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> Event Skipper, Debugging made quicker
jet10985
post Jun 28 2011, 05:37 PM
Post #1


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Group: Member
Posts: 44
Type: Scripter
RM Skill: Skilled




Event Skipper


Introduction


This script is my Event Skipper. Basically, this script will skip event commands that take time to accomplish. Stuff like show text or scroll map and the like (full list of event commands in script and below.) But, it still makes important event commands occur like Controlling switches or variables. I'm hoping this script will speed up people's game debugging, and even has the option to add game features. wink.gif

Features

- Speeds up event debugging
- Can add a "Cutscene skip" option to games.
- In test mode, has the option to instant skip or use a command window.
- Has 2 different skipping options.
- And more...

The following are event commands that will be skipped:
CODE
Show Text
Scroll Map
Set Move Route (will force a No wait for completion)
Fadeout Screen
Fadein Screen
Show Animation
Show Balloon Icon
Wait
Name Input Processing (The name will default to Ralph.)


How to Use/Notes

Initial commands and notes:

Auto-skipping events will only occur in test mode.

To start the point where an event will start skipping, make an event comment with
SKIP EVENT BEGIN
This is required on every page you want skipped.

To stop skipping at a specific point, make en event comment with
SKIP EVENT END
This is NOT required and if not made, the rest of the event will just be skipped.

The following event commands will be skipped when an event is designated
to be skipped:

Show Text
Scroll Map
Set Move Route (will force a No wait for completion)
Fadeout Screen
Fadein Screen
Show Animation
Show Balloon Icon
Wait
Name Input Processing (The name will default to Ralph.)


Other features:

Battles now have auto-result hotkeys that can be used anytime to end the battle
how you want to end it, instantly.
A = win
S = escape
D = lose

You now have the option for instant transfers while in test mode.

You also have 2 global skipping methods.

Pressing W during event - Skips the entire event and can be used during any
event, only usable in test mode.

Pressing Q inside tags - Can only be used after the SKIP EVENT BEGIN tag and
only skips until the SKIP EVENT END tag. Has the option to be used in any mode.
Note: In the command window that pops up when you use this skipping method,
you must use Q to select your choice, NOT Enter.


Issues:

Currently, You shouldn't use "Retain" for a transfer if the transfer is after a
move route and they can be skipped. Specify the direction.
You may not skip common events.

Demo

Can be found Here

Credit

Jet


__________________________
My Scripts posted here are outdated, as well as my blog posts.
I only update at http://www.rpgmakervx.net/ so find my topics there.

All my scripts are made under this license:
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