QUOTE (neiljwd @ Jul 24 2011, 11:23 AM)

Hey I'm trying to download the demo, unfortunately the D/L is always a zero byte file, so er, no good.
Any fix?
The reason I wanted the demo is because The script wants some run graphic, I er don't know if I have any.
The run file is simply a copy/pasted spritesheet I did, then added '_run' to the file name.
Example:
Actor1-01_run.png -- Will be the run file for the 'Actor1-01' graphic.
QUOTE (Yusshin @ Jul 24 2011, 03:42 PM)

I get a syntax error on Line 2 :S how do I fix it?
Only other scripts I have are The Law G14's equipment, skill, start, save, and item menus.
It seems the code formatting got messed up when I posted it. Delete all of the lines at the TOP and BOTTOM of the script that look like this:
==============
Keep the ones that look like: (Note the '#')
#=============
QUOTE (neiljwd @ Jul 25 2011, 11:24 AM)

IS there a way to make this work in unison with mouse control?
http://www.fileden.com/files/2008/10/3/212...Demo/Mousie.zipCurrently if I put the this page's Run script above mousie scripts, then u can' run.
If you put it below the mouse script, then you can run... but only with the keyboard.
Pressing the run key jsut like, pauses the run you've set with your mouse click.
The download link is broken, but you would have to modify how running works a bit. From lines 46 to 63 in 'def update' you will have to add a check to see if a mouse button is being pressed, and then enable running.
QUOTE (MarkHest @ Jul 27 2011, 05:22 PM)

I found an annoying bug with this (well, not a bug.. more a miss in the script

)
Whenever you use the "Move Route" event commant, the charakter moves around in its idle stance. (Makes the cutscenes look kinda awkward)
Is there a way to fix this?

lol, I totally forgot about the move route command :V I added a fix to this. Copy/Paste the new script posted in the Original Post or just find this:
CODE
if Input.dir4 == 0
wait(1, false) if StandWalkRun::Use_idle_sprite
call_idle($game_player.character_name + StandWalkRun::Idle_sprite_suffix, StandWalkRun::Use_anime) if @wait_time == StandWalkRun::Idle_time
$game_temp.syn_state = "idle"
Replace with:
CODE
if Input.dir4 == 0
wait(1, false) if StandWalkRun::Use_idle_sprite
if $game_player.move_route_forcing == false
call_idle($game_player.character_name + StandWalkRun::Idle_sprite_suffix, StandWalkRun::Use_anime) if @wait_time == StandWalkRun::Idle_time
$game_temp.syn_state = "idle"
end