacted with the Humans, showing them techniques of survival, from farming, to hunting, and the art of myst.

Centuries have passed, and the once peaceful world of Cambridge has turned sour, riddle with greed, hatred, envy, and death. Nael, Brodin, and Chrodai, fearful that the actions will persist and consume the lives of the Cambridgians, decide that perhaps it may be time to start again...

Relina will fight tooth and nail to prevent Cambridge's destruction, and five Cambridge dwellers are unknowingly intertwined by fate to help Relina accomplish that goal.

These are their stories before this task unfolds before them.




Episode 1: In Death is Life


Labeled a murderer and traitor, Veront Ashk has wandered the world of Cambridge searching for a soul brave, and strong enough, to end the frivolous life laid out before him. For many years he has traveled the land, challenging any who appeared capable of granting his wish. But to no avail. No steel has proven too strong, no magic too powerful; he has endured countless battles and lived.

His quest for death has left his soul empty and hollow, his mind focused on nothing more than to undone his wrong.
To be by her side.

He had promised her, and the least he could do was fulfill that promise.
Even if it had been made over 70 years ago..

Traveling the sparsely populated land of Iria, embark with Veront on his quest for eternal rest, and his search for self-compassion.

Characters

Veront Ashk

Adorned with the features of an 18 year old boy, many are taken aback by his pertinent wisdom, and skill. His past has left him with no hope or drive, unless it is connected to a way for him to finally leave this world. He travels with Garth, a friend he stumbled upon and holds dear, although he is not quick to admit it.

Garth Banfurd

Veront's only friend, he is one of few that know of Veront's ailment, as well as the secret that is slowly eating away at the tattered life he lives. The top-student at the North Olander Chroec Academy, he was expelled after engaging in a battle with Veront on school grounds. He has then spent the remaining ten years as a Free Mystitian, working as an escort/bodyguard, and keeping hope alive in Veront's heart.


World
Cities of Iria - The Southern Province of Cambridge
The story takes place in Iria, the province located in the southern region of Cambridge.

Rova
A way-faring town, it is Iria's biggest city. Working as the sole connector to Sovereign, the Northern Province of Cambridge, it regulates the import and export of goods via the Cambridge Caravan and Myst Mail.

Silro
A large town located on the edge of the Forest of Ir, it is home to the Silroian Guard: a faction that was notorious in the Age of Farce, when anarchy was Iria's sole ruler. Although many years have passed since the Silroian Guard has been given an incentive to take up arms, they handle tiny dilemmas that surface throughout their region, in addition to being the primary escort for prospective mystitians to the Trials of Ash; the preliminary exam into the Isle of Ir Academy.

Gorras
Nestled at the feet of the Nastal Mountains, Gorras is a city of miscreants and deviants. A town ruled by one law only, its inhabitants are primarily thieves, bounty hunters, gamblers, swindlers, and any other shady profession known to man. Many are told to venture within Gorras at their own risk, but with a well-established and organized black market under their belt, many are able to find quite the bargain; even though few leave with it.

Kingdom of Nastal
A giant castle located in the mountains of Iria, it was once the living space of the first King and Queen Patenkind. After being overrun and shepherded to the south-eastern province of Genis, the hierarchy was abolished, and the Patenkind have resided there ever since. It has therefore remained abandoned, although rumors have spread that it just might be inhabited...

Forest of Ir
A forested area that separates Iria from the sea, it contains two sections:

Forest of Green
The first section, containing normal forestry filled with towering trees, wild animals, and wild plants.

Forest of Ash
Written in legend, it was said the Gods made a volcano rise from the depths of the sea, erupting with such force that Cambridge rose from the water above it. The amount of ash that followed suit was so great, that it still falls to this day. This section of the Forest of Ir is enshrouded in a blanket of ash that never seems to stop falling. It is here that the Trials of Ir begin.

Irian Beach
An area right on the edge of the Vespus sea, it is the ending place for those able to complete the Trials of Ash. The successful Mystitians are given a chance to rest before journeying to the Isle of Ir by boat.

Isle of Ir
A Relur Academy, it is one of the most prestigious Mystite Academies in the world. Thus the arduous trial one must attempt to get in. Housed in a castle covered in a white that spreads from the walls to the students that live within, it is located on the outer edge of the Vespus Sea.


