ZEXAL Battle SystemALPHACreated by: Zetu
Version 1.04Request Post Introduction:
ZEXAL Battle System is a Linear BS, where the sprites of both actors and enemies appear as a straight line. As of right now, this is a visual script, ie it does not change the default battle system, only the sprites that appear on the screen. In a further patch, I may create an ABS add on.
Features:
Actor Battlers
Animated Battlers
State Display
Cursor
Screenshot:
Setup:
The starting image used for an actor is "actor_ID.png", where ID is replaced with the actor's id. Therefore, Ralph is "actor_1.png". To create an animated battler (weather enemy or actor), in ZEXAL CORE's module, place a new element in the ANIMATED hash, stating " filename => [frame count, duration] ". Frame count is the amount of frames in the animated graphic, and duration is how long each frame should display.
DEMO:
v1.04