Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> ZEXAL Battle System v1.04
Zetu
post Aug 5 2011, 08:48 PM
Post #1



Group Icon

Group: Member
Posts: 1
Type: None
RM Skill: Undisclosed




ZEXAL Battle System
ALPHA
Created by: Zetu
Version 1.04


Request Post


Introduction:
ZEXAL Battle System is a Linear BS, where the sprites of both actors and enemies appear as a straight line. As of right now, this is a visual script, ie it does not change the default battle system, only the sprites that appear on the screen. In a further patch, I may create an ABS add on.

Features:
Actor Battlers
Animated Battlers
State Display
Cursor

Screenshot:


Setup:
The starting image used for an actor is "actor_ID.png", where ID is replaced with the actor's id. Therefore, Ralph is "actor_1.png". To create an animated battler (weather enemy or actor), in ZEXAL CORE's module, place a new element in the ANIMATED hash, stating " filename => [frame count, duration] ". Frame count is the amount of frames in the animated graphic, and duration is how long each frame should display.

DEMO: v1.04


__________________________

Team JIFZ: Jet, Ice, Fenix, Zetu


A stabbing Gesture is a friendly Gesture
Go to the top of the page
 
+Quote Post
   
Paper PokéMaste...
post Aug 10 2011, 01:46 PM
Post #2


Gotta catch 'em all!
Group Icon

Group: Revolutionary
Posts: 633
Type: Event Designer
RM Skill: Skilled




NIce! Perhaps you could add in later on the possibility to have different poses for different states or use animations as battlers? smile.gif


__________________________
CONGRATULATIONS!
You have been selected out of OVER 9000 for a -FREE- spamwich!!
Just click this link to claim your prize!
Go to the top of the page
 
+Quote Post
   
Kaimi
post Aug 11 2011, 04:07 AM
Post #3


Level 11
Group Icon

Group: Revolutionary
Posts: 181
Type: None
RM Skill: Intermediate




Enemies can have pose animations, but I'm not sure about playable ones. We still are waiting for ATB gauge, though.
Go to the top of the page
 
+Quote Post
   
dricc
post Aug 11 2011, 06:03 AM
Post #4


Level 8
Group Icon

Group: Revolutionary
Posts: 117
Type: None
RM Skill: Undisclosed




I don't think that an ATB gauge is "the must" .
There is a lot of players who don't like that (like me) and there are already some very good scripts with that .

The main argument in favor of your script is that it is easy to use . I think you should keep the same idea .
Go to the top of the page
 
+Quote Post
   
Renasci
post Aug 12 2011, 01:26 PM
Post #5


Level 1
Group Icon

Group: Member
Posts: 7
Type: Developer
RM Skill: Intermediate




I'm loving this for its simplicity. Please don't add an ATB! I think those things are easily add-able provided the user of the script takes time to do them. I'm going to play with this more, I'll keep you in touch smile.gif


__________________________


QUOTE
Aim for the moon! If you miss the stars at least you'll hit the clouds.
Go to the top of the page
 
+Quote Post
   
joey101
post Aug 20 2011, 04:48 PM
Post #6


DeadlyWeapon6
Group Icon

Group: Revolutionary
Posts: 196
Type: Developer
RM Skill: Skilled




Whoa' this is recent where did you get the battlers???????


__________________________
Go to the top of the page
 
+Quote Post
   
nohmaan
post Aug 22 2011, 10:13 AM
Post #7


Level 5
Group Icon

Group: Member
Posts: 68
Type: Developer
RM Skill: Skilled




Those sprites can be found here:
http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html

QUOTE (joey101 @ Aug 20 2011, 04:48 PM) *
Whoa' this is recent where did you get the battlers???????



__________________________
Go to the top of the page
 
+Quote Post
   
Orrion Carn
post Aug 22 2011, 06:17 PM
Post #8


Level 4
Group Icon

Group: Member
Posts: 50
Type: Event Designer
RM Skill: Intermediate




Hey, just playtested this today and all my characters died (I was bad with strategy), and the game sent out an error:



But overall I was impressed.

This post has been edited by Orrion Carn: Aug 22 2011, 06:20 PM


__________________________
Project WIPs

Time's Shadow - Postponed

QUOTEs:
"Get a life? I'm a gamer I have hundreds!" - Myself
"Yep, hand-to-hand combat is the old school way to kill your enemies. Killing a man with your bare hands says 'We're all equals as men' except I'm slightly more equal because I'm still alive and you're dead. Of course dropping a nuke on them from 50 thousand feet is totally acceptable. I mean let's face it, there just ain't enough time in this world to show everybody the courtesy of a good strangling." -Sarge

Go to the top of the page
 
+Quote Post
   
nohmaan
post Aug 23 2011, 10:50 AM
Post #9


Level 5
Group Icon

Group: Member
Posts: 68
Type: Developer
RM Skill: Skilled




I just played the Demo and it looks pretty good, but the battle was pretty boring (either an easy win, or just sitting there watching your sleeping guys die).

QUOTE (Orrion Carn @ Aug 22 2011, 06:17 PM) *
Hey, just playtested this today and all my characters died (I was bad with strategy), and the game sent out an error:



But overall I was impressed.



__________________________
Go to the top of the page
 
+Quote Post
   
InfinateX
post Aug 31 2011, 07:02 PM
Post #10


Level 10
Group Icon

Group: Revolutionary
Posts: 151
Type: Developer
RM Skill: Advanced




I recommend using the actor's graphics for the battlers, apposed to their ID incase anybody has more then one actor with the same graphics. It would actualy save space. I also think it would be cool it by default, the actors were in a linear position, but could be moved without people searching through the script.

It is a good script though biggrin.gif


__________________________
I Support:






Legal Stuff:

If you use any of my resouces please credit me. I put © on all of them so you pretty much have to anyways.


Click Here

Some of you may have seen what I had posted in this spot before but now it just says that the request was fufilled on March 28, 2011 :)


I bet nobody knows how I did this:

If you think you figured it out PM me and if your correct you will earn this valueble skill... or you can just brag about it :D


Current Projects:

At rmrk.net/index.php/topic,42236.new.html#new and omega-dev.net/forums/showthread.php?tid=1086&pid=21328
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th June 2013 - 06:52 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker