Well, it's finally here: my event demo. It's recommended for advanced users (which is apparently eveyone on here) but it contains a lot of tips for people starting to get familiar with the VX event system. The nice part is that it also includes a bunch of images and facesets from my collection, and is built off of one of the YERD script demos, so it's worth the time. It's sort of a bit of a rush job, so there may be a few kinks in it, but it seemed fine when I ran through it. If I find any problems (or anyone else does), just let me know and I'll see what I can do. Just remember to download (and read, obviously) the text file first, since it tells you what's going on and answers a number of questions you may have.
-In the breeder event, there's a "jump to label: normal" in one of the events. The problem is that I put a comment instead of a label, but luckily it works anyways. So just change the comment to a label.
-for the HellFIRE event, I'm not sure if I included this but make a parallel process event, with this code:
condition branch: if timer = 1 sec or less -switch kill =ON (blows everything up...) play animation - player - no attrib. (....including you) switch kill= OFF game over return to title screen
- the lake is finally fixed. Above the choice box and in between the switch for swimming, put this:
set move route - player - wait 600 frames (10 s, if I understand it correctly)
uncheck "wait until completion" (so you don't have to) and check/turn on "repeat action". It will loop the wait command, but still run the event. Even if it doesn't, you gave yourself some extra time.
Aug. 29 2011 - updated to Demo 1.5 with a ton of other features.
This post has been edited by Alt_Jack: Sep 7 2011, 03:32 PM
Haha, finally! Alright I'll give this a shot and get back to you Jack! EDIT: I like it. Though I think I need to bump my 'Event Designer' skill level down to Beginner or Undisclosed. I bow Great work, I'll learn a lot!
lol Geez, you don't have to go down-grading yourself! The reason I have mine as "skilled" is because I suck at fade in/outs and weather effects. It's sort of trivial, but I'm actually pretty bad at it.
I might update it again with some other stuff.
maybe i can help you out on these, exactly how do u suck at them xD?, fade in/outs are easy, all u have to know is, when the fade in event happends, the player isnt seeing whats going on and fade out the player will see whats going on, and weather is pretty much like shake screen and what not.
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