To make the shoes an item, Make it an Accecory. Then in the common event, under Key Input Proc, add the event command: Branch If (Add Your Hero Here) Jumping Boots Equipped. Make it have a handler, But leave it blank. Then Cut the event command "Branch If VAR 0002 [Shoe Jump] Is 0" And Paste it under Branch If (Hero Name) Jumping Boots Equipped.. Also now that the item itself is no longer a switch, You'll have to toggle it in another event(This allows you to trigger it on or off at any time E.G in places you don't want the character to jump ect). or untick the Trigger Switch box and make the Common Event Itself a Parralel Proccess.
I apologize about the sloppy instructions. And I see your problem buddy

You have Branch If VAR: [0002:Shoe Jump] is 1 greater. It should be Branch If VAR: [0002: Shoe Jump] is 1. So basically just change the Variable method to Equal To, Instead of Greater Than. Also, In the Common Event Itself, Delete "Variable Oper: [Show Jump] Set 0. because then it will give you limitless "Jumping Ammo". That should do the trick, Again, I apologize for the lack of information on certian parts of the instructions.
-Hope this helps.
This post has been edited by Essenceblade: Jun 30 2011, 05:01 PM