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I know this isn't really based on game design of games, but it's barking up the same tree. I wasn't sure where this should be posted, so please if you're a mod, don't close, just move. I'm sorry if this isn't the place, I just wasn't sure..
this is what I've set out to do.
I've started programming Ogre Titanium in C++. What I'm eventually going to do is create a dynamic library, commonly known as a dll file. What it's going to be is a tool for game creators. Specifically rpgs. It's going to have methods for doing a huge number of things...
everything from generating texts for attack descriptions separated by weapon type, right down to random character feature generation like eye color as well as weight, height.
it's going to give users the ability to get completely random creations, or user defined, and refined creations.
say you want a description for a sword strike...call OgreSwordStrike() it'll display a description of a sword strike attack.
okay, but you don't want just any sword attack, you want a light sword attack.
call OgreLightSwordAttack()
also I'm going to include random number generations of all the standard roll playing dice, plus some others.....
at the moment I'm only dealing with text, but the beauty of Dll programming is I can upgrade as I go, and learn more. Learn something, simply open up the source files, and add it.
I was wondering if anyone had some ideas on some things that I should implement?
This post has been edited by JeremyBenson: Nov 9 2011, 01:29 PM
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