It took a few reads to understand what you were saying. But unfortunately Sparrow, the system still doesn't work.
QUOTE (Sparrowsmith @ Jul 14 2011, 11:00 AM)
Close offensive (first turn)
Blocking vs close offensive (no damage)
blocking vs blocking (no damage)
close offensive vs blocking (no damage)
close offensive vs close offensive (double damage)
blocking vs close offensive (no damage)
While this would make sense, we have a major design flaw.
blocking (attack is unsuccessful, no damage done)
blocking (both players blocking, no damage)
tackle (tackle breaks through blocking, P2 SHOULD do damage)
parry (tackle is negated, no damage is dealt)
Open (damage is again averted by changing to open - avoiding the parry)
Close offensive (damage IS dealt, P2 is in open and parry cannot be used)
Close offensive (damage IS dealt to both sides)
Dodge (attack is dodged. P2 is reverted to open, P1 gets to choose a new DEFENSIVE stance) Counter (damage is dealt - P2 is now blocking, P1 is close offensive)
Okay let's walk through this.
Blocking vs offensive (no damage)
blocking vs blocking (no damage)
Blocking vs tackle (damage to P2 but..)
Parry negates blocking vs tackle from above.
This is already a big no-no.
It invalidates the tackle into block maneuver because then the other player can just counter with a parry. And there is no way to prevent the parry because in order to intiate a tackle the player was in the blocking stance to begin with.
Here's one other flaw.
When it comes to this example, we find that the player who parries first is at the advantage. As the other player either has to move to open to avoid damage, but takes damage from close offensive anyway and falls short of the exchange.
Also we can't counter parry from what I can gather.
stance other than open
tackle vs parry (from the context I assume parry wins: damage to P2 because there is not open stance to negate the parry.)
No matter how you slice it, all I see is P1 giving the first blow, which is unbalance because than P1 is ahead in the race the whole time, and P2 can only break even.
Also negating certain exchanges makes no sense in the from a RP perspective. While each other stance exchange operates indepedently, (hence we calculate points as we go down), certain stances manipulate the outcome to exchanges that have already happened.
senario, we would RP something like the following.
P1 raises his sword ready to catch the blow from his opponents weapon (block )
P2 swings wildly desperate to get at hit. (attack: [block vs attack])
P1 sees his chance and attacks back, landing a couple blows, but taking some hits from his opponents flailing weapon. (attack vs attack)
P2 in an effort to minimize the damage, raises his sheild to defend the rest of the attacks. (attack vs block)
But when it comes to
things are different.
P1 swings with his sword, (attack)
P2 blocks the blow with his sheild (attack vs block)
P1 charges his foe in an attempt to knock him to the ground (tackle vs block)
P2 moves aside completely dodging the charge and strikes back (parry vs tackle)
P1 moves back and stands around like a dumbass.
So why does a character take damage when he attempts to block but goes completely untouched when avoiding a tackle?
This post has been edited by Ryuga: Jul 14 2011, 11:57 AM