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> Jack's Advanced Event Demo, 21 DLs so far...
Alt_Jack
post Aug 6 2011, 03:01 PM
Post #1


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




Well, it's finally here: my event demo. It's recommended for advanced users (which is apparently eveyone on here) but it contains a lot of tips for people starting to get familiar with the VX event system. The nice part is that it also includes a bunch of images and facesets from my collection, and is built off of one of the YERD script demos, so it's worth the time. happy.gif
It's sort of a bit of a rush job, so there may be a few kinks in it, but it seemed fine when I ran through it. If I find any problems (or anyone else does), just let me know and I'll see what I can do. Just remember to download (and read, obviously) the text file first, since it tells you what's going on and answers a number of questions you may have. sorcerer.gif


Before you Play
Demo version 1.5

update Aug. 10


-In the breeder event, there's a "jump to label: normal" in one of the events. The problem is that I put a comment instead of a label, but luckily it works anyways. So just change the comment to a label.

-for the HellFIRE event, I'm not sure if I included this but make a parallel process event, with this code:

condition branch: if timer = 1 sec or less
-switch kill =ON (blows everything up...)
play animation - player - no attrib. (....including you)
switch kill= OFF
game over
return to title screen


- the lake is finally fixed. Above the choice box and in between the switch for swimming, put this:

set move route - player - wait 600 frames (10 s, if I understand it correctly)

uncheck "wait until completion" (so you don't have to) and check/turn on "repeat action". It will loop the wait command, but still run the event. Even if it doesn't, you gave yourself some extra time.


Aug. 29 2011 - updated to Demo 1.5 with a ton of other features.

This post has been edited by Alt_Jack: Sep 7 2011, 03:32 PM


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the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
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Titanhex
post Sep 7 2011, 04:02 PM
Post #2


Guru of Water
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Group: Revolutionary
Posts: 1,096
Type: None
RM Skill: Masterful
Rev Points: 5




I missed a few events. Some of them seem half finished though, or bugged. And some areas it wouldn't let me access, which made it kinda tough to get to the area I wanted with the requirements necessary. So I had to just change the starting points.

Aren't some of these events reliant on, well, a lot of scripted systems made by other members? It's actually kinda tough to figure out what script is tied to what event. And there's a ton of scripts.

I do gotta admit though, your swimming event is pretty. Very complex in mathematics. You'd do well to mention what you're doing in it though?

I can tell you're checking if the player is in the parameter of the square, then if they're facing the right direction to do what they need to do. (I only glanced it though) It does limit you to a square body of water though. However using the distance formula you could have a circle body of water with less checks. Personally I'm a fan of the way Ara Fell did it; Create access points in the water to swim. I forgot the specifics of how bad-luck did it, but if I remember Ara Fell is an open project so one could peak inside.

Well those systems you came up with are certainly more complex than anything the average eventer would come up with. They're pretty good. It inspires me to release my tree-chop minigame.

This post has been edited by Titanhex: Sep 7 2011, 04:04 PM


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Alt_Jack
post Sep 7 2011, 06:50 PM
Post #3


Level 19
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Group: Revolutionary
Posts: 377
Type: Event Designer
RM Skill: Skilled
Rev Points: 40




QUOTE (Titanhex @ Sep 7 2011, 05:02 PM) *
I missed a few events. Some of them seem half finished though, or bugged. And some areas it wouldn't let me access, which made it kinda tough to get to the area I wanted with the requirements necessary. So I had to just change the starting points.

Just use the GPS item. happy.gif
You pick where you want to go, and it stores a previous point that you can go back to.

QUOTE
Aren't some of these events reliant on, well, a lot of scripted systems made by other members? It's actually kinda tough to figure out what script is tied to what event. And there's a ton of scripts.

I think maybe 2 of them actually require scripts. The Actor Synthesis (breeding) event does, but that's only for menu purposes. Ghost skill and the GPS can be scripted to the main menu for easy access, but can be an menu-only skill and item, respectively. They use CEs and PPr to death, but I'm having trouble remembering which ones require scripts. confused.gif

Plus, I'm terrible at scripting, so I tend to avoid using them. sweat.gif

QUOTE
I do gotta admit though, your swimming event is pretty. Very complex in mathematics. You'd do well to mention what you're doing in it though? I can tell you're checking if the player is in the parameter of the square, then if they're facing the right direction to do what they need to do. (I only glanced it though) It does limit you to a square body of water though.