Screenshots
a.k.a Make-it-or-break-it Section
<img src="border="0" class="linked-image" http://i1188.photobucket.com/albums/z415/m...isonRoomPv3.png />
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<img src="border="0" class="linked-image" http://i1188.photobucket.com/albums/z415/m...ns/MageTR-2.png />
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<img src="border="0" class="linked-image" http://i1188.photobucket.com/albums/z415/m...s/Kitchenv2.png />
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<img src="border="0" class="linked-image" http://i1188.photobucket.com/albums/z415/m...ns/Armoryv2.png />


Features
What to Expect

Story-Driven Gameplay
The object of this episode (and the ones to come) is to give you a chance to see into the life of Veront Ashk before the main problem or
conflict arises to show how he, and all the other characters, are linked to one another. Understanding this will be helpful, or interesting, for
when the final game comes out. These episodes will be story-driven, utilizing different game play and game interfaces to tell each character's scenario.

Original Facesets
There will be 5 episodes featuring the 5 main characters that will appear in the final project. The final project, Cambridge, will be doubled, if not more, in size, when it is put into development and finished. That being said, I figured I might as well start off with custom face portraits for the main characters instead of using edited facesets, then completely switching it up when the ultimate project comes out.

Story-Progressing Battles/Mini Games
This being my first rpg maker project altogether, let alone my first project released into public, I have a lot of ideas to play around with.
One being a game where the progression of the story isn't solely centered on defeating a boss when you get to a certain point
in the game. There will be puzzles to solve, riddles to uncover, and many more opportunities to progress the game aside from fighting.

Good Ol' Front View Battle-System/Edited Battle Backgrounds
Need I say more.

Quest System
There will be a section in the game where the player will have the chance to complete odd jobs to obtain money and further the game. There
will be more quests for the player to complete outside of the ones that further the story. (I'm debating whether there will be quests that will
effect the player's status in the final game. I'm thinking about it.)

Mystite System
It will be a system similar to the materia system found in Final Fantasy 7. Depending on the type of mystite you acquire and equip, you will be
able to use Mystecs infused in that Mystite. The Mystecs vary depending on the Mystite you use, and, depending on who equips it, can have
negative effects on the user, as well as positive effects.

Heavy Eventing/Minor Scripting
This game will be heavily evented. As I am new to scripting, I will be tweaking the scripts already established in rpg maker vx in an attempt
to get my ears wet with the whole idea, and integrating as few outside sources as possible I will implement more scripts as more episodes are developed.

Custom Soundtrack
The music that will be heard in the game (not every song composed, but some) will be updated and found in this link. It will all be composed
by me.
Listen Here -> CS - Veront Ashk


Credits
Current Resources Used
DefiledCore - Veront Faceportrait
Famitsu.com - Sprite Generator
RPG Maker VX
883377779999, Epic Ancient - Battlebacks
MrBlaceano - Battlers
E39402, CLOSET - Emosets/Facesets
Mog Hunter, The Law G14 - Scripts
M4uesviecr, Bjorn Lynn [Tempoary] - Music
Music Track: A Sinister Maze, Zombie Chase (Battle/Boss Battle)
Composer: Bjorn A. Lynn (PRS)
License his music from: www.Shockwave-Sound.com

Lunareth - Title Screen


DEMO!


Demo is here ->
Before you begin playing, I must state one thing:

In the game, I have yet to incorporate a script that disables you from removing the equipped Mysticite that both of the main characters have equipped at the beginning of the game.

Basically, it should be that you CANNOT unequip these items, but I have yet to implement it. So, to stick with the script of the storyline, I urge you to NOT UNEQUIP the THUNDITE and ILLUSIONITE.


For those who play, I would love it if you would leave some commentary. And for any of you that see an error (no matter how miniscule) please PM me about it!

This version DOES include the RTP. If you would like for me to upload a version without the RTP, let me know and I will do so. (I saw this as being more convienient, especially for those who do not have RTP at the time.)

The Credits have been updated, but not completely. I still need to go back through my stache and give credit where it is do. Some artwork is still unaccounted for, and I apologize if I offend anyone because of that.



