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> Checking a monster's condition, how do I do it?
shinyjiggly
post Aug 8 2011, 04:44 PM
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I've been having a little bit of trouble with a skill that I'm trying to work on. I want it to only work on a monster when they are asleep.
But there's a problem with this because the conditional branch doesn't have an option to check a monster's condition. Even in the monster group event area it doesn't have anything that will let you activate something when a monster has a particular status affliction. Is there a way to get around this without having to dabble in patches?
I was thinking that maybe I could make the sleep-inducing move activate some switches or variables to track sleeping monsters but I think that might get a tad messy.


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Zinx10
post Aug 20 2011, 10:07 AM
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Hmm....didn't understand all of that, for the layout was weird for me, but for what you said with the way of messing with things that can easily be scripted. RPG Maker 2k3's event system is absolutely the BEST of any RM, well....for the maps. It still is for the battle style, but the battle style is SO limited.


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