Well, it's finally here: my event demo. It's recommended for advanced users (which is apparently eveyone on here) but it contains a lot of tips for people starting to get familiar with the VX event system. The nice part is that it also includes a bunch of images and facesets from my collection, and is built off of one of the YERD script demos, so it's worth the time. It's sort of a bit of a rush job, so there may be a few kinks in it, but it seemed fine when I ran through it. If I find any problems (or anyone else does), just let me know and I'll see what I can do. Just remember to download (and read, obviously) the text file first, since it tells you what's going on and answers a number of questions you may have.
-In the breeder event, there's a "jump to label: normal" in one of the events. The problem is that I put a comment instead of a label, but luckily it works anyways. So just change the comment to a label.
-for the HellFIRE event, I'm not sure if I included this but make a parallel process event, with this code:
condition branch: if timer = 1 sec or less -switch kill =ON (blows everything up...) play animation - player - no attrib. (....including you) switch kill= OFF game over return to title screen
- the lake is finally fixed. Above the choice box and in between the switch for swimming, put this:
set move route - player - wait 600 frames (10 s, if I understand it correctly)
uncheck "wait until completion" (so you don't have to) and check/turn on "repeat action". It will loop the wait command, but still run the event. Even if it doesn't, you gave yourself some extra time.
Aug. 29 2011 - updated to Demo 1.5 with a ton of other features.
This post has been edited by Alt_Jack: Sep 7 2011, 03:32 PM
I'm always curious to see the work of other eventers. I'm a tough person to impress when it comes to events, as I have done a number of complex systems. That's not to say I'm the best, certainly I can't beat Vanit's skills or some of the more proficient eventers out there. Plus, I've been doing an unorthodox combination of Events and Scripts. Still I handle my events well.
I'll take a look and edit this post to give my input.
Well the demo was kinda confusing. @_@
I wasn't sure what I was looking at a lot of the time. I also was having a hard time sifting through what was an event and what was a script.
There were so many events going on just kinda doing their own thing, you really had to dig around to figure out what item on the map contained something worthwhile.
The events I did find were great for beginner eventers though. Nothing too complex. Some events were even inspiring, giving me a creative understanding of how to present scenes and create puzzles. In that regard, you definitely remained true. I particularly liked the Ghost-Walking idea and using the Skeleton monster to represent death of the player.
I just wish it wasn't all placed into a gutted game, but instead was present in a tutorial fashion which would be easy to go through both in and out of game.
This post has been edited by Titanhex: Sep 7 2011, 12:23 AM