Basically My common event is running during a battle...which I don't want it to happen,. as it is for my intro scene...here are all the Events I am using:
Event which calls the Common Event(on setup map)
That one works perfectly fine it calls this..
Soooo everything works fine it calls my event when I want it too, to show the intro text that appears before my first scene, I turn off the event again in the first scene...
I get through the first scene and to test out the battle system I have a battle placed in the bedroom:
Battle Event(different map)
I run the battle (Yanfly's battle system) and the battle begins to charge, and as the gauge increases it prepares to attack...then he attacks and suddenly my Common Event Runs again! during the battle!!
Could someone let me know what I am doing wrong I have tried switches everything but NOTHING is working Thanks In advance
This post has been edited by Jonnie19: Jul 4 2011, 12:41 PM
Just done that now, and still it comes up the moment the Fire slime attacks...it attacks then calls the common event again, I have put a remove event twice :S I have other common events and yet it decides to call only that one? Could it be something to do with Yanfly's engine?
I have also checked all of the enemies and skill boxes to check that a common event isn't being called there, I have not called the event and I tried Exit Event Processing and Erase Event, and it seems to still have the same problem
Thanks for speedy reply
I have a quick update for you, If I deactivate Yanfly and all battle system extras, there are NO problems!
This post has been edited by Jonnie19: Jul 4 2011, 11:21 AM
You've isolated your problem then. It seems you will have to read on how the Yanfly and extras run so that you know what to avoid, or you remake the events a different way, or get rid of the problematic system.
Debug it further if you want to pinpoint exactly what the problem is, but it sounds like you've pinpointed it already.
Unfortunately I'm not familiar with those systems, so I can't help you further.