Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> Game Size
Senior_Muffin
post Jun 8 2011, 07:47 AM
Post #1


Level 2
Group Icon

Group: Member
Posts: 29
Type: Writer
RM Skill: Beginner




Hey everyone. Its been years since I used rm2k3 and I remember when I was working in it way back when, I got to a point when I was finished with my opening cut scene and I ran out of room. I was wondering if there was a fix for that problem.


__________________________
Go to the top of the page
 
+Quote Post
   
Kread-EX
post Jun 8 2011, 07:52 AM
Post #2


(=___=)/
Group Icon

Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed




'Out of room'? What do you mean exactly?


__________________________
FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.

My blog.

Click here for my e-peen


Go to the top of the page
 
+Quote Post
   
Senior_Muffin
post Jun 8 2011, 07:57 AM
Post #3


Level 2
Group Icon

Group: Member
Posts: 29
Type: Writer
RM Skill: Beginner




QUOTE (Kread-EX @ Jun 8 2011, 09:52 AM) *
'Out of room'? What do you mean exactly?


I remember when I went to go start a new event I couldn't because there was no more memory or something like that. i could be wrong but I'm pretty sure because that's what kept me from finishing my "game". It was a very long cut scene, i was just hoping maybe there was a patch or something that didn't constrict me on space. I dont know how to script so xp is out of the question and I dont know how to change the maps on vx so I pretty much stuck with 2k3 if I want to enjoy my computer time. xD

Thanks for the help Kread!


__________________________
Go to the top of the page
 
+Quote Post
   
Kread-EX
post Jun 8 2011, 08:02 AM
Post #4


(=___=)/
Group Icon

Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed




The only way for RM2k3 to run out of memory would be to put an extremely high number of events (like 200-300 and it would start to lag before causing crashes) on a huge map...
That or stacking a very large amount of event commands without any wait time, maybe.


__________________________
FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.

My blog.

Click here for my e-peen


Go to the top of the page
 
+Quote Post
   
Senior_Muffin
post Jun 8 2011, 08:08 AM
Post #5


Level 2
Group Icon

Group: Member
Posts: 29
Type: Writer
RM Skill: Beginner




QUOTE (Kread-EX @ Jun 8 2011, 10:02 AM) *
The only way for RM2k3 to run out of memory would be to put an extremely high number of events (like 200-300 and it would start to lag before causing crashes) on a huge map...
That or stacking a very large amount of event commands without any wait time, maybe.



You know Kread, You got a point because I know for a fact I had a lot of event commands and I'm pretty sure I had no idea I had to wait. Is there a topic for some general rules or guide lines for things not to do?

Or, I know this is the wrong forum but since I have you here. How the eff do you change the maps on VX? I heard you could have up to 999 maps for vx but I cant even figure out how to change the a,b,c,d,e maps.


__________________________
Go to the top of the page
 
+Quote Post
   
Kread-EX
post Jun 8 2011, 08:14 AM
Post #6


(=___=)/
Group Icon

Group: +Gold Member
Posts: 4,136
Type: Scripter
RM Skill: Undisclosed




I forgot about something although I'm not entirely certain. Using Call Event to call an event with another Call Event within and so on can probably cause some sort of stack error, I think. It's been a long time I've tested so I can't be positive about it.

There's a tutorial about event performance here. It's probably a bit hard to swallow like that though.

As for VX, you just have to copy the tilesets in the System folder of your project with the same names (A1, A2...). To use more than 5 of them, you need a script named SwapXT. This is a 2k/2k3 subforum though, so for further informations, browse/post in the VX sections.


__________________________
FRACTURE - a SMT inspired game (demo) made by Rhyme, Karsuman and me. Weep and ragequit.

My blog.

Click here for my e-peen


Go to the top of the page
 
+Quote Post
   
Oceans Dream
post Jun 8 2011, 08:20 AM
Post #7


efffortt
Group Icon

Group: Revolutionary
Posts: 5,592
Type: Developer
RM Skill: Advanced




QUOTE (Senior_Muffin @ Jun 8 2011, 12:08 PM) *
QUOTE (Kread-EX @ Jun 8 2011, 10:02 AM) *
The only way for RM2k3 to run out of memory would be to put an extremely high number of events (like 200-300 and it would start to lag before causing crashes) on a huge map...
That or stacking a very large amount of event commands without any wait time, maybe.



You know Kread, You got a point because I know for a fact I had a lot of event commands and I'm pretty sure I had no idea I had to wait. Is there a topic for some general rules or guide lines for things not to do?

Or, I know this is the wrong forum but since I have you here. How the eff do you change the maps on VX? I heard you could have up to 999 maps for vx but I cant even figure out how to change the a,b,c,d,e maps.


Yeah don't go overboard with events, especially with parallel process events. if you're using any of those, try to have a wait 0.1 or 0.0 secs on it. Usually it can handle a good amount though. I mean, if you want, you can see if you can try to isolate the problem to see if it happens only if you are doing x (Like say if you talk to x person or just being on x map) or upload your project and maybe we can take a look. I wonder if the error you got was "Insufficient memory to create stream" or something in those lines. Is this constant or just once in a while?

Also, the graphics in VX are called Tilesets not maps. So you're confusing the 2 terms here. It can have 999 maps, as in areas, but not by default 999 tilesets, which are the a1-5, b, c, d and e. All you really need to do is go to Resource Manager in RMVX, go to Graphics > System, and replace the TileA1-A5, B, C, D, and E ones with the ones you want. And as mentioned, the SwapXT will allow you to have more if it's needed, but I myself don't know how it works so you'd have to look that one up yourself.


__________________________

Ocean's Dreams blog! Contains RPG Design topics, Game updates and others!
Also check out my tumblr for smaller but more frequent updates!
http://oceansdreams.tumblr.com/

Go to the top of the page
 
+Quote Post
   
Senior_Muffin
post Jun 8 2011, 08:33 AM
Post #8


Level 2
Group Icon

Group: Member
Posts: 29
Type: Writer
RM Skill: Beginner




Thanks you two, I really appreciate your help. ^.^
gonna go check out the VX forums. ^.^


This post has been edited by Senior_Muffin: Jun 8 2011, 08:34 AM


__________________________
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 23rd May 2013 - 07:36 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker