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> how can i create a gauge, to monitor a certain aspect of a character
andreasaspenberg
post Jun 13 2011, 08:15 AM
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it is for a new game i want to start on. i have seen it in a different game so i know that it is possible but i dont know how to inplement it. can anybody tell me.
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Kread-EX
post Jun 13 2011, 08:41 AM
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If you are ready to learn how to use variables, it won't be too hard. Otherwise, it is impossible.


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andreasaspenberg
post Jun 13 2011, 10:56 AM
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i cant use variables because i dont understand them. people have tried to teach me how to use them but it just doesnt work.
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Kread-EX
post Jun 13 2011, 10:59 AM
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Then you can't make a gauge. Because you need variables to store the values the gauge is supposed to display.


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Vanit
post Jun 13 2011, 11:06 AM
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I swear we had this conversation in the last thread andreas made. Gauges are completely impractical without variables. I can't think of a remotely straight-forward way you could do it.


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andreasaspenberg
post Jun 13 2011, 11:41 AM
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the fact remains that i cant understand variables. i got an idea though that could work. a database where values are added, that then calculate what the result becomes. it is meant to go up to a certain point then drop to 0.
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Oceans Dream
post Jun 13 2011, 11:55 AM
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Variables are just a value that you can set to a number or do a mathematical operation on. Nothing special. This might help you:

Try playing around with a variable. Call variable 001 like TEST VARIABLE or something. Then have some event that modifies that variable in some way. Adding, Subtracting, Modulus, try out everything. Have them all in different events so you see what each thing does. Press F9 while testing your game and press left and you should see the variables. Go to the variable you are using, and see the value of it. If you haven't done anything to it, it should be 0. Or have a message after you change something in the variable. Use this: /v[1] in a message to show the value of the variable. Replace the 1 with whatever variable number you're using.

http://i.imgur.com/8koNH.png
A simple event from a project I'm working on, showing that. Each frog you get adds one to a variable, and I just use /v[0006] (The variable I added it in) to show it in the message.

A gauge is built off of that knowledge, just combining it with pictures basically. Get step one down first and then we'll get to that!

This post has been edited by Oceans Dream: Jun 13 2011, 12:00 PM


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andreasaspenberg
post Jun 13 2011, 12:40 PM
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please try to understand that variables is beyond my comprehension. i checked out the picture you supplied without understanding anything.
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Oceans Dream
post Jun 13 2011, 12:51 PM
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Basic math is beyond your comprehension? Get off of RPG Maker and go learn some math. Going to a math site for tutorials will be far better served than trying to make an RPG without any knowledge of it.

This post has been edited by Oceans Dream: Jun 13 2011, 12:52 PM


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andreasaspenberg
post Jun 13 2011, 01:16 PM
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i understand basic math but variables is more like advanced math, which i didnt learn at school. please just help me rather than insult me all of the time.
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Kread-EX
post Jun 13 2011, 01:19 PM
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Okay enough of that.

Like I said, it is impossible to create such a system without variables. Variables are one of the most basic elements in game creation and yes, they are also basic maths.

There's nothing more that can be done. When you'll have the proper mindset to learn them, then you can post another thread. Until then, topic closed.


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FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.

My blog.

Click here for my e-peen


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