"Can the remnants of our past lead us to a future...?"
Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”
The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…
“How can this be? Is it truly possible that the world be so small?”
Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.
Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!
Name: Aldain Age: 18 Job Class: Hero The Hero is formidable in both might and magic. Holy blood runs through his veins and he is an essential part of any team. The Hero also has the most well-rounded stat growth in the game, and while not too hard to train in early levels, requires a lot of experience points as he grows in level. The Hero can be equipped with most weapons and armor.
Aldain lives in the land of Erdrich, not far from the castle. He lives with his mother, Sarah, who has recently come down with a terrible sickness. He is willing to put his life on the line to find a way to save her.
Name: Oruba Stacain Age: 53 Job Class: Mage The Mage is formidable in attack magic. Mages excel in devastating their enemies with powerful magic. They can even fall back upon various support spells to aid in battle. This learned mage has a low attack, defense and agility rating but excels in intelligence. The Mage takes a fair amount of time to level. The Mage can use whips and staves and be equipped with small shields and lightweight armor.
Oruba was born in Rhemhage Village, older brother to the current mayor. He resents his brother for everything he stands for. His brother took over the village when his parents suddenly died. Blaming their death on his brother by bearing witness to the crime, Oruba has turned his back on his brother. When evil threatens his hometown, though, he is all too eager to defend it, as long as it wasn't a request by the mayor.
Name: Melody Age: 24 Job Class: Maiden The Maiden is a supplemental character who aids her allies by using detrimental magic on the enemy and raising one's own stats. However, her spell list is limited. She has a high amount of strength and agility, but defense and intellect lack slightly. She levels fairly quickly. She can be equipped with a wide array of heavy weaponry and can wear lightweight armor.
Melody is the upbeat daughter of Yardrick Village's mayor. She met a tragic end at the hands of the basilisk, a devastating beast borne of black magic. By purging the land of this foul beast, you lift the petrification and in her gratitude and eagerness to leave home, she offers to join you on your quest. She had studied to become a priest before leaving. Not much else about her past is known...
- Breeding system akin to Dragon Warrior Monsters. At certain points of the game, it will be possible to recruit monsters to join your team. Eventually, you will unlock the breeding center in which you can breed your monsters together to create newer and more powerful offspring. In addition, there will be monster masters that will offer up their own monsters to breed with one of yours. - Alchemy Pot - Mini-Games - Dynamic party system: The final member of one’s team will consist of a wide variety of available monsters. At a certain point in the game you can swap out your team to mix and match to your choosing. - Scripts to make the game feel and play like a Dragon Quest game.
As of last night, I finished the final full-length region! With that region out of the way, I am anticipating needing the beta testers sometime early January.
I did decide to add a bestiary! I used KGC's EnemyGuide script for the bestiary. It had all the features I wanted.
As of right now, I'm still unsure if I'll add a final dungeon with the initial release. Right now, I'm leaning toward arena expansion as the primary challenge for endgame - until I add some type of expansion for those wishing to do more, if the demand is there.
Would you like to be in Legacy of the Lost?
With the endgame arena battles, I would like to offer up the opportunity for you to be in the game as a sort of "cameo" character. To end up in the game, I would like to know the following!
Name: What would the arena master's name be? Don't put a crazy name like XxxSephirothxxX.
Sprite: If you want to make a sprite, that would be great! If not, just tell me what it should kind of look like/color scheme.
If you would like to make a sprite, here is a Template File and one of the People Character sets I use as guidance. Monster Team: Who would you monster team be? You can only choose monsters from Dragon Warrior Monsters 1/2. What I'd really like is for you to choose your favorite party that you used in the game itself. I personally will be using my final party from the last playthrough. If you would like to choose the 3 skills your monster uses too, you are able!
This post has been edited by Orias Obderhode: Dec 24 2012, 08:15 AM
Group: Local Mod
RM Skill: Skilled
Rev Points: 5
QUOTE (Orias Obderhode @ Feb 6 2013, 03:36 AM)
Do you think it would work better as a solid color? I kind of liked the gradual fade effect, but I don't want it to look out of place either.
Considering that the look is 8-bit, I do think it would work better as a solid color. I don't think any gameboy color system could produce a gradual effect like that.
... Or here is an idea: try to ad dithering around the area of the visible circle. It's a common shading technique in spriting that adds some tonal values to your artwork without breaking out of the color palette.
Some images to give an example of what I mean
The userbar links to the right thread this time. :P
Click here for other crap
QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM)
i don't like blogs last time i got one my desktop blew up!
Dragons and Eggs! Please click :3
Weird Dragon is weird.Pretty Dragon is pretty. Midjet Dragon is a midget.Cool Dragon is cool. Awesome Dragon is AWESOMEOkay Dragon is... Meh UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!? Another Pretty DragonPrettier Dragon WOAH BADASS!Woah... Same as before. >_> Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two! ... Okay seriously what the hell is this thing?
Group: Global Mod
RM Skill: Undisclosed
Rev Points: 15
QUOTE (Ratty524 @ Feb 6 2013, 03:25 PM)
Considering that the look is 8-bit, I do think it would work better as a solid color.
I've always been torn about some of these "retro" games, whether it's correct to call them 8-bit or something else. When I was playing this, I felt like it fell somewhere in between late NES (8-bit) and early SNES (16-bit). So while I don't think it imitates a true 8-bit experience (what does, these days?), I find the blend quite appealing. So I guess I've started using the term "retro" to apply to anything from 16-bit and before.
Anyhow, just chiming into the discussion. The look and feel of the game is great, and definitely looking forward to the final version.