Well, it's finally here: my event demo. It's recommended for advanced users (which is apparently eveyone on here) but it contains a lot of tips for people starting to get familiar with the VX event system. The nice part is that it also includes a bunch of images and facesets from my collection, and is built off of one of the YERD script demos, so it's worth the time. It's sort of a bit of a rush job, so there may be a few kinks in it, but it seemed fine when I ran through it. If I find any problems (or anyone else does), just let me know and I'll see what I can do. Just remember to download (and read, obviously) the text file first, since it tells you what's going on and answers a number of questions you may have.
-In the breeder event, there's a "jump to label: normal" in one of the events. The problem is that I put a comment instead of a label, but luckily it works anyways. So just change the comment to a label.
-for the HellFIRE event, I'm not sure if I included this but make a parallel process event, with this code:
condition branch: if timer = 1 sec or less -switch kill =ON (blows everything up...) play animation - player - no attrib. (....including you) switch kill= OFF game over return to title screen
- the lake is finally fixed. Above the choice box and in between the switch for swimming, put this:
set move route - player - wait 600 frames (10 s, if I understand it correctly)
uncheck "wait until completion" (so you don't have to) and check/turn on "repeat action". It will loop the wait command, but still run the event. Even if it doesn't, you gave yourself some extra time.
Aug. 29 2011 - updated to Demo 1.5 with a ton of other features.
This post has been edited by Alt_Jack: Sep 7 2011, 03:32 PM
wow this is pretty elaborate, just a quick question tho, do we have any beginner eventing demos? i was thinking maybe me n u jack could make like a series lol, or did u already make a series D:?, if not maybe we could make an eventing demo series that breaks down on certain subjects of eventing like variables switches, common events, even the database wouldnt be a bad subject....;o
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wow this is pretty elaborate, just a quick question tho, do we have any beginner eventing demos?
Funny you should mention that: http://www.rpgrevolution.com/forums/index....st&p=516750 you're welcome to make your own, of course. Mine covers.....a lot. lol But it took way too long to make, so unless I release any games, that's about it for event demos from me. I don't have the time anymore to be making large-scale stuff like that, so I'm just sticking with graphics (and maybe the occasional submission) for now. Sorry.