QUOTE (Titanhex @ Sep 7 2011, 05:02 PM)

I missed a few events. Some of them seem half finished though, or bugged. And some areas it wouldn't let me access, which made it kinda tough to get to the area I wanted with the requirements necessary. So I had to just change the starting points.
Just use the GPS item.
You pick where you want to go, and it stores a previous point that you can go back to.
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Aren't some of these events reliant on, well, a lot of scripted systems made by other members? It's actually kinda tough to figure out what script is tied to what event. And there's a ton of scripts.
I think maybe 2 of them actually require scripts. The Actor Synthesis (breeding) event does, but that's only for menu purposes. Ghost skill and the GPS can be scripted to the main menu for easy access, but can be an menu-only skill and item, respectively. They use CEs and PPr to death, but I'm having trouble remembering which ones require scripts.
Plus, I'm terrible at scripting, so I tend to avoid using them.
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I do gotta admit though, your swimming event is pretty. Very complex in mathematics. You'd do well to mention what you're doing in it though? I can tell you're checking if the player is in the parameter of the square, then if they're facing the right direction to do what they need to do. (I only glanced it though) It does limit you to a square body of water though.
Well, maybe with shapes composed of straight edges, but yeah. Squares and rectangles are just easier to calculate (and make) using the coordinate math, since it's based on edges. The blending/through part is what allows you to move around in the water, and would likely come with a swimming graphic change.
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However using the distance formula you could have a circle body of water with less checks. Personally I'm a fan of the way Ara Fell did it; Create access points in the water to swim.
Yeah, I remember someone wanting a boat summoning event and they felt a little dumb when I suggested that they just make a dock for it. I typically use access points like that, too.The problem is that you have to make those points obvious, or have a lot of them. I remember going through the "beginner" demo and seeing bodies of water lined with events.
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Well those systems you came up with are certainly more complex than anything the average eventer would come up with. They're pretty good. It inspires me to release my tree-chop minigame.
Actually, there are 3 mini-games in the demo: chicken catching, rock/paper/scissors and slot machines.
The first one is surprisingly difficult, since you can't just touch a chicken to catch it. They're pretty fast, too.
I am curious about what bugs you found, though.
This post has been edited by Alt_Jack: Sep 7 2011, 07:01 PM