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> Tankentai IAB + Victory Aftermath assistance/Material Editor Extention?, 2 specific questions
RubyCrystal
post Oct 15 2011, 05:46 PM
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Group: Member
Posts: 42
Type: Artist
RM Skill: Beginner




I have a demo game I'm currently working on, and I have two specific things I want to touch base on for help.

1. Okay, I've been stumped from this for a while, so i need to ask the community's advanced scripters for help. My demo game is using Tankentai's Sideview Battle System(v3.3). I am also using Yanfly's Victory Aftermath script. Both scripts work together fine. I've been trying to find a way to edit it however. When I go into battle and win, Yanfly's Victory Aftermath script kicks in, which is normal, but it entirely skips the victory pose for the battlers. I want to fix that. Particularly in this type of sequence:

Battle>Victory>Victory Pose+Victory Text>Victory Aftermath

My experience with going through Tankentai's SBS script is very minimal. Plus Yanfly's script overwrites "VictoryProcessing", so I couldn't go back to that. I also tried testing "VA_WAIT" function that delays the script, but that didn't give me my desired results either. Is there any way to get this to work in sequence? Its pretty much the only thing right now that I want to fix on this script currently.

2. This one should be real simple enough, is there any type of script that can extend the editor's capabilities? Like adding more materials such as map tiles or even system animations like balloons? I don't like how limited RPG Maker VX is with these functions compared to XP, which was far more versatile than this version. I checked the Master Script List, but it didn't have what I wanted. Any help with this would be very appreciated.

Thank you for reading.

This post has been edited by RubyCrystal: Oct 15 2011, 06:50 PM
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