QUOTE (Reisen @ Aug 26 2011, 08:50 AM)

The color of the armors .. it's so, attractive. I noticed something, did you lower the contrast of the cliff walls? Or maybe it's just my eyes.
Thanks, figured I may need something strong to make active objects stand out from anything static/unused. I've not altered the palettes, it could be the grass colour effecting it I suppose.
QUOTE (Amy Pond @ Aug 26 2011, 11:13 PM)

Those cliffs are refreshing. They look natural considering they're still confined to the square grid. And they're sloping which is a huge plus.
Given you already have them sloping though, a cool idea for a tileset would be to have say, three different gradients, like a slight slope, half, and steep slope maybe? I dunno how well that would turn out!
Cheers

I tried to correct the grass to cliff problem, glad it worked.
When you say sloped do you mean as in turning (rather than the 45 angle) or for height elevations?
I've previously done sloped tiles when making tilesets so I'll more than likely do it for these:
I found it helped to work towards lower areas rather than using those cliff steps which are common in RTP tiles.