Well, it's finally here: my event demo. It's recommended for advanced users (which is apparently eveyone on here) but it contains a lot of tips for people starting to get familiar with the VX event system. The nice part is that it also includes a bunch of images and facesets from my collection, and is built off of one of the YERD script demos, so it's worth the time. It's sort of a bit of a rush job, so there may be a few kinks in it, but it seemed fine when I ran through it. If I find any problems (or anyone else does), just let me know and I'll see what I can do. Just remember to download (and read, obviously) the text file first, since it tells you what's going on and answers a number of questions you may have.
-In the breeder event, there's a "jump to label: normal" in one of the events. The problem is that I put a comment instead of a label, but luckily it works anyways. So just change the comment to a label.
-for the HellFIRE event, I'm not sure if I included this but make a parallel process event, with this code:
condition branch: if timer = 1 sec or less -switch kill =ON (blows everything up...) play animation - player - no attrib. (....including you) switch kill= OFF game over return to title screen
- the lake is finally fixed. Above the choice box and in between the switch for swimming, put this:
set move route - player - wait 600 frames (10 s, if I understand it correctly)
uncheck "wait until completion" (so you don't have to) and check/turn on "repeat action". It will loop the wait command, but still run the event. Even if it doesn't, you gave yourself some extra time.
Aug. 29 2011 - updated to Demo 1.5 with a ton of other features.
This post has been edited by Alt_Jack: Sep 7 2011, 03:32 PM
I missed a few events. Some of them seem half finished though, or bugged. And some areas it wouldn't let me access, which made it kinda tough to get to the area I wanted with the requirements necessary. So I had to just change the starting points.
Aren't some of these events reliant on, well, a lot of scripted systems made by other members? It's actually kinda tough to figure out what script is tied to what event. And there's a ton of scripts.
I do gotta admit though, your swimming event is pretty. Very complex in mathematics. You'd do well to mention what you're doing in it though?
I can tell you're checking if the player is in the parameter of the square, then if they're facing the right direction to do what they need to do. (I only glanced it though) It does limit you to a square body of water though. However using the distance formula you could have a circle body of water with less checks. Personally I'm a fan of the way Ara Fell did it; Create access points in the water to swim. I forgot the specifics of how bad-luck did it, but if I remember Ara Fell is an open project so one could peak inside.
Well those systems you came up with are certainly more complex than anything the average eventer would come up with. They're pretty good. It inspires me to release my tree-chop minigame.
This post has been edited by Titanhex: Sep 7 2011, 04:04 PM