QUOTE (Senior_Muffin @ Jun 8 2011, 12:08 PM)
QUOTE (Kread-EX @ Jun 8 2011, 10:02 AM)
The only way for RM2k3 to run out of memory would be to put an extremely high number of events (like 200-300 and it would start to lag before causing crashes) on a huge map...
That or stacking a very large amount of event commands without any wait time, maybe.
You know Kread, You got a point because I know for a fact I had a lot of event commands and I'm pretty sure I had no idea I had to wait. Is there a topic for some general rules or guide lines for things not to do?
Or, I know this is the wrong forum but since I have you here. How the eff do you change the maps on VX? I heard you could have up to 999 maps for vx but I cant even figure out how to change the a,b,c,d,e maps.
Yeah don't go overboard with events, especially with parallel process events. if you're using any of those, try to have a wait 0.1 or 0.0 secs on it. Usually it can handle a good amount though. I mean, if you want, you can see if you can try to isolate the problem to see if it happens only if you are doing x (Like say if you talk to x person or just being on x map) or upload your project and maybe we can take a look. I wonder if the error you got was "Insufficient memory to create stream" or something in those lines. Is this constant or just once in a while?
Also, the graphics in VX are called Tilesets not maps. So you're confusing the 2 terms here. It can have 999 maps, as in areas, but not by default 999 tilesets, which are the a1-5, b, c, d and e. All you really need to do is go to Resource Manager in RMVX, go to Graphics > System, and replace the TileA1-A5, B, C, D, and E ones with the ones you want. And as mentioned, the SwapXT will allow you to have more if it's needed, but I myself don't know how it works so you'd have to look that one up yourself.