"Can the remnants of our past lead us to a future...?"
Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.
STORYLINE:
Story
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”
The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…
“How can this be? Is it truly possible that the world be so small?”
Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.
Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!
CHARACTERS:
Characters
Name: Aldain Age: 18 Job Class: Hero The Hero is formidable in both might and magic. Holy blood runs through his veins and he is an essential part of any team. The Hero also has the most well-rounded stat growth in the game, and while not too hard to train in early levels, requires a lot of experience points as he grows in level. The Hero can be equipped with most weapons and armor.
Aldain lives in the land of Erdrich, not far from the castle. He lives with his mother, Sarah, who has recently come down with a terrible sickness. He is willing to put his life on the line to find a way to save her.
Name: Oruba Stacain Age: 53 Job Class: Mage The Mage is formidable in attack magic. Mages excel in devastating their enemies with powerful magic. They can even fall back upon various support spells to aid in battle. This learned mage has a low attack, defense and agility rating but excels in intelligence. The Mage takes a fair amount of time to level. The Mage can use whips and staves and be equipped with small shields and lightweight armor.
Oruba was born in Rhemhage Village, older brother to the current mayor. He resents his brother for everything he stands for. His brother took over the village when his parents suddenly died. Blaming their death on his brother by bearing witness to the crime, Oruba has turned his back on his brother. When evil threatens his hometown, though, he is all too eager to defend it, as long as it wasn't a request by the mayor.
Name: Melody Age: 24 Job Class: Maiden The Maiden is a supplemental character who aids her allies by using detrimental magic on the enemy and raising one's own stats. However, her spell list is limited. She has a high amount of strength and agility, but defense and intellect lack slightly. She levels fairly quickly. She can be equipped with a wide array of heavy weaponry and can wear lightweight armor.
Melody is the upbeat daughter of Yardrick Village's mayor. She met a tragic end at the hands of the basilisk, a devastating beast borne of black magic. By purging the land of this foul beast, you lift the petrification and in her gratitude and eagerness to leave home, she offers to join you on your quest. She had studied to become a priest before leaving. Not much else about her past is known...
FEATURES/PLANNED FEATURES:
Features
- Breeding system akin to Dragon Warrior Monsters. At certain points of the game, it will be possible to recruit monsters to join your team. Eventually, you will unlock the breeding center in which you can breed your monsters together to create newer and more powerful offspring. In addition, there will be monster masters that will offer up their own monsters to breed with one of yours. - Alchemy Pot - Mini-Games - Dynamic party system: The final member of one’s team will consist of a wide variety of available monsters. At a certain point in the game you can swap out your team to mix and match to your choosing. - Scripts to make the game feel and play like a Dragon Quest game.
SCREENSHOTS:
Screenshots
Aldain's bedroom The monster library A fierce battle! Life couldn't get much better! The seaside city The great pyramid of Bariden Religious Disaster
Group: Revolutionary
Posts: 555
Type: Artist
RM Skill: Skilled
I really like the monster! Did you also do the background? The monster's a nice balance between simplicity and creativity. It's simple enough that you should be able to make lots of monsters in not too long but it's still also easily recognisable.
EDIT: On another note, since I like the monster and this game has a demo, I'm gunna play it!
EDIT2: Well, I've made it to the cave with my little mage friend (Ougba was it?) but I thought I'd give my thoughts so far before I forget. Firstly, I'm having lots of fun. I've never played dragon warrior but I'm really enjoying myself and the battles seem pretty well balance. It's a nice gentle start with equipment which is just out of reach and you have to work a little bit to get it. I did have a few problems with the enchanted forest though. It would be nice to have some sign that it couldn't be completed before you spoke to the doctor again. What would probably be even better is to have it so that the bandit gives you a copper key AND some holy water. That way, since you're already back in the first town you can stop by the doctor and give him the holy water AND get the secret to the forest. Instead I spent ages talking to everyone in the second town and running randomly around the forest to get through. I didn't really think about going back to see the doctor until I ended up earning enough money to buy a copper sword! The second issue was that after I got the holy water I thought it would be nice to quickly cut through the cave system but it didn't work! Since I had given the key to Gustav to get through his door I could no longer make my way through the underground cave system! Since you fall down holes in the floor there's no way out and I ended up trapped behind the locked door. The warp wings were a nice touch but it was annoying that if you accidently used them in a dungeon or in a place you were already at, they still got used up. The challenges on the shrine island were also pretty neat and lots of fun. Also, for some reason after I left the room with the dancing monsters (SW ordeal) if I tried to re-enter it said it was missing a music file and shut down. I have no idea if that's just me or what. The dialogue has been overall great! Nice and crisp with a bunch of personality thrown in. I'd think about rewording the battle dialogue for when you surprise the enemy though, every time I see it I keep get the feeling that they were the ones who surprised me! (I'm not sure exactly what is says because I’m always button mashing through the beginning of fights) Finally, there's just a small typo when your wizard friend offers to burn down the vines blocking the cave to the castle on the second continent. He says: "I might can destroy this vine...". It's actually the main reason I posted, I didn't want to forget it! All up it's a game with some really nice presentation and I'm looking forward to continuing!
This post has been edited by Knot: Aug 27 2011, 07:33 PM
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QUOTE (X-M-O)
Oh no! I've been quoted again! D=
Other cool stuffs to check out! Even if they arn't mine...