Well, maybe with shapes composed of straight edges, but yeah. Squares and rectangles are just easier to calculate (and make) using the coordinate math, since it's based on edges. The blending/through part is what allows you to move around in the water, and would likely come with a swimming graphic change.
QUOTE
However using the distance formula you could have a circle body of water with less checks. Personally I'm a fan of the way Ara Fell did it; Create access points in the water to swim.

Yeah, I remember someone wanting a boat summoning event and they felt a little dumb when I suggested that they just make a dock for it. I typically use access points like that, too.The problem is that you have to make those points obvious, or have a lot of them. I remember going through the "beginner" demo and seeing bodies of water lined with events.
QUOTE
Well those systems you came up with are certainly more complex than anything the average eventer would come up with. They're pretty good. It inspires me to release my tree-chop minigame.

Actually, there are 3 mini-games in the demo: chicken catching, rock/paper/scissors and slot machines.
The first one is surprisingly difficult, since you can't just touch a chicken to catch it. They're pretty fast, too.

I am curious about what bugs you found, though.

This post has been edited by Alt_Jack: Sep 7 2011, 07:01 PM


__________________________

the Alternate Jacks event demo
As well as all of my images in one place, free for use.
Most of my images will be there, since this site takes too long to approve stuff and VX.net has no bulk uploader.
Go to the top of the page
 
+Quote Post
   

Posts in this topic
- Alt_Jack   Jack's Advanced Event Demo   Aug 6 2011, 03:01 PM
- - Quackadoos   Aha! The eventing demo we've all been wait...   Aug 7 2011, 12:05 PM
- - Alt_Jack   Your praise is much appreciated. The Coin-Op is...   Aug 7 2011, 01:17 PM
- - Alt_Jack   I've got a bit of an update for anyone who...   Aug 10 2011, 08:11 AM
- - lilcooldude69   wow this is pretty elaborate, just a quick questio...   Aug 22 2011, 02:47 AM
|- - Alt_Jack   QUOTE (lilcooldude69 @ Aug 22 2011, 02:47...   Aug 22 2011, 09:23 AM
- - lilcooldude69   lol totally forgot about that post, so urs is the ...   Aug 22 2011, 10:18 PM
|- - Alt_Jack   QUOTE (lilcooldude69 @ Aug 22 2011, 10:18...   Aug 23 2011, 10:22 AM
- - Orrion Carn   Hm... For some reason I can't download this ...   Aug 24 2011, 01:41 PM
|- - Alt_Jack   QUOTE (Orrion Carn @ Aug 24 2011, 02:41 P...   Aug 24 2011, 04:02 PM
- - Orrion Carn   Haha, finally! Alright I'll give this a sh...   Aug 24 2011, 11:27 PM
|- - Alt_Jack   QUOTE (Orrion Carn @ Aug 25 2011, 12:27 A...   Aug 25 2011, 02:49 PM
- - lilcooldude69   QUOTE (Alt_Jack @ Aug 25 2011, 03:49 PM) ...   Aug 25 2011, 07:14 PM
|- - Alt_Jack   QUOTE (lilcooldude69 @ Aug 25 2011, 07:14...   Aug 25 2011, 07:37 PM
- - lilcooldude69   well if its timing, heres a tip on what i do, firs...   Aug 28 2011, 01:14 AM
- - Alt_Jack   Well, I managed to get it done ahead of schedule. ...   Aug 28 2011, 01:21 PM
- - Titanhex   I'm always curious to see the work of other ev...   Sep 5 2011, 11:17 PM
|- - Alt_Jack   QUOTE (Titanhex @ Sep 5 2011, 11:17 PM) W...   Sep 7 2011, 01:59 PM
- - Alt_Jack   I don't think it's whether or not you...   Sep 6 2011, 07:09 PM
- - Titanhex   Yeah, eventing is becoming like Mapping, where eve...   Sep 7 2011, 12:36 AM
- - Titanhex   Well particularly the Teleport room. Direction fi...   Sep 7 2011, 08:04 PM
- - Alt_Jack   QUOTE (Titanhex @ Sep 7 2011, 08:04 PM) W...   Sep 7 2011, 09:13 PM


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