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> Enterbrain's New makers, RPG MAker DS+ And RPG Maker VX ace
joey101
post Oct 10 2011, 11:12 AM
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BEFORE I START i dont know if this was posted AND this seems like an event so i decided to post it here smile.gif RPG Maker DS Plus It will be the second RPG Maker for the DS. This version will allow enough variety in the item history, presenting graphs of different ages and feudal Japan, present and future times. It is expected to to take pictures and use them in the face, as in the version of RPG Maker DS DSi.

In addition to investment in different charts, you do not have much information about systems. The title is about to leave on December 15 this year.



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RPG Maker VX Ace Based on previous maker - RPG Maker VX - the new Windows version promises to have improved in many respects, and all new content.

To make life easier for programmers, Enterbrain included in this version the RGSS3 and added new options for programming events.

In news, the maker has a system of creating the faces and characters, similar to the "generators" out there, where you can assemble using parts ready graphics.

The battle system standard has also been improved. Now you can create commands with a more varied, as Provoke and cover, for example. New is also the TP: similar to Overdrive or Limit, famous games, it is dynamic and accumulated over the battle, being spent to perform special skills. These new systems can be freely customized.

It is unclear what will happen tilesets and other functions. There are many sources, but it is believed that the release date is the same as the DS +.

Any new information and confirmed, we will be updating.



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OrigamiRose
post Oct 10 2011, 11:57 AM
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Moved it to General Game Engines Discussion

Looks pretty cool. However, I think I will continue to use XP, and not buy this went it comes out.


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stripe103
post Oct 10 2011, 12:37 PM
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I prefer XP this far, but I'd really like to try out the RGSS3. I don't know if I'll get it, but I guess that is why they include a 30 day trial. smile.gif


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joey101
post Oct 10 2011, 01:56 PM
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QUOTE
Moved it to General Game Engines Discussion

Thanks



This means we'll have to remake all the VX battle systems??


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Yuu-Mon Musuedo
post Oct 10 2011, 03:04 PM
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NOW they make a modern day school setting tileset, but for the DS version. I'm pretty much what the other two said above me, I done way too much work on my XP to even think about moving. But I'll try out the new one when or if a demo come out.


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The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

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Night5h4d3
post Oct 10 2011, 03:14 PM
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Two months away and we've already got 3 topics on the matter.. At least you have more coverage of rpg maker ds+. Speaking of which, doesn't look half bad for a console rpg maker..


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TheBen
post Oct 10 2011, 04:16 PM
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QUOTE
This means we'll have to remake all the VX battle systems??

I'd say so, yes. I don't think anyone, West or East, is exactly pining for backwards compatibility between RGSS2 and its successor.

I now notice that the actors have (rather large) noteboxes now, which is a welcome change for scripts and scripters. This probably means that classes and other non-UsableItem database entries will have their own notes as well.

This post has been edited by TheBen: Oct 10 2011, 04:17 PM


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manat31790
post Oct 10 2011, 09:03 PM
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It would be better if I can copy and paste my old VX projects directly into the new maker. I'll be looking forward to it.

This post has been edited by manat31790: Oct 10 2011, 09:05 PM


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Rukiri
post Oct 11 2011, 03:50 PM
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The only thing I'm hoping for is that they'll end the RGSS BS and just allow for pure ruby, I hate how I can't use trig/calc to move an event depending on where the hero's x/y stands and how easy it is to do with just pure ruby..

If the map system is treated like XP or better or better yet like AGM/IGM than everyone will be happy.


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amerk
post Oct 11 2011, 05:59 PM
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I personally don't know much about Ruby, but considering it's going to use RGSS3, the "BS" will probably continue.

As for the mapping, I'm not sure what they will use, but the naming (VX Ace) makes this seem more in style with the current VX, so I doubt they will alter the mapping too much, if they do at all. Somebody suggested they may try to include their own SwapXT to swap in and out tilesets but will probably stay with the current A-E system for each map.



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Rukiri
post Oct 12 2011, 01:58 PM
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I believe it may have a completely new mapping system, I think enterbrain knows about the complaint and they may either include more letters or go back to the way it use to be.


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Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
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OS: Funtoo Linux, Windows 8 (Virtual Machine)

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joey101
post Oct 12 2011, 03:48 PM
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QUOTE
doesn't look half bad for a console rpg maker..


I agree but in rpg maker they make there char sets too......chubby and stubby smile.gif
laugh.gif


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joey101
post Nov 6 2011, 01:59 PM
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New screenshots 9By RPGmakernews & Moghunter








This post has been edited by joey101: Nov 6 2011, 02:02 PM


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Sailerius
post Nov 7 2011, 10:40 AM
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QUOTE (Rukiri @ Oct 11 2011, 03:50 PM) *
The only thing I'm hoping for is that they'll end the RGSS BS and just allow for pure ruby, I hate how I can't use trig/calc to move an event depending on where the hero's x/y stands and how easy it is to do with just pure ruby..

If the map system is treated like XP or better or better yet like AGM/IGM than everyone will be happy.

What does this even mean? RGSS is just a library for Ruby. You can already write in pure Ruby...


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joey101
post Nov 10 2011, 12:21 PM
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Eh theres only a few more days till this comes out


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kaz
post Nov 11 2011, 10:58 AM
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Closing this as we have a main topic regarding this.


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