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> i need help please
WolfVonhinslik
post May 30 2011, 04:33 PM
Post #1



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Hello guys, im new here, im working on a game (my current project) and I was using RM2k3, but came acrost a few things that i couldn't figure out how to do. they are:

The things I’m looking into right now are:

The player can use both Guns and/or melee (one at a time), there will be at least 10-20 different guns and about 10-15 types of ammo (different round sized, 30-06, 9mm, 10mm, ect.) (some guns will use the same ammo) (if the different ammo if not possible then I guess I’ll make due) some guns like a pistol will only use 1 round, but an smg will use 2-5 with decreased chance to hit. If the proper amount and proper ammo is not in the players inventory, they will be paralyzed until end of the turn (them pulling the trigger then realizing there out of ammo) making them have to pay attention to there ammo count.Also gun will have a less chance to hit across the board.

They can also equip a melee weapon instead of a gun (I’m hoping to have 40-50 types of melee weps), these will be WAY more common, ammo will be rare. Every time they use it, there is a chance the weapon will break (I dont really want it a set # for each weapon, I want it more of a risk/reward) melee weps will have a much higher chance to hit then guns, but do about half as much damage.

I also would like to have a head shot option for Zombies (preferably just for Zombies) that has a very low chance to hit but will insta-kill any zombie, or rather then a very low chance, make it a moderate chance but having to charge for 2 turns where they cant do anything just aim (or make it 1 turn but if hit, it breaks there aim)

I also would like to limit the amount of inventory the players can hold. in my game im going to a sense of survival, making them have to weigh, do they wanna carry this extra weapon, this food (food will probably just be health), of this unknown key that may or may not really be for anything.

Also a way to make descriptions longer for weps, like you get the normal small one when its highlighted, but if you select it, you can get a much larger description.

I also want the player to be able to change weps in mid battle, so if they are out of ammo, they can pull out a knife or something. for more detail why read the blog, its a post Apocalypse zombie game with emphasis on Survival and risk/reward.

What system (2k3, VX, or XP) would be the best to do all this. preferably the easiest, because its all possible in 2k3, but insanely hard and i would have millions of switches and Variables before i even start making the games switches.

i also need Apocalypse tilesets and stuff... i really need help.
to top everything off, im fairly new and dont know what im doing really, and help of reference material and/or tutorials would be nice
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Zinx10
post Jun 2 2011, 08:58 AM
Post #2


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Posts: 1,194
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I would say RM2k3. As for the help. Common events are the way to go. Besides, you shouldn't need that much switches, variables. As for the weight system, it would be easy, although, it would be easier to have a CMS come with it.

That is the way to calculate weight. To actually decide of how much each item weighs, do a conditional branch if a person has this many items, they calculate a weight.
QUOTE
FORMULA:
xy=w
X: Item Weight
Y: Item number
W: Total Weight

Example
.5(30)=15
That means 30 potions will weigh 15 pounds.


This post has been edited by Zinx_therpgmaker: Jun 2 2011, 08:58 AM


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