[Beginners] Beginner's Guide to RMVX (Current Version 0.85) |
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Jun 20 2011, 12:11 PM
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Level 1

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If anyone was not aware already, Benko made a really excellent guide back in 2009, but since then has scarce free time to complete it. So I decided to ask for permission to attempt to continue working on it and Benko awesomely agreed. I am trying to keep up the excellent standards already shown by BenKo, but it is a hard task. I never saw a thread with the guide previously posted and I figured I would just drop this thread in the Tutorial section. http://www.scribd.com/doc/45833692/Beginne...to-RPG-Maker-VXThis is version 0.8. Remember that this is still under version 1.0, so it is not "completed." The last section and the glossary are still incomplete and other sections can be revised so they are easier to follow or amended. I am planning to release a "example game" along with version 1.0 so that's why it may seem like along the way it is telling you to use a folder supplied, but I also put a link so you can download them yourself. There are a number of links that you need to click on. Simply hold Ctrl and click on them to open the link in a new window. If anyone has any suggestions about what to add or perhaps things I have missed out (it is hard to keep track of everything you can do in RPG Maker VX), you can post them here. If you wish to contact me privately my email is kelsper@hotmail.co.uk. Happy creating, Kelsper.
This post has been edited by Kelsper: Sep 4 2011, 02:04 AM
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Replies
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Jul 5 2011, 10:41 AM
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Level 56

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Excellent, Kelsper! I'm glad to finally see this over here as well, because it was getting exhausting referring people to the other site. Also, if I have not said this before, great job with finishing the tutorial. While Benko did an excellent job in getting my feet wet, you really took the dive in the more advanced complications.
One suggestion, though. Is there a possibility of having this guide uploaded into a .pdf file to download here? I fear that as slow as the site can be, people will be turned off going there to look at what is otherwise probably the most comprehensive tutorial for any rpg maker.
Oh, and I recently saw the update with adding battlebacks. While certainly no Tenentai sideview tutorial, I think adding battlebacks is one of the most requested scripts, and at the same time one that seems to confuse a large portion of people. Hopefully now this will serve a great tutorial for adding that as well.
This post has been edited by amerk: Jul 5 2011, 10:44 AM
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Jul 5 2011, 02:13 PM
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Level 1

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Sure thing. I understand that the viewing the guide on the site is a little slow, and that's probably my own fault - I essentially converted the Word file into a .pdf file with little compression to make sure the quality was very good, and so the file size is much larger. Right now it's at around 50MB using CutePDF. I'm trying to find a balance between file size and quality. Since the downloadable .pdf is much easier to read then on that website, I can give a 7MB less quality download. So here it is. :] http://www.multiupload.com/7BAQDTIUAHAnd yes, battlebacks are one of the most asked about features for VX seeing as it lacks them in a easy to set up way like XP. Of course if you have any other suggestions for what should be in the guide/corrections, I'd love to hear them.  Thanks, Kelsper.
This post has been edited by Kelsper: Sep 3 2011, 03:56 PM
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Jul 5 2011, 02:20 PM
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Level 56

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I'd have to go through the guide again myself, but I think just about everything that was needed was covered (scripts, switches, events, title pages, and now battlebacks).
The only thing that might be missing are more detailed examples of variables, but like I said it's been awhile since I've seen the guide. Anyway, a thought could be to add a side quest where variables are needed, like a simple monster hunt (kill X amount of bats in the forest and then the NPC will reward you).
The only other thing may be how to make vehicles appear when you have met certain conditions, and events to park the vehicle in certain areas, and fighting monsters while on a boat/ship, but all that can easily be found in other areas as well.
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Jul 6 2011, 08:01 AM
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Level 1

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QUOTE (amerk @ Jul 5 2011, 02:20 PM)  The only thing that might be missing are more detailed examples of variables, but like I said it's been awhile since I've seen the guide. Anyway, a thought could be to add a side quest where variables are needed, like a simple monster hunt (kill X amount of bats in the forest and then the NPC will reward you). Haha, I was thinking the same thing. The problem is that I have no knowledge to do a thing like this without using scripts like Yanfly's Melody Engine. At least, I haven't figured out a way to "add one to variable when certain enemy dies". Maybe I have overlooked something simple, but I would prefer not to have to link readers to inserting Yanfly Melody or other engines if possible with just the standard RPG Maker VX. If you know a way how to do this without using a script of some kind I would appreciate it.  QUOTE (amerk @ Jul 5 2011, 02:20 PM)  The only other thing may be how to make vehicles appear when you have met certain conditions, and events to park the vehicle in certain areas, and fighting monsters while on a boat/ship, but all that can easily be found in other areas as well. Thanks for the ideas.
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Jul 6 2011, 09:40 AM
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Level 56

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If you are having problems with the variables, it could be do to a need to fix the current script in the editor. By default, the variables are messed up in RPG Maker VX. Here is a link I'd recommend to look through as it includes all sorts of fixes that may need to be done with VX. http://www.rpgrevolution.com/forums/index....showtopic=42643In fact, since the default editor has some things that may need to be fixed, pointing readers to this link may be the best way to go. You can also google search "RPG Maker VX variable fix" to find a way to make this permanent in the editor vs. having to install it each time. In any case, one of the better variables tutorial I've seen was tigerseye for the XP. The logic here would probably work well with VX as well. http://www.rmxp.tigerseye.uk.com/tutorial_event3.shtml
This post has been edited by amerk: Jul 6 2011, 09:42 AM
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Oct 31 2011, 01:24 PM
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Level 1