This post has been edited by m4uesviecr: May 22 2012, 06:54 AM


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Posts in this topic
- m4uesviecr   Cambridge Series   Nov 29 2011, 05:10 PM
- - m4uesviecr   UPDATE! Screenshots have been added! Stea...   Dec 4 2011, 08:39 AM
- - m4uesviecr   UPDATE! Nearly finished with the prison porti...   Dec 26 2011, 11:29 AM
- - m4uesviecr   UPDATE! A couple of tracks composed for the g...   Dec 27 2011, 01:27 PM
- - Adrien.   Your screen shots need some work, I fear the maps ...   Dec 27 2011, 06:20 PM
- - m4uesviecr   I agree with you. My maps need some tendin' to...   Dec 28 2011, 09:56 AM
- - m4uesviecr   UPDATE! I have added a 'feature' secti...   Dec 28 2011, 01:05 PM
- - Titanhex   Didn't I mention something to you about decora...   Dec 28 2011, 07:31 PM
- - m4uesviecr   Ah! Another mapping tip to put into effect...   Dec 28 2011, 08:45 PM
- - m4uesviecr   I'm working hard on the game! A demo is lo...   Jan 6 2012, 05:26 PM
- - m4uesviecr   UPDATE! Silro Prison has been completed! ...   Jan 16 2012, 07:55 AM
- - Adrien.   I think your mapping does need some work in terms...   Jan 16 2012, 09:39 PM
- - X-M-O   You've obviously put a lot of work into this s...   Jan 16 2012, 09:45 PM
- - m4uesviecr   @Adrien; Thanks for your compliment. I do think I ...   Jan 18 2012, 09:24 PM
- - m4uesviecr   UPDATE! Gorras theme has been written! Bat...   Jan 23 2012, 05:49 PM
- - Titanhex   Glad to see you still working on this game. Keep ...   Jan 23 2012, 06:34 PM
- - m4uesviecr   Thanks Titan. It means a lot!   Jan 24 2012, 05:44 AM
- - m4uesviecr   Sorry for the long absence! I am still working...   Feb 12 2012, 10:16 AM
- - m4uesviecr   UPDATE! - Gorras is 95% mapped! - Bounty ...   Feb 20 2012, 07:58 AM
- - m4uesviecr   UPDATE Gorras is 100% mapped! Bounty System i...   Feb 26 2012, 06:59 PM
- - m4uesviecr   UPDATE! Major progress is being made! - A...   Mar 6 2012, 08:23 AM
- - m4uesviecr   It's an update kind-a-sorta-not-really, but I ...   Mar 9 2012, 09:46 AM
- - m4uesviecr   Downdate. *tear* As much as it pains me to say t...   Mar 16 2012, 05:48 PM
- - m4uesviecr   UPDATE! Added two new tracks for you to liste...   Mar 23 2012, 05:59 AM
- - m4uesviecr   This game is still being developed. It has been pu...   Apr 2 2012, 05:55 AM
- - m4uesviecr   UPDATE! I made fairly decent progress over Eas...   Apr 9 2012, 07:39 PM
- - m4uesviecr   Unfortudate. This is, again, at a pause. Due to u...   Apr 27 2012, 06:54 AM
- - m4uesviecr   Unfortudate - 2 ... With A Ray Of Hope! So it...   May 11 2012, 06:29 AM
- - m4uesviecr   UPDATE! I am in the final edits of the demo...   May 16 2012, 02:13 PM
- - m4uesviecr   Alright. So I literally spent the entire day playi...   May 17 2012, 08:08 PM
- - amerk   Please remember to wait 72 hours before bumping yo...   May 18 2012, 08:24 AM
- - m4uesviecr   The demo is out and I have yet to get any feedback...   Jun 8 2012, 08:47 AM
- - m4uesviecr   The final boss battle is bugged. I will update the...   Jun 15 2012, 10:43 AM
- - amerk   I gave this a test run for you and here are my tho...   Jun 15 2012, 07:44 PM
|- - m4uesviecr   QUOTE (amerk @ Jun 15 2012, 11:44 PM) I g...   Jun 16 2012, 07:24 PM
- - amerk   Unfortunately, with way too many demos to test for...   Jun 18 2012, 07:02 AM
- - m4uesviecr   QUOTE (amerk @ Jun 18 2012, 11:02 AM) Unf...   Jun 18 2012, 12:22 PM
- - BrettUltimus   You've been working on this game with dedicati...   Jun 18 2012, 09:22 PM
|- - m4uesviecr   QUOTE (BrettUltimus @ Jun 19 2012, 01:22 ...   Jun 19 2012, 06:13 AM
|- - BrettUltimus   For the transition between the captain and the sol...   Jun 19 2012, 07:19 AM
|- - m4uesviecr   QUOTE (BrettUltimus @ Jun 19 2012, 11:19 ...   Jun 19 2012, 11:24 AM
- - m4uesviecr   Guess who's back! Back again! This ga...   Aug 25 2012, 06:59 AM


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