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> Enu Side View System help.., TheCreatorsOfThis ScriptWereDumbEnough2Disable ATTACK ANIMATIONS
mariofan12
post Sep 17 2011, 11:20 AM
Post #1


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Posts: 83
Type: Artist
RM Skill: Intermediate




I'm using this script:
Sideview Battle System Version 2.1xp
#==============================================================================
# Original Script by:
# Enu (http://rpgex.sakura.ne.jp/home/)
# Conversion to XP by:
# Atoa


AND I need some help. First of all, you know how enemies and heroes' weapons have Attacker Animations and Target Animations? Well, the creators of this script, for some stupid reason, decided to remove the attacker/summon animations! How do you put them back??? Why did they do this??

Please reply! I need help.......


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shionx
post Oct 7 2011, 06:05 AM
Post #2



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Does anyone know how become the entire party as target? I mean.. i make an Summon animation and
i wish that the Party go(fast) outside the screen and after the Animation the Party comes back.... i did'nt find such rule in the script.... does have anyone an idea? =(

My Skill Example is like this:

"SUMMON_ATTACK_NOW" =>
["BEFORE_MOVE","WAIT(FIXED)","16","SUMMON","WAIT(FIXED)","40","HERO_GONE",
"WAIT(FIXED)","16","OBJ_ANIM_SUMMON","WAIT(FIXED)","50","HERO_THERE","WAIT(FIXED)","32",
"AFTER_MOVE","WAIT(FIXED)","32","COORD_RESET","Can Collapse",],}

AND "HERO_GONE" is something like "MOVE_TO"

"HERO_GONE" => [ 3,-600, 0, 1, 1, 0, "MOVE_TO"],


please help me =(

This post has been edited by shionx: Oct 7 2011, 06:09 AM
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