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> How to make a tree "Fall Down?"
Trist
post May 29 2011, 11:32 AM
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In my game once you hit a switch, a tree is supposed to "fall down." Though I'm not sure how to do it. It originally looks like that. And once you hit the switch it's supposed to look something like that.

The switch is on a different map, though. I hope that doesn't matter.

This post has been edited by Trist: May 29 2011, 12:13 PM
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Zinx10
post May 29 2011, 12:05 PM
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Okay...so...the point? I am little confused...is this a tutorial?


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Trist
post May 29 2011, 12:25 PM
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QUOTE (Zinx_therpgmaker @ May 29 2011, 01:05 PM) *
Okay...so...the point? I am little confused...is this a tutorial?


It's a question, I forgot the question mark in the title.
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shinyjiggly
post May 29 2011, 03:52 PM
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First of all, are you using two different maps for such a small change? You should have the falling tree be made of events. That way, you can have the tree not be there when the switch is on and you won't have to use multiple rooms. Also, the log should be made of events as well, except that it should only be there when the switch is ON, not off.

So, for the actual scene where the button is pressed you could fade to black, turn on the switch, and then show screen. This is a very simple but unsatisfying way of doing things.

If you want it to be more interesting, use a battle animation of a falling tree falling where the log is supposed to be and then make the log appear in its place before the animation totally ends to get a seamless falling tree effect. The animation will have to be custom-made with the correct graphics and it will most likely require some trial and error to get working correctly.


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Trist
post May 29 2011, 05:45 PM
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QUOTE (shinyjiggly @ May 29 2011, 04:52 PM) *
First of all, are you using two different maps for such a small change? You should have the falling tree be made of events. That way, you can have the tree not be there when the switch is on and you won't have to use multiple rooms. Also, the log should be made of events as well, except that it should only be there when the switch is ON, not off.

So, for the actual scene where the button is pressed you could fade to black, turn on the switch, and then show screen. This is a very simple but unsatisfying way of doing things.

If you want it to be more interesting, use a battle animation of a falling tree falling where the log is supposed to be and then make the log appear in its place before the animation totally ends to get a seamless falling tree effect. The animation will have to be custom-made with the correct graphics and it will most likely require some trial and error to get working correctly.


Thanks for the advice, the reason I was having a separate map was because I'm fairly new to this, and I wanted it to be simple.
What I ended up doing was just making the tiles out of events and having the switch in the other map turn them transparent so you could walk through them.
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bulmabriefs144
post May 31 2011, 03:35 AM
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QUOTE (Trist @ May 29 2011, 11:32 AM) *
In my game once you hit a switch, a tree is supposed to "fall down." Though I'm not sure how to do it. It originally looks like that. And once you hit the switch it's supposed to look something like that.

The switch is on a different map, though. I hope that doesn't matter.


Easy. Make a same level first page two events with the graphic where the tree is, and under that make the area blank. Make a below level blank first page where the stump is gonna be. If the switch is on, make a second page below hero blank where the tree was, and because below the events is blank space it'll show up as a pathway. Now make a second pace with the switch, showing the stump same level as hero.

Now the only thing you need is to add a trigger like

<>If Axe possessed:
<>Switch Tree falls ON

If you wanna, between tree falls on, and the trigger, you can add a sound effect, and possibly make a tree falling animation if you're any good with animations. Although you can probably get away with just the sound effect (I'd go with a falling object).

This post has been edited by bulmabriefs144: May 31 2011, 03:38 AM


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