So, as some of you may know, i'm currently working in a simple action-based RP which will, hopefully, attract new people here to these subforums. Now there's a problem, because of the nature of this RP, there will, no doubt, be many battles. And since the point of this RP is to attract new members, not only the usual text battling way could be a bit of a disadvantage for new RPers but also would require a certain distancing from the author to it's character since, as we all know, no one likes losing.
I have discussed what battle system should be used with Sparrowsmith via PM for a while and we came up with two options to choose from, one being very simple but requiring the need of one or more admins of the RP to be frequently present to handle the battles and the other one a lot more simple but also very complex. Needless to say, we are also accepting suggestions, if any of you have any.
"Rock, paper, scissors" system by Nicsp.
Instead of making up their own weapons, the GM will make a list of avaible weapons and assign to these weapons ten points through three different "stats", that data will only be avaible to the GM and to the player who owns the weapons, and then when two people fight, we have them choose what stat they want to use to battle the opponent, the stat is then PMed to the GM who will then reply to both people saying which is the winner. Each of these stats "beats" each other (Think rock, paper, scissors.), and when that happens, the "winning" stat gets a 2x value bonus over the other one.
Bob has...A shield. Block: 5 Charge: 4 Strike: 1
John has...A chainsaw sword. Block: 3 Charge: 3 Strike: 4
Bob uses block and John uses Strike. Bob: 5 John: 4
But since Strike>Block then...
Bob: 5 John: 8
Now on another occasion:
Both John and Bob use charge.
Bob: 4 John: 3
Since charge=charge then Bob wins.
After the result has been calculated by the GM and sent back to both of the RPers involved in the battle, it will be up to the RPers to now RP the battle as they see fit, keeping in mind which of the two has to win.
Tactical Stance system by Sparrowsmith
An RP fight needs to go on as long as is necessary for entertainments sake, but as short as is possible for story development. One idea would be 'stances'. In each post you can either change your 'stance' or attack, but not both. The three stances are offensive, defensive, and moving. If you're defensive, you can't be hit or hit, if you're offensive, then you can hit and be hit. Moving is for any REAL movement (of course you can move while attacking or defending) moving is for positioning that would take time (such as an archer getting to a good distance for firing). This would still be difficult to do, but would create a real sense of a battle field...
So, these are the two options we have at the moment. Opinions and suggestions?
"I may not agree with what you say, but i will fight to the death for your right to say it." -Voltaire
YOU. YES YOU, DO YOU LIKE ROLEPLAYING? DID YOU KNOW RRR HAS IT'S OWN ROLEPLAYING FORUMS? DO YOU KNOW IT'S QUITE AWESOME? YOU SHOULD JOIN! YES, THIS IS SHAMELESS ADVERTISING. NOW CLICK THIS LINK.
Group: Global Mod
RM Skill: Intermediate
Rev Points: 5
I couldn't let someone else make the chart, I'm inventing this thing so the confusing burden is all mine I'll get on it tonight, see what I can come up with...
Okay, this is what I whipped up
Not for the faint of heart
10 - means player 1 does damage 01 - means player 2 does damage 11 - pretty obvious 00 - pretty obvious.
In retrospect I could have made this MUCH clearer.
RULES: Counter and Parry can ONLY be used if the opponent just did an attack (red) Dodge can be used at any time, but you CANNOT go from a Dodge straight into an attack (you have to get back up off the floor) Tackles are almost always successful, but only do damage against Blocking. There's no logical reason for this, tackling was just underpowered and blocking was overpowered. Make up your own insane justifications. You must change stance every turn.
What the fuck does this mean?!: CO - Close offensive RO - Ranged offensive SO - Strong offensive TA - Tackle PA - Parry C - Counter DO - Dodge BL - Blocking O - Open
Edit: The chart is wrong, there are two NAs on the far right that should be 00s. Open's a ridiculous stance anyway, so I can't imagine it will cause a problem. This is just a draft anyway.
Warning!this post may contain sarcasm, please re-read it in a funny voice The old spoiler was out of control, it had to be stopped.