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> Tileset Development, Holders resource mission
Reisen
post Aug 25 2011, 11:50 PM
Post #21


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The color of the armors .. it's so, attractive. I noticed something, did you lower the contrast of the cliff walls? Or maybe it's just my eyes.
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Amy Pond
post Aug 26 2011, 02:13 PM
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Those cliffs are refreshing. They look natural considering they're still confined to the square grid. And they're sloping which is a huge plus.

Given you already have them sloping though, a cool idea for a tileset would be to have say, three different gradients, like a slight slope, half, and steep slope maybe? I dunno how well that would turn out!


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Holder
post Aug 27 2011, 03:46 PM
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QUOTE (Reisen @ Aug 26 2011, 08:50 AM) *
The color of the armors .. it's so, attractive. I noticed something, did you lower the contrast of the cliff walls? Or maybe it's just my eyes.

Thanks, figured I may need something strong to make active objects stand out from anything static/unused. I've not altered the palettes, it could be the grass colour effecting it I suppose.

QUOTE (Amy Pond @ Aug 26 2011, 11:13 PM) *
Those cliffs are refreshing. They look natural considering they're still confined to the square grid. And they're sloping which is a huge plus.

Given you already have them sloping though, a cool idea for a tileset would be to have say, three different gradients, like a slight slope, half, and steep slope maybe? I dunno how well that would turn out!

Cheers smile.gif I tried to correct the grass to cliff problem, glad it worked.

When you say sloped do you mean as in turning (rather than the 45 angle) or for height elevations?
I've previously done sloped tiles when making tilesets so I'll more than likely do it for these:
Old example


I found it helped to work towards lower areas rather than using those cliff steps which are common in RTP tiles.


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Reisen
post Aug 27 2011, 06:02 PM
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The blue grasses after the slope seems to be paper-cut. But other than that, I love the slope and those darker blue grasses as well.
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carnie_natas
post Sep 2 2011, 09:10 AM
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remind me of a cross between starcraft mapping style and maybe helipad (lol)....nice work!


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Holder
post Sep 2 2011, 05:45 PM
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I've spoilered the old example of my previous work there because it might be a bit confusing laugh.gif

There's nothing really to show at the moment, basically shapes and shades. Plus I'm continuing with things to go with the tileset.


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Holder
post Oct 26 2011, 05:54 AM
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Added: Bare tree with and without roots, Stump, Log, and an angled Log.


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kaz
post Oct 27 2011, 11:11 AM
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Details on those trees fantastic and I like the roots - very realistic

Still a swooning at those underwater tiles


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Holder
post Oct 28 2011, 04:01 PM
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Thanks smile.gif I spent a bit of time going over the colours to give it more contrast and I've added the changes to the other objects.


Now I just need to decide on what style to use for the actual leaves.


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Holder
post Oct 29 2011, 11:59 AM
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Makin' like a tree.


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The Law G14
post Oct 29 2011, 02:02 PM
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Hey these are looking great Holder, nice job! I love the detail you put in everything smile.gif This is all coming together quite nicely.


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Holder
post Oct 30 2011, 03:58 PM
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Thanks smile.gif I might do an early release once I have the basics down to get some input of the use of it. Plus I think a request a tile thread might be of use to help expand the tileset on what the user's would need rather than me just guessing.


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Holder
post Nov 1 2011, 04:32 AM
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-Still working on it-
It's really tough trying to get this right, I'm not having an angled light source which is sometimes the case for trees because it doesn't look right to the rest of the tiles.

Anyways C&C on the above please, also if you can think of something which could be useful within the basic landscape setup then suggest away.


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24ctPenguin
post Nov 3 2011, 07:36 AM
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This is looking absolutely fantastic smile.gif I love the tile-able patterns you've got going on with... well, with pretty much everything, actually. The grass in particular is looking really great.

The tree is looking good so far, though I think you could probably soften the edge shape towards the bottom left and especially the bottom right of the leafy portion, it just seems a little too busy there. I just think it might distract from the crux of the detailing [ie. the highlights and leaf detail on top] once finished. Also the highlights near the bottom middle seem a little out of place but that might just be because the shading is unfinished. smile.gif

Overall though the trunk is looking great and I love the leaf patterns you've used and the colours are really nice too.

As for suggestions... um... rocks and boulders perhaps? A taller grass autotile? Flowers? Bushes and shrubs[not enough of those in tilesets if you ask me]?

Keep up the great work, it's looking awesome smile.gif


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