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> Japan: Jubei's Vengeance, Japanese Medieval game
titogod
post Mar 15 2012, 01:25 PM
Post #21


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I will make some chapters in vx and continue on ACE


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titogod
post May 1 2012, 08:09 AM
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Demo:

http://www.mediafire.com/download.php?5txnbgj047qfpu6

new demo v.0.2

This post has been edited by titogod: May 3 2012, 04:14 PM
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titogod
post May 3 2012, 04:14 PM
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Mods, can you please move to the section of games with demos?


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amerk
post May 4 2012, 07:11 AM
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Update the main post with the download link, and I'll have it moved.


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titogod
post May 4 2012, 02:48 PM
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Done

This post has been edited by titogod: May 4 2012, 02:54 PM


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XerX
post May 6 2012, 08:11 AM
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Looks like a really good project.


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titogod
post May 6 2012, 08:35 AM
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Thank you! I updated the main page.

I don't see this on the sections with demos.

Francisco on his way to convert japan to "christians"



This post has been edited by titogod: May 6 2012, 08:39 AM


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titogod
post May 7 2012, 12:51 PM
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I fixed the mapping cause the boat look like its flying.

Apostle Francisco and the pope.



This post has been edited by titogod: May 7 2012, 12:52 PM


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amerk
post May 7 2012, 01:32 PM
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Please remember you can only double post if more than 72 hours. Otherwise, just edit the previous one.

In any case, here's my overall impression of the game:

A lot of the graphics and audio is nice, but in my opinion not used well or consistently. For example, your audio is decent throughout the game and fits the mood nicely, but when I get into the first boss fight, One Winged Angel plays and I had to cringe. It's not that I detest the song, but I hear it in so many RM games. As for mapping, some of it comes together nicely as in this:

CLICK





While other times not so much as in this:

CLICK




The dialogue was awkward at times, and our hero likes to ramble on to himself. Also, he tends to come across as a bit of a numbskull.

CLICK




Both the battle system and the battlers were pretty impressive, and I was mildly surprised when the game went from the traditional turn-based to a tactical approach for the first boss. To be honest though, I think the tactical theme works better for all fights here, considering this isn't your typical rpg, and the turn-based seems to detract from the setting. The main issue I have with this game is I'm not sure what to think of it, nor am I convinced the game knows what it should be. It's got a sort of ancient feudal Samurai theme, with a dark edgy style, in a sort of adventure platform with rpg elements; and yet the characters talk like they've been ripped from a badly dubbed anime, the maps appear as if they are nothing more than stages in between chapters, and you're just randomly walking around either looking for a random fight (which I think aren't really needed) or the exit to the map.


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titogod
post May 8 2012, 07:23 AM
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Hello! thx for the feedback and time sir.

Yes the one winged song has been removed, because another user told me so a few days back. I have not updated thte demo because I want to add a lot more things.

This is a game I work by myselft so it's hard to cover all things perfect at once.

"The main issue I have with this game is I'm not sure what to think of it, nor am I convinced the game knows what it should be"

I believe this is a unique game, being a mix of many things, but Let me tell you that the story was written by me before starting developing the game. smile.gif so I am directing the game and it know where it's going, this is a early demo so maybe it's not quite clear yet, but it will be.


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titogod
post May 10 2012, 02:22 PM
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New demo coming soon, check out my site, and also fixed the boat map.


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rewells
post May 11 2012, 06:20 PM
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Hey! I'm glad to see someone using the Samurai set. You have some decent stuff, and congrats for making it this far in production because I know it's a lot of work. There are some things that could use improvement, and I found one game-ending bug. I'm not sure which version I downloaded because the one I played still had One Winged Angel in it. Here are some notes:

- Liked the sex scene in the beginning. Very cute.
- Some details on the map are difficult to see because of the screen's dimness and color clashing. For instance, the rock blocking the door in the mountain at the beginning of the game. That whole section needs to be brightened a little, I think. You also have dim text on dim maps when the chapter titles appear.
- Hopping over ledges and rocks is cool, but it's a little odd that I can only hop over some rocks but not others. Maybe add some complexity to that section, so it's not just a linear path?
- The cursing seems a bit out of place, considering this is feudal japan
- The combination of battle systems you have going could be interesting, but a tactics-style battle with only one player and one enemy is rather dull. Also, when you get to far up on the map, the move select menu gets cut off by the top of the screen...not really how to fix that other than not making the battle field extend to the top of the map.
-Refer to the picture: Right before the burning cross at the beginning, if the player steps on the highlighted tile, he steps forward until he is blocked by the rock and the game freezes. The game is waiting for him to finish stepping to the right, but he cannot. Either take the rock out or check the "skip if cannot move" box in the event block for his character movement.




Keep up the good work!


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titogod
post May 16 2012, 01:51 PM
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Thank you for your time buddy,

The version you played is 0.2, I will release version 0.3 in a week or two. I 90% of the stuff you mentioned.

here is a new screenshot, i fixed the grammar mistake on it.

I have the game on several forums, so please check my sites page, I make sure that one is updated.





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titogod
post Jun 23 2012, 05:41 AM
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demo coming soon.


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titogod
post Jul 2 2012, 08:05 PM
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http://www.mediafire.com/?c88k41c7zmik1a9
New demo!!

This post has been edited by titogod: Jul 3 2012, 07:46 AM


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titogod
post Jul 3 2012, 07:46 AM
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http://www.mediafire.com/?c88k41c7zmik1a9

NEW DEMO!

Please move to complete games! This contains the first 3 chapters, I will make a part 2 on rpg maker vx ace.


This post has been edited by titogod: Jul 4 2012, 10:37 AM


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titogod
post Aug 18 2012, 03:31 PM
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Last version, first part completed

http://www.mediafire.com/?1gm6ishnud4bxcl


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titogod
post Oct 22 2012, 05:49 PM
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my second game is up


DOWNLOAD THE COMPLETED GAME:
Click here to get game.

please move to completed games

This post has been edited by titogod: Oct 22 2012, 05:50 PM


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Magical_RuNE_Kni...
post Oct 22 2012, 08:35 PM
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I guess i should tell u that i played ur game, and i guess i should also tell u this...

..U r using Mulan music for the boat travel scenes. ><
.. Also.. i do think u maybe might want to make them talk a little more conservatively. ..And idk, personally, i find it a little odd that the samurai and his mistress are having sex outside... (' v ')

These are just slight things i kind of noticed, (•o•) but i really enjoyed the historical information and journey. U r making good progress on ur game.


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titogod
post Oct 23 2012, 07:19 PM
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so what if i used that music? so what if people have sex outside in a forest? these sex practices are done through the world many times a day. there is nothing odd in this.


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