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QUOTE (wild_bill236 @ Oct 30 2011, 06:04 PM)  i love the way you added on to the guide the only thing i can think to ask you to add to it is after you finish the game or a game for that matter how do you put it on a game disk and take it to a friends house so they can play it and test it or whatever. what kind of disk do you put it on You don't specifically need any type of disk as long as it can hold a small installer file. Might be better to use a USB Flash Drive, if you have one of those, actually. But basically, the installer you get from the 'distributing' part, bring that badboy over and run in and if you've packed everything right (which includes importing anything outside the normal package) then it should work fine. Note that at least some antivirus' will pick up the installer as a virus file (at least my Norton does), so don't be surprised if you do get an alert. Just a false alarm. Thanks, Kelsper.
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Nov 4 2011, 02:03 PM
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Level 1

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QUOTE (titan_jojo @ Nov 4 2011, 01:18 AM)  How will I upload a game so that people can play it  ? Upload the installer file to a file uploading site like multiupload.com or similar and give the link so others can download it and extract it. Remember, including the RTP data will make people who don't have the RPG Maker VX RTP installed able to run your program, so remember to check that when compressing game data if you know they won't have it. Thanks, Kelsper.
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Nov 10 2011, 12:08 PM
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QUOTE (amerk @ Nov 8 2011, 03:17 PM)  Codes that I'm aware of:
\c[x] (Alter color of text where x = a numerical value of the color.)
\N[x] (Displays the party member's name, where x is the number of the party member.)
\G (Opens additional text box displaying the money the party has got.)
\| (1 second wait in text.)
\. (1/4 second wait in text)
\! (Displays following text after pressing enter.)
\^ (Message automatically closes. Other codes I stumbled upon: QUOTE \v[#] Shows the variable with the ID #
\< The following text is letter by letter
\> Display the lines of text immediately (opposite of letter-by-letter)
\! The following text after pressing enter
\\ Shows the backslash
Antaii says: If, for some whacky reason, you need to use a variable to get a characters name you can combine the \n[#] and the \v[#] function together to do so. Name 2 = Antaii Variable 1 = 2 \n[\v[1]] will come up as just Antaii, not \n[2] as might be expected. I don't know anymore, where I got this. Oh yeah - and: A great tutorial! Thank you very much, guys!
This post has been edited by Physeter: Nov 10 2011, 12:09 PM
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Nov 12 2011, 07:01 AM
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Level 1

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RM Skill: Beginner

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QUOTE (Kelsper @ Nov 5 2011, 04:33 AM)  QUOTE (titan_jojo @ Nov 4 2011, 01:18 AM)  How will I upload a game so that people can play it  ? Upload the installer file to a file uploading site like multiupload.com or similar and give the link so others can download it and extract it. Remember, including the RTP data will make people who don't have the RPG Maker VX RTP installed able to run your program, so remember to check that when compressing game data if you know they won't have it. Thanks, Kelsper. Thanks for the quick reply. Really appreciate it.
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Nov 28 2011, 06:26 PM
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Level 2

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how do you change the music for boss battles. i tried everything i could think of and cant figure it out. please help
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Dec 6 2011, 02:24 PM
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Level 2

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QUOTE (amerk @ Nov 29 2011, 03:02 PM)  wild_bill, it's actually kind of funky, but in the battle event you need to change the BGM first before battle processing, not after:
@>Change Battle BGM @>Battle Processing i have the script on random battle bgm. will that script effect the bgm on the game if so how do i turn the script off before i have the music to change nevermind i figured it out
This post has been edited by wild_bill236: Dec 6 2011, 03:10 PM
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Dec 6 2011, 02:53 PM
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Level 56

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QUOTE (wild_bill236 @ Dec 6 2011, 04:24 PM)  QUOTE (amerk @ Nov 29 2011, 03:02 PM)  wild_bill, it's actually kind of funky, but in the battle event you need to change the BGM first before battle processing, not after:
@>Change Battle BGM @>Battle Processing i have the script on random battle bgm. will that script effect the bgm on the game if so how do i turn the script off before i have the music to change I'm not familiar with that script. you need to ask that under the VX Script forum.
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Dec 6 2011, 03:11 PM
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Level 2

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QUOTE (amerk @ Dec 6 2011, 04:53 PM)  QUOTE (wild_bill236 @ Dec 6 2011, 04:24 PM)  QUOTE (amerk @ Nov 29 2011, 03:02 PM)  wild_bill, it's actually kind of funky, but in the battle event you need to change the BGM first before battle processing, not after:
@>Change Battle BGM @>Battle Processing i have the script on random battle bgm. will that script effect the bgm on the game if so how do i turn the script off before i have the music to change I'm not familiar with that script. you need to ask that under the VX Script forum. thank you i figured it out
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