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> Enemy Behavior
Turkwise
post Jul 5 2011, 11:55 AM
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Posts: 64
Type: Musician
RM Skill: Intermediate




So I've searched and searched to no avail. But it is, for me, important to be able to have more complex enemy AI in a game.

So I'd like some help in modifying their behavior. I'm very new to RMXP scripting, but do have decent experience with other programming.

The first step is relatively simple: have enemies be able to react to status conditions, both on themselves and on the player. This would open up a whole slew of possibilities. (everything from dispelling statuses to chaining abilities)

The second step, related to the first, would be to have abilities have different effects, depending on the statuses on the target. (example: a player has a "WET" status. A fire attack is used on the party. It does not damage the character with wet, but instead removes it. "Wet" increases lightning damage done to target. Example 2: An "earth shield" which negates lightning damage and absorbs earth damage)

But as I'm new to this whole thing, I can't figure it out. Any ideas (or ideally, already existing scripts?)


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Redd
post Jul 14 2011, 07:21 PM
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Group: Revolutionary
Posts: 2,314
Type: Developer
RM Skill: Advanced




This script my help you with your first question!

If this doesn't turn out, I'll try and figure out a way to make it work with events. Just let me know!


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