Group: Local Mod
Posts: 1,250
Type: Event Designer
RM Skill: Masterful
Rev Points: 90
I apologize if this isn't in the heart of the patch, but the Tankentai battle system does not allow the use of random enemy scope or dual attack scope, is that something that can be fixed within this patch? Or is that more something the creator of the script would have to fix? Sadly it's beyond my ability to find and fix.
okay lemme answer it here... depending on your scripting level, it can be done as is... to do a random enemy just put a notetag <extensions> random target </extensions> to your skill or item when you have the notetag addon...
to do a dual attack scope, you can code it to an action sequence that hit do 2 attacks or more.. this request will not be in the patch since it isnt a bug or a missing feature
This post has been edited by ASCIIgod: Dec 21 2011, 10:17 PM
Group: Member
Posts: 1
Type: Writer
RM Skill: Undisclosed
Hi, I'm new to RPG maker Vx, I'm making a game where I am using Tankentai's ATB and YEM Victory Aftermath system, I placed YEM Victory Aftermath above the ATB and everything works fine, but when I win a battle using a Union Skill I get an error after the victory quotes that says:
Script 'ATB (1.2c)' line 526: NoMethodError occured. undefined method 'actor?' for nil:NilClass
the line in the script that is shows the error looks like this:
def enemy_order return false i @active_battler.actor? return alse if @active_battler.act_time == 0 or !active_battler.action.valid return true if rand (100) < @active_battler.action_time [1]
I deleted all of my scripts until I found the problem and when the YEM Victory Aftermath is taken out of the game the game works perfectly but I really wanted the Victory Aftermath in the game. I assumed that your Universal patch script would work for this problem but when I installed the script before the Battle Test started up I got a error that says
Script ' ' line 157: Syntax Error occured
the line in the script that it shows the Syntax error on looks like this
#List Ability that has an incompatibility issues Conflict_Abilitiy= { 270 => 271, 271 => 270, }