Set now in the 2000's, a mysterious entity calling itself The Judge started popping up around the world and distributing to people certain weapons called Telums, these Telums gave whoever wielded increased strength and agility as long as they were holding the weapon, also, most interestingly, all Telums have a mind of their own and are not only self aware, but can also speak to their wielders.
It's not so simple, however, when The Judge appears to someone, he proposes that person if he or she wants to play a certain game, if the person refuses The Judge simply disappears and never will show up for that person again, if the person accepts, however, The Judge will then bestow to that person one of the Telums and explain the rules of the game.
The game is actually quite simple, to fight other Telum wielders. Whenever a Telum wielder is defeated, the winner of the battle receives the loser's Telum. The objective of the game is to acquire all of the Telums. According to The Judge, the one who wins the game will be granted a single and all powerful wish with no limitations, in short, the one who wins the game might as well rule the world.
The game had been going for a while now, with the fights being scarce and rare, until in 2009, a massive artificial island was erected by some millionaire in the middle of the bermuda triangle. This billionaire, however, was a Telum wielder who had lost all of his weapons, and sacrificed the one thing he held dearest, his money. The Judge, having little use for all of that money, used it to erect this artificial island, where all of the Telum users would be able to gather up and fight each other off quicker. The only way in and out of the Island is via helicopter.
Also, for the sake of turning the whole place in a battlefield, The Judge estabilished certain "safe" areas in the island, the residential area and the arrival area, where people are not allowed to fight with Telums. And so, it was opened the Royal Rumble Resort (RRR)
The island is located close to Japan, it was not heavily affected by the recent earthquake, however. The only way to arrived at the island is either by ship or helicopter.
As expected of a five star resort, the RRR contains all of the commodities necessary for living, including several aparments, all of them equipped with a living room, a bedroom, small kitchen and of course, bathrooms. Adding up to the rooms, the resort has restaurants, shops and several other things...That's the "safe" social area, of course, which is located in the outer layers of the island.
The battle areas are located in the center, alongside with the usual grassy grounds located on the above there are several other battle areas...Which will be unlocked as time goes on.
Arenas currently available
Found in the center of the isle, this is the most basic arena found in the island, it has a few trees that are randomly located around, alongside with a few lakes. A few small critters can be found skipping around happily around the areas, though they obviously tend to stay hidden from the players for the sake of their own safety.
This arena has no special conditions.
Is an arena found close to the harbor, after getting an elevator, the players will end up in an underwater network of glass tunnels which form a gigantic maze, if one of the players wants to risk it, there are several hatches randomly spread out around the tunnels which can take the player directly to the water so he can improvise a shortcut instead of trying to find his way around the maze.
Players can take the fight underrwater, while swimming defensive stances (Blue) cannot be used.
Acessible through an elevator at the very center of the island, this arena is located dangerously close to the Earth's lower layers, rivers of lava stream around meters below the players feet, most people would die in a few minutes under such circumstances but thanks to the Telums powers, players can actually manage fighting in this place, though it is still unbereable to remain here for longer than one hour. The arena is mostly natural, the elevator ending up inside an underground cave, though there a few rails and other measures to try and keep the players from tripping to their deaths too often.
Fighting in this arena makes it so both players take one damage per turn constantly, regardless of what position they're in.
The rules of the rumble.
#1. A Telum wielder may never kill another, the battles are not meant to be lethal. The damage caused by the Telums is also not physical, upon being hit with a Telum sword, by example, the victim will feel the pain of the blade sinking into the skin and flesh, but they won't really be damaged.
#2. You may not give out information regarding the game to non-Telum wielders, doing so, will at first give you a warning headache, if the person insists, their Telum will disappear and they will lose all of their memories regarding the game.
#3. You may only fight with one Telum at a time, holding two of them at the same time during a battle will at first give you a headache, and if you don't stop after thirty minutes, will kick you out of the game with similar effects to rule #2.
#4. You may not attempt to take another user's Telum without battling that person, doing so will return all of your Telums to their respective owners and kick you out of the game.
#5. If, for any case, you lose all of your Telums and become no longer able to participate in the game, The Judge will appear before you and propose you with two options, to either quit the game or to sacrifice one thing you hold dear in exchange for a new Telum. The second option can only be used a maximum of two times.
#6. Upon the beggining of a battle, both participants need to first estabilish how many of their telums will they be betting in this battle. Betting more Telums lowers the pain you receive from your opponent's attack and allows you to stay battling for longer at the cost of an increased risk.
The rules of the RP
The usual. No godmodding/bunnying of other people's chars. Respect other players and leave in-character conflicts in characters and keep out-of-character conflicts out of character. You will need to use the battle system provided by Sparrowsmith to fight, it is found below.
Sparrowsmith's Battle System
CO - Close offensive QO - Quick offensive SO - Strong offensive TA - Tackle PA - Parry C - Counter DO - Dodge BL - Blocking O - Open
Counter and Parry can ONLY be used if the opponent just did an attack (red) Dodge can be used at any time, but you CANNOT go from a Dodge straight into an attack (you have to get back up off the floor) Tackles are almost always successful, but only do damage against Blocking. There's no logical reason for this, tackling was just underpowered and blocking was overpowered. Make up your own insane justifications. You must change stance every turn. Your Telum can only ever use Strong attack OR quick Attack. Health varies from match to match. Players choose a "default" value within a maximum of twenty and then that number increases by one for each Telum being bet. Both players start in defensive Stance, damage can be dealt in the OP of a fight You can only change stance once per turn. Some arenas have special conditions which are exclusive to them.
Suggested: Players bold their opponents last stance and then bold the stance they are changing to each turn, followed by a [score-score]. -Example: "Eden recovered from being offensive attack and dodged out of the way of the next onslaught [3-2]" Problems with scores (people reading the chart wrong, breaking rules) be corrected by PM, and then edited. Me and Sparrowsmith actually moderate the forums, so editing posts for people will not be a problem if they don't cooperate (no sore losers people, though I might have to run this one by Kaz) In the event of a draw, the last attacking player declares that they have no intention of continuing the fight. This can ONLY be done when both players simultaneously reach the limit for the battle. The other player must agree to the draw - that is what the system has dictated. Posts should be be made definite "Eden's blade swung deep into Clive's stomach" rather than implied "Eden's blade swung towards Clive's stomach". The system gives you the right to inflict damage. No ifs or buts, your player can be harmed by other players where they choose to hurt you, and you can hurt them too.
The sign-up sheet
[b]Name:[/b] [b]Age:[/b] (May be anywhere between 17 and 50 years old.) [b]Nationality:[/b] (Where are you from? United States? France? Maybe Japan?) [b]Gender:[/b] [b]Appearance:[/b] (Either a detailed description or a picture will suffice.) [b]Biography:[/b] (Where have you been and what have you been doing before you arrived at the resort?) [b]What is it that you wish for?[/b]
[b]How many do you have?[/b] (You may start with a maximum of three of them.)
[b]What are their names?[/b] [b]What do they look like?[/b] (Keep in mind the type of Telum you have may restrict what kind of attacks you may be able to perform, by example, you can't really perform a strong offensive attack with a dagger. Neither can you perform a quick jab attack with a two-handed sword.) [b]What are their personalities?[/b]
Group: Global Mod
RM Skill: Intermediate
Rev Points: 5
I have decided to play an antagonist. Bad guys are always more fun in battling game.
Name: Eden Woods Age: 19 Nationality: British Gender: Male Appearance: Eden is charismatic, with bright blue eyes and curly blonde hair. Average height, well built, and well spoken, he is usually wearing perfectly-fitting smart clothing - usually in white or black - such as a shirt or waistcoat. He is often accompanied by some kind of servant or lackey, depending on his mood. Biography: Eden was an exceptionally gifted child and continues to be, the only downside is he knows it. Eden has had a taste for victory since an early age, where he was taught several forms of combat including fencing, and finds nothing more exciting or rewarding than a fair game. Every win is a medal to be shown, and every loss is a scar to be learned from. Upon being given his first Telum, Eden immediately began hunting down other Telum wielders, then the island opened. He amassed several Telum quickly, then lost all but his original in a wager. Recently he has brought that number up to a reputable 3, with no intentions of slowing down progress. What is it that you wish for? Immortality. Life is too short to demand the respect you deserve. One must fight, and fight hard, to be granted an eternity in which to be worshipped for your victories.
How many do you have? Three.
What are their names? Aldous, Rapture, and Gear What do they look like? Aldous is a long slender sword, light and well balanced, with a twisting gold hand guard. Rapture is a much heavier blade, black as obsidian and coated with ivory symbols, if it were made of normal materials it would be far too heavy to wield. Gear is a bronze gauntlet with a spike protruding from a mechanism on the back. What are their personalities? Aldous is silent, and of few words, caring only for the honour and beauty of battle. Grace, respect for opponents, and revenge on all who break the etiquette of battle, are all that matter to this Telum. Rapture is disturbingly optimistic, almost as if it thinks people want to be injured in battle. It has less respect for battle and more thirst for blood. Gear is arrogant and cryptic, toying with people in conversation and in battle where possible. Suffering brings it glee.
Nicsp, regarding the battle system, what if Telums have weights? Heavy Telums can use Strong Offensive, but not Quick Attack. While Light Telums can use Quick Attack, but not Strong Offensive. This could make fights more original and add to tactics...
Warning!this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.