Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

7 Pages V  « < 2 3 4 5 6 > »   
Reply to this topicStart new topic
> RPG Maker VX Ace (First Look)
Rukiri
post Nov 15 2011, 09:26 AM
Post #61


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,729
Type: Scripter
RM Skill: Advanced




@Esrever: Didn't you say you get "extras" if you ordered from the enterbrain store?
The EB store sure it's $20 more than Amazon but do you get extras or pay more to buy from enterbrain?

Lol, haven't bought a Japanese RM since the 2k/3 days and at least my copy was legal and I just applied a English patch.

I bet there will be an English patch 2 weeks to a month after it's release or just translated images.

This post has been edited by Rukiri: Nov 15 2011, 09:28 AM


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Watfordj
post Nov 15 2011, 09:39 AM
Post #62


Level 5
Group Icon

Group: Member
Posts: 68
Type: Mapper
RM Skill: Intermediate




It looks like the tilesets will be like they were in XP. is that right?
Go to the top of the page
 
+Quote Post
   
amerk
post Nov 15 2011, 09:59 AM
Post #63


Level 56
Group Icon

Group: Global Mod
Posts: 1,795
Type: None
RM Skill: Undisclosed
Rev Points: 15




QUOTE (Watfordj @ Nov 15 2011, 11:39 AM) *
It looks like the tilesets will be like they were in XP. is that right?


Depends on what you mean. The graphics, mapping, and layers will be similar (if not the same to VX). However, you will now be able to have unlimited tilesets, as long as they follow VX's parameters (whatever they might be). Quite similar, it seems to SwapXT, but without the hassle of an outside program. And passability and priority seems to have returned.

Sorry BulletXT, the masses still thank you for what you have given us.

From what I saw in a screen shot, A-E will probably still exist, but can altered for each map, with A always being autotiles, and B-E as the add-ons.

In other words, you probably can still use XP resources that have been reformatted to work with VX, but you can't just grab XP graphics and expect to plug them into VX and have VX produce XP quality maps without some putting in the work.

Edit: I haven't heard this or not, but if Enterbrain gives us a total of 5 sheets (A-E) to use for each map, I doubt they will be unlimited in size as XP was. So you probably won't be able to merge multiple sets together. But having a total of 5 different sets for each map is more than plenty, me thinks. And you can always create your own sets using a template.


__________________________
Go to the top of the page
 
+Quote Post
   
Rukiri
post Nov 15 2011, 10:20 AM
Post #64


emerge -avt awesome! Wait... it brings me.... HERE?!
Group Icon

Group: Revolutionary
Posts: 1,729
Type: Scripter
RM Skill: Advanced




You can have "unlimited" tilesets per say, but each individual can only have Tiles A-F. But that's more than enough for a "tileset".



__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
Go to the top of the page
 
+Quote Post
   
Atoa
post Nov 15 2011, 10:36 AM
Post #65


Level 11
Group Icon

Group: Revolutionary
Posts: 192
Type: Scripter
RM Skill: Masterful




QUOTE (amerk @ Nov 15 2011, 03:59 PM) *
Edit: I haven't heard this or not, but if Enterbrain gives us a total of 5 sheets (A-E) to use for each map, I doubt they will be unlimited in size as XP was. So you probably won't be able to merge multiple sets together. But having a total of 5 different sets for each map is more than plenty, me thinks. And you can always create your own sets using a template.
It's said that graphics follows the same specifications as VX graphics, so i suppose they won't have unlimited size. But it's in fact better. Some HUGE fusioned tilests had some issues causing the game to hang due to the long load time needed to draw the map.


__________________________
Go to the top of the page
 
+Quote Post
   
joey101
post Nov 15 2011, 01:29 PM
Post #66


DeadlyWeapon6
Group Icon

Group: Revolutionary
Posts: 196
Type: Developer
RM Skill: Skilled




I saw a demo downloaded it... my computer shut down turned it back on and searched the exact same thing on google and the link was gone


__________________________
Go to the top of the page
 
+Quote Post
   
Holder
post Nov 15 2011, 01:56 PM
Post #67


Spoilers.
Group Icon

Group: Revolutionary
Posts: 4,204
Type: Developer
RM Skill: Advanced
Rev Points: 250




QUOTE (joey101 @ Nov 15 2011, 09:29 PM) *
I saw a demo downloaded it... my computer shut down turned it back on and searched the exact same thing on google and the link was gone

Wait, what? A demo of what exactly and it was just a google link?


__________________________

 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

Go to the top of the page
 
+Quote Post
   
amerk
post Nov 15 2011, 01:59 PM
Post #68


Level 56
Group Icon

Group: Global Mod
Posts: 1,795
Type: None
RM Skill: Undisclosed
Rev Points: 15




I saw one too on 4shared.com, however, I'd be skeptical at this point seeing a dl for VX Ace, as it's not supposed to be released for another month. Probably a virus of sorts. Until Enterbrain officially provides it, I'd stay away from the link.


__________________________
Go to the top of the page
 
+Quote Post
   
Night5h4d3
post Nov 15 2011, 02:04 PM
Post #69


The past tense
Group Icon

Group: +Gold Member
Posts: 1,199
Type: Scripter
RM Skill: Undisclosed




I saw that one too, but I laughed after I saw that the file size said 44KB.


__________________________
Got 30 minutes? Then you've enough time to play this awesome game:

- potentially promising project page
- thanks holder
My growing space of user-bars:

about me:







I made the following!





Go to the top of the page
 
+Quote Post
   
Esrever
post Nov 15 2011, 09:32 PM
Post #70


Level 2
Group Icon

Group: Member
Posts: 22
Type: Musician
RM Skill: Masterful




@Rukiri
Yes, the extras are if you order from Enterbrain's store, and currently it is a bit more expensive than say ordering from Amazon.co.jp. As for the translation, the reason I'm ordering it is to translate it to English, and yeah, it won't take me long to do so at all.

As for tilesets, the way they work is that you'll be able to create different tilesets by combining different parts together in the database. Here you'll set up what you want in your tileset, what you wish to name it, and passage attributes. Then when creating a new map, you can select one of the tilesets listed in the database, so that every map could have a different tileset if you wanted it to.

As for the demo, I haven't seen anything leaked yet. The 44kb one you mentioned was merely some guy from Brazil trolling people. If you open it, it's a jpg of a trollface with the text "Problem?" at the bottom of it. Merely something uploaded in jest. In any case, I wouldn't advise anyone try to download anything like that at this point in time unless they know how to take the right precautions to avoid having something fuck up their computer.


__________________________

Go to the top of the page
 
+Quote Post
   
kayden997
post Nov 15 2011, 09:39 PM
Post #71


>Glitched<
Group Icon

Group: Local Mod
Posts: 1,172
Type: Event Designer
RM Skill: Masterful
Rev Points: 30




I loled when I Esrever said it was a troll face.
So, you really are going to translate it? That would be awesome and give me even more reason to buy it biggrin.gif

I'm so hyped up for this!


__________________________


Runescape with Dyedfire




Go to the top of the page
 
+Quote Post
   
amerk
post Nov 16 2011, 08:21 AM
Post #72


Level 56
Group Icon

Group: Global Mod
Posts: 1,795
Type: None
RM Skill: Undisclosed
Rev Points: 15




QUOTE (Esrever @ Nov 15 2011, 11:32 PM) *
As for tilesets, the way they work is that you'll be able to create different tilesets by combining different parts together in the database. Here you'll set up what you want in your tileset, what you wish to name it, and passage attributes. Then when creating a new map, you can select one of the tilesets listed in the database, so that every map could have a different tileset if you wanted it to.


Not sure if you know this as of yet, and if not you can fill us in once you get the program, but how many pages of tilesets will we get per map?

I've heard a mixture of things as of this point, so my guess is as good as the next. I heard A-E tabs will remain, but we can dictate different A-E tabs for each map in the database. I've also heard some say you will only get 2 tabs per map, 1 for auto-tiles and 1 for add-ons. While it's nice that unlimited tilesets will be added back in, giving us only 2 tabs per map as opposed to SwapXT allowing 5 will be somewhat of a damper, although still doable.


__________________________
Go to the top of the page
 
+Quote Post
   
Atoa
post Nov 16 2011, 10:31 AM
Post #73


Level 11
Group Icon

Group: Revolutionary
Posts: 192
Type: Scripter
RM Skill: Masterful




QUOTE (amerk @ Nov 16 2011, 02:21 PM) *
QUOTE (Esrever @ Nov 15 2011, 11:32 PM) *
As for tilesets, the way they work is that you'll be able to create different tilesets by combining different parts together in the database. Here you'll set up what you want in your tileset, what you wish to name it, and passage attributes. Then when creating a new map, you can select one of the tilesets listed in the database, so that every map could have a different tileset if you wanted it to.


Not sure if you know this as of yet, and if not you can fill us in once you get the program, but how many pages of tilesets will we get per map?

I've heard a mixture of things as of this point, so my guess is as good as the next. I heard A-E tabs will remain, but we can dictate different A-E tabs for each map in the database. I've also heard some say you will only get 2 tabs per map, 1 for auto-tiles and 1 for add-ons. While it's nice that unlimited tilesets will be added back in, giving us only 2 tabs per map as opposed to SwapXT allowing 5 will be somewhat of a damper, although still doable.

It's exactly the same as VX, form A to E.

The system will be like XP tileset selection, on XP you chose the main tile graphic, and up to 7 autotiles. This selection was replaced witht he A1-A5 and B-E selection.


__________________________
Go to the top of the page
 
+Quote Post
   
amerk
post Nov 16 2011, 11:47 AM
Post #74


Level 56
Group Icon

Group: Global Mod
Posts: 1,795
Type: None
RM Skill: Undisclosed
Rev Points: 15




Excellent! Somehow I didn't notice the tab on the left. But in any case, have that many tabs per map will open up a lot of possibilities.


__________________________
Go to the top of the page
 
+Quote Post
   
Night5h4d3
post Nov 16 2011, 01:44 PM
Post #75


The past tense
Group Icon

Group: +Gold Member
Posts: 1,199
Type: Scripter
RM Skill: Undisclosed




QUOTE (Atoa @ Nov 15 2011, 01:36 PM) *
It's said that graphics follows the same specifications as VX graphics, so i suppose they won't have unlimited size. But it's in fact better. Some HUGE fusioned tilests had some issues causing the game to hang due to the long load time needed to draw the map.


That really irks me, especially when it's like the inquisitor's world map pack. What'd really be smart though would be if the maker allowed you to put in such a huge tileset, but when you compile the game for use - it trims off any un-used tiles and fits them into the smallest space possible.

Edit - something I noticed in the image, that doesn't seem to be mentioned - it looks like there'll be 4 layers, 3 mapping and 1 event layer


__________________________
Got 30 minutes? Then you've enough time to play this awesome game:

- potentially promising project page
- thanks holder
My growing space of user-bars:

about me:







I made the following!





Go to the top of the page
 
+Quote Post
   
joey101
post Nov 16 2011, 02:49 PM
Post #76


DeadlyWeapon6
Group Icon

Group: Revolutionary
Posts: 196
Type: Developer
RM Skill: Skilled




I saw the 44kb one too but thats not the one i saw it was off mediafire.. an .ZIP file 1.34GB


__________________________
Go to the top of the page
 
+Quote Post
   
joey101
post Nov 16 2011, 02:58 PM
Post #77


DeadlyWeapon6
Group Icon

Group: Revolutionary
Posts: 196
Type: Developer
RM Skill: Skilled




maybe we should translate a VX online system to VXace


__________________________
Go to the top of the page
 
+Quote Post
   
alex_trenton
post Nov 16 2011, 04:21 PM
Post #78


Level 1
Group Icon

Group: Member
Posts: 6
Type: None
RM Skill: Skilled




A big problem i have is it still uses the layout for auto tiles that VX used, in VX you're stuck with a VERY blocky look when you're making your maps, in XP you could make a VERY rounded or natural look if you were good with graphics.
It's disappointing to think were still stuck with the VX auto tile layout.


On the left in that image is the XP layout, which allowed for very natural looking land masses, and on the right is VX.. with the VX auto tile layout, both are made up of 32 by 32s
No mater how hard you try, you're still going to get a VERY blockly look with coast lines and so forth... it's so blasted annoying, and i would hope they would go back to the way it's done in XP.
Go to the top of the page
 
+Quote Post
   
joey101
post Nov 16 2011, 04:56 PM
Post #79


DeadlyWeapon6
Group Icon

Group: Revolutionary
Posts: 196
Type: Developer
RM Skill: Skilled




ahhh i see what you mean, the should change that


__________________________
Go to the top of the page
 
+Quote Post
   
Rob_Riv
post Nov 16 2011, 05:03 PM
Post #80


Alignment: Neutral Good
Group Icon

Group: Revolutionary
Posts: 2,460
Type: Developer
RM Skill: Skilled




QUOTE (joey101 @ Nov 16 2011, 10:58 PM) *
maybe we should translate a VX online system to VXace

Despite that fact that there are no successful complete online RPG Maker online games? I mean, honestly, it's really a waste of time.

This post has been edited by Rob_Riv: Nov 16 2011, 05:04 PM


__________________________

“Countless stories could be told of the kings, knights and adventurers of the world of LURRA, stories of HOPE, of HONOUR, and of VALIANCE."

---------------------------------------------- Unknown, The History of Lurra, Prologue
Go to the top of the page
 
+Quote Post
   

7 Pages V  « < 2 3 4 5 6 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 20th June 2013 - 04:43 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker