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> Making a Game LIbrary over a Maker?, (AS3.0 Language)
Adrien.
post Aug 14 2011, 09:57 PM
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I have been working on a project that I plan to share in a few weeks/months called ADGC lib (Adventure Game Core Library) which is written in AS 3.0 (ActionScript 3.0) and is built for both Adobe Air (Desktop Applications/Smart Phone) and Flash. I see a lot of people are making game makers and engines but what I am doing is essentially doing all the coding for the developer/designer who goes into flash and builds their own game and then extends, calls upon my Open Source (GPL 3.0) Library to bring life to their game.

What are peoples thoughts and oppions on this? There are already 4-5 makers on this forum and others out there so I thought lets not compete and give people help in the coding department.


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