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> Art by me., Please help me improve.
Ugaki
post Oct 13 2011, 01:05 PM
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My first attempt at art was a collaboration between myself and another team member, [S.O.U.L.]. We both sketched the portrait of this character and then I colored it. I found I enjoy coloring but here is my first art I've created on a computer. These are characters from a game we are making and the style is supposed to be somewhat cute or somewhat of the term chibi. If you are wondering why their heads and eyes are slightly bigger than a normal human's, this is the reason.



This design was approved by the project leader so what you are seeing is her final design here.

And here is another character, the main character, I drew in the same night with the help of [S.O.U.L.], but the project leader has told me to change some things so this is not the final design. And this one I finished quickly so I need to clean it up.



Here is the character sprite of this main character created by the leader of the project. FragmentRonan:


And I have created my Deviantart account: http://ugaki.deviantart.com/

Please tell me what I can change or improve to make it better. Thank you.


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Nanashi
post Oct 13 2011, 01:09 PM
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Wow happy.gif I don't know how much needs improving, but I know it looks wonderful! A little shaping up on very little which might just be your style, but other than that, they are great biggrin.gif
The colouring is vibrant and your art-style looks great, so like you said, head size and eyes are part of the design. I hope to see more as the project comes along!

This post has been edited by Nanashi: Oct 13 2011, 01:10 PM


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X-M-O
post Oct 13 2011, 01:42 PM
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Very nicely done, very shiny too. ^^
You've a skill with colouring, especially when you look at the details that went into the colouring on the faces and in the shaded areas.
Nice work on the eyes as well. =D


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Ugaki
post Oct 13 2011, 05:16 PM
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I thank you all for the feedback. FragmentRonan just created the main character sprite so I added him to the front post. If there is any more criticisms or comments, please post here.

The main character, Ibara, as a sprite.


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X-M-O
post Oct 13 2011, 05:34 PM
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She looks great. =D
Maybe a little less "frown" in her eyebrows though. wink.gif

Will that sprite size be suitable for XP? Or is it a battler sprite?


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Ugaki
post Oct 13 2011, 05:41 PM
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It is a male character and I think the spriter made the eyebrows that way because of the portrait. If you will notice how the eyebrows are a strange shape on his face (I was told to draw them like that). RPG Maker XP has sprite size requirements? I don't think this one was intended for battles. I'd have to ask FragmentRonan himself.


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X-M-O
post Oct 13 2011, 06:09 PM
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Well, I can't be certain that it is unusable, but it doesn't appear to be the same size as I've seen most XP sprites. He may be wanting it to be that size, so I can't say for certain.

Sorry, the eyelashes and hair confused me into believing she was a she. :3


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Ugaki
post Oct 13 2011, 06:14 PM
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Ah. Yes, Ibara has a somewhat feminine hair color and slightly girlish appearance, but his expressions reflect his true gender. I think FragmentRonan custom made the sprite to fit the environment set he's drawing which is hand-made by himself. The game will have near completely custom graphics and use very little (if any) from the default selection.


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X-M-O
post Oct 13 2011, 06:17 PM
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Ah ok, that makes sense then. ^^
Sounds like you guys are really pulling this together; are you all local friends by any chance? That would be a cool thought. =]


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Ember
post Oct 13 2011, 07:33 PM
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QUOTE (Ugaki @ Oct 14 2011, 07:35 AM) *



First of all, let me say that I really like the style you've got going here. It looks really clean, bubbly and polished, which I think is really perfect for an engine like RMXP.
The first drawing is really great, I have no critique for it. You've done a great job colouring the face and the hair especially.
The second drawing, again, the colouring is spot on, but there's some issues with the proportions of the head. It looks like the cranium is a bit too big for the rest of his face/body. I realize you're going for a style that exaggerates certain features but I still think the head size could be toned down a bit here. Another thing, the hair on his right looks kind of like it is sticking to his face or something. I think this could be remedied by giving it some extra detail like it has on the other side.

Keep up the great work, I'm really keen to see more.


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Ugaki
post Oct 13 2011, 07:37 PM
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To X-M-O, I only know one of the team members in real life. The others I can only contact online. To Ember, thank you very much. I'll work on fixing the things you've mentioned and hopefully I can get a very polished look for the character soon.


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Night5h4d3
post Oct 13 2011, 08:29 PM
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I like these, more like a standard mangaka style than chibi. If you were aiming for chibi, the head tends to be rounder and eyes larger. Apart from that, it looks nice, I like what you've done with the colors.

Some suggestions cause you wanted them, on the first pic, the eyes seem a little 'derpy' I'm not sure if it's just me though, but it feels as if the eyes aren't focusing on any particular object, so they're oth aimin in their own direction, maybe try bringing the right eye (eye ball, not entire eye) more to the left. Other than that, I'd say it looks good.

For the second head, it doesn't look too long per se, but the forehead does seem a bit high, bringing the hairline down a bit would fix that. And the sprite looks really nice, I'm no real spriter, so I can't say anything about that, but it looks good to me. I'd like to see some original artwork sometime too. Again, nice work.


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Ugaki
post Oct 13 2011, 08:39 PM
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Thank you Night5h4d3. I'll try out all of your suggestions and post the results for more feedback soon.


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Ugaki
post Oct 14 2011, 05:24 PM
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I started on the next main character, Suzu. Can you please tell me how it is coming along and if things need to change before I finish it completely. It is easier to fix mistakes now than later for me. I edited Ibara somewhat with the suggestions and will post him soon.


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Night5h4d3
post Oct 14 2011, 05:36 PM
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I really like this one, actually quite possibly the best. The eyes have focus, the hairline looks good. I have to ask, are you using Paint Tool SAI for this?


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Ugaki
post Oct 14 2011, 05:42 PM
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I'm using Photoshop CS5. I should try Paint tool SAI. I saw others use it on a Youtube video and found the pen pressure strokes to be more dynamic and varied than the program I'm using.... Maybe that program responds better to details like that.


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Ember
post Oct 14 2011, 06:02 PM
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Again, it looks really great. The style is consistent with the rest of them which is really important. I think the bottom lip could be a little too thick, but that's me. Great job.


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supercow
post Oct 14 2011, 10:39 PM
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its mighty impressive it has good line and colour thumbsup.gif wish i had that talent
i dunno if it looks chibi though ....i guess the chibi thats on my mind is more childlike
few things i find kindda odd,
on the first girl whats that 4 white (pin?) on her shoulder? and her clothes seems like a towel wrap around her body , it might need a bit more shading on the hair , the skin shade looks good it makes the hair shade feels odd.

on second girl oh wait guy rolleyes.gif (sorry) the hair kindda sticky to head (been mentioned before) , the neck kindda like clothes, even though its beneath the head it doesnt nesseseraly (sorry bad englishXD) to be all shade, hmmm maybe something like this?

a bit piece of neck look forward cuz ..his a guy..had adam apple right?

3rd girl looks like it has very good potential thumbsup.gif
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Ugaki
post Oct 14 2011, 10:42 PM
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Something different this time around, as we were experimenting with how we want our tile sets to appear. I'm aware that the sharpening on some areas is too harsh and on other areas, too light, and this is the result of not carefully layering the environment art as she has told me will be done when creating the actual pieces for the game. It was mentioned that our game has the feel of "an animated storybook" this way; I'm unsure if that was a compliment or something else. I quite like it myself, but you can be the judge. Keep in mind that this was testing the style and filters on parts, but you will understand the overall concept by looking at this. We've also not completely decided that this is how it will be. We're just leaning in this direction for the time being.


Our main character sprite does have some animations now. I'll be showing those as soon as FragmentRonan allows me to. Please leave comments and suggestions at will. We want to perfect our game and style through good criticism.

To supercow, I thank you for the comments and suggestions! The four white pins are attached to her clothes at the back, but you can't see behind her, and rest upon her shoulders. You will see them on the sprite of her. I was given that on a description that I must draw from. Her clothes do wrap tightly around her body, but you also can't see this in full because of the view. You'll be able to see more of it on her sprite. I'll see where I can shade the hair more without making it look too dark. Thank you for the edit to Ibara. I will take your criticisms and fix him as well.




This post has been edited by Ugaki: Oct 14 2011, 10:49 PM


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X-M-O
post Oct 14 2011, 11:00 PM
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I'll go ahead and compliment you on your writing skills; it shows even in your posts, and I like that. happy.gif

Anyway, in relation to your latest addition, I believe that the style is perhaps "storybook style" as mentioned, but I don't believe that to be a bad thing. I'm happy to see such a complete replacement of the default mapping used in XP (no problem with having the default, but something fresh is always welcome).
Obviously you'll be working more of the kinks out, but I believe that it is just a slight bit smooth/soft. Perhaps sharpening it slightly, when you get into the more detailed parts of the project, would be desirable. =]